World of Warcraft Shatters Sales Records
Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "
"...has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period..."
All of them hacking and slashing mindlessly their way through Diab^H^H^H^H World of Warcraft.
shame on us / for all we have done / and all we ever were / just zeroes and ones
Counter strike is not a MMORPG
Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
I hate to say it--wait, no, I don't. RTFA:
*Based on internal company records and reports from key distribution partners in North America.
You probably shouldn't click this.
How this compares to the sales or HL2 or Doom3?
A quick google search shows that Halo 2 sold 2.38 million units in its first 24 hours
Have we forgotten already? Money talks, you know.
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
WoW is completely sold out across the country. That means ~599000 have been sold to customers. That makes WoW the most successful MMORPG in North American history. When the European launch happens WoW will shatter the subscriber records held by Lineage The Bloodpledge. Expect over 2 million active subscribers by the end of the year.
Worth noting that EQ2 was released just a few weeks before. An established brand that already did MMO, and that it was the most popular one for some time. So, yes, it is worth noting.
Highly recommended.
- shazow
I've been playin the game constantly recently, I'm hooked, totaly but there are several flaws that will make me stop playing soon, I feel it.
1-Each and every map has a quest serie that goes a little something like this: get a lady ingredient for a pie, find a guys tools, ((kill x monsters of this type, bring x items of this type) x 6), kill the Bosses (3), go in far away land to retrieve item or give item to someone -- repeat
2-Although common to uncommon mineral (I can't speak for other ressources yet) is fair and balanced considering the amount needed to construct items as your profession evolve, the uncommon to rare ratio is ultimately ridiculous. It took me 3 days to get 6 silver ore which were needed by countless recipes of which the effect is totaly disproportionnal of the work you put in finding the ressources for its construction.
3-The profession and skills and talent system is extremely unrewarding, it take so much time to get 1% bonus in two-hand weapon damage, very ridiculous, by the time you can build a bomb that does x damage it barely removes a hint on the health bar of the creature it targets and so on...
All in all what makes this game exquisite isnt the gameplay in itself, the single move battle system and capacity to walk trough others are perfect example of that, but the sheer pleasure that you have in discovering the lands and realizing missions with others, plus the game is very well designed as far as encouraging people to be nice and helpfull to one another and just that is worth a lot in my opinion. It won't keep me paying for more than 1-2 maybe 3 month though, so I don't believe the game longevity will be that impressive.
I gave WoW a try during its final open beta and liked it just enough... However, once the Guild Wars world preview event came along, I was instantly hooked! I played the GW E3 Event and enjoyed it, but the WPE really displayed the game's potential. Not only is it free of monthly charges, but it takes away the whole "grinding" concept of MMORPGs. Its quite difficult to describe it, but it seems like the most (dare I say) innovating games of the year. www.guildwars.com
Everytime I mention bugs or lag, I get told that they don't exist. This is from the fanbois of course, you get no response from Blizzard. The bugs must not exist.
Having played since launch, I've had the pleasure of experiencing all the problems. Fortunately, I picked one of the servers added a couple days after launch, so despite having a high population, I haven't seen a queue since November. Even so, bugs that require you to log out before you can stand up and needing to travel through IF from time to time has got me wondering if I shouldn't just stop playing for a few months. I moved my subscription back to monthly, and I think if at least some of the smaller (but extremely annoying, like mining) bugs aren't fixed, I'll just unsubscribe for a while. I have plenty of work I can do around the house to keep busy...
It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
Blizzard did handle it fairly well:s px?fn=w ow-general&t=746186&p=1&tmp=1#post746186
http://forums.worldofwarcraft.com/thread.a
Mac EverQuest has a couple strikes against it in comparison with WoW: it didn't ship until years later, and the server base segregates the PC players from the Mac players - there is a single Mac server IIRC. Neither of these is the case with WoW.