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This Just In - Gamers Are Human

A new study by the Entertainment Software Association reveals that, amazingly, gamers are regular human beings. The study shows that avid game players are just as religious, artistic, and social as anyone else. From the article: "Gamers are everywhere and they're everyone. They are your friends, neighbors, co-workers, relatives, and kids, they lead responsible and caring lives, balancing their enjoyment of interactive entertainment with many other activities important to a well-rounded lifestyle...Indeed, those who continue to portray the game population as single-minded loafers are living in their own fantasy world."

8 of 247 comments (clear)

  1. Something I've noticed by bonch · · Score: 5, Interesting

    Something I've noticed is that it's become okay to be a gamer, even a computer gamer. When I first got into computers in the seventh grade, you were a nerd if you chatted with your friends via text. A mere three years later, and it was hip to be chatting your friends on Yahoo or AIM. Jocks and trendy girls were sending e-mails to each other, and it was okay.

    While it was kind of hypocritical, it is cool because the result since has been that the image of a gamer is more mainstream now. In fact, I've noticed a lot more older gamers these days, which is natural since the people who first played Super Mario Bros. in the 80s are grown adults now, often with families, who still follow gaming. But I think the barriers of age, social class, and so on have kind of broken down. Though you still have gamers even other gamers won't touch, like EQ2 players. ;) The nerds of nerds.

    All in all, though I think gaming companies are in trouble, the gamer is doing pretty well these days. And yes, we are human.

    1. Re:Something I've noticed by PriceIke · · Score: 2, Interesting

      It's not just ok to be a geek. It's encouraged. You have an entire billion-dollar industry striving to make computer games cool. Why? Because games drive the industry. Newer, cooler games demand faster, more powerful computers. Faster computers demand more memory, new OSs, etc etc. Faster computers allow game developers to push the limts even further, and around the circle turns. Nobody wouldn't buy a whole new computer to run Office 2004, but they would to be able to play Halo 2.

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      It's not a lie. It's the truth with lossy compression.
    2. Re:Something I've noticed by dabigpaybackski · · Score: 2, Interesting
      Your quip may be closer to the truth than you think.

      I remember having one particularly vicious depressive fit one dark winter day. My solution was to go out and purchase a copy of Syphon Filter 2 for Playstation and play through the game in it's entirety in one sitting. A bit extreme, perhaps, but from that strangely cathartic experience I concluded that there's something potentially constructive in becoming engrossed in a video game to the extent that a negative mental trip has no place to reside and fester.

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      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
  2. Origins of the Myth by Thunderstruck · · Score: 2, Interesting

    At the risk of saying something other than, "Well duh... who posted this?!"

    I think the great engine behind the "popular" image of gamers as loafers stems from marketing rather than popular experience. I see "gamers" depicted in television advertising regularly. It always has 2-3 guys in their early 20's sitting in a dark room, on the couch, surrounded by junk food and illuminated by the blue glow of a television. I see this almost every time I turn on "The Simpsons."

    By contrast, in real life I've only seen this environment a handful of times. Now why exactly the marketing folks think telling me I can be like the balding guy on the couch is going to get me to buy their game, I don't know. Maybe the answer is that gamer/loafers tend to wind up in marketing?

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    Trying to use sarcasm in text-based forums does not work.
  3. Re:What the Fuck??? by Infonaut · · Score: 3, Interesting
    Is today a slow news day or what? We've got this non-story. Then we have...

    This story seems to be about how people perceive video games and the people who play them. Since a huge slice of Slashdotters likely are also gamers, this probably is of interest to more people than you might think.

    One of the reasons I like Slashdot is that it goes beyond the same tech stories I could find at any number of other sites. Slashdot is an online magazine of geek culture, and that culture includes plenty of things beyond new *NIX applications.

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  4. Maybe I am just old by krgallagher · · Score: 4, Interesting
    but when I grew up everyone was a gamer. I played dominos with my grandmother. I played Scrabble with my aunt - a librarian. I played cards with everyone I knew. I played Chess with my best friend. I played Cops and Robbers, Cowboys and Indians, and even doctor with the girl down the street. When I was young I would watch as my parents got together with other couples for Forty-Two tournaments. In college we had marathon Dungeons and Dragons games. Even today I am just as happy playing cards with friends as I am playing online. Maybe happier, the conversation is better.

    What is it about mainstream culture that has made entertainment something you watch rather than participate in. Isn't it more likely that sports fans are the ones that are not execising, going to church and voting. "Can't right now babe, the game is on." OK that is probably a personal bias since I don't watch sports. Still I do not get this attitude that gaming is somehow bad for you. Where did it come from?

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    Insert Generic Sig Here:

  5. Gamers can't be slacking loafers these days by BinaryLobster · · Score: 2, Interesting
    This habit costs real money...

    Up to date video cards, system boards, disk space, games, subscription MMORGs, broadband...

    Sheese, maybe I'll go back to 2nd Edition AD&D...

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    Yea, yea, I'm sure I'll come up with a snappy sig soon

  6. Re:Straw man down! by edraven · · Score: 2, Interesting

    Not to mention, if you're looking to convince someone who believes otherwise they're unlikely to put much faith in a study by a body called the Entertainment Software Association. Consider how /.-ers react to studies about Windows security and/or reliability from Microsoft. A skeptic is likely to remain skeptical, and with good reason.