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Natural Selection Mod to get Sequel, Source port

kingphreak writes "The popular Half-Life mod, Natural-Selection is undergoing an update. Natural-Selection: Source (a port of the original to the new Half-Life 2 Source Engine) and Natural-Selection 2 have been announced. It is not known by Charlie "Flayra" Cleveland and the rest of the NS Team whether NS:S will be a direct port or whether NS2 will use the Source Engine, UT2004 Engine, etc." They're currently testing Beta 6 within the community.

38 comments

  1. NS=Great by F34nor · · Score: 1

    If you don't know what Natural Selection is or haven't played it your missing out. I swear this is the best video game since StarControl2 Melee. Going to source will make it pretty I'm sure, but pretty doesn't make NS good, game play does. I also have to say that the fact that I can play the current version on my $400 used Laptop is a big plus. I go over to my buddy's house have a beer and kill aliens and its fucking great.

    Source or Quake2 engine it doesn't matter to me, just give me some more NS goodness.

    1. Re:NS=Great by gothzilla · · Score: 1

      You can't imagine how having tons of junk and barrels would improve the strategy gameplay in NS?
      What about combining movable objects with webbing?
      What about using barrels and junk to remove webbing or make it easier to spot?
      The possibilities are endless. Just webs and objects alone would drastically affect game play.

    2. Re:NS=Great by __aahurc460 · · Score: 1

      Indeed I played it for a couple years myself. K9black from OSS. :D

    3. Re:NS=Great by F34nor · · Score: 1

      I am in no way saying that a source version wouldn't be awesome. I'm in no way saying that I wouldn't pay for it as a full game. I'm just saying the basic version is great becasue of the game not the engine. I'm not a source hater, I'm a lover. All NS is good NS. Hell I even like combat!

    4. Re:NS=Great by u-238 · · Score: 1

      You know Yumosis was a hacker, Right?

    5. Re:NS=Great by Flayra · · Score: 1

      Thanks for the unbelievable compliment, I only wish it were true. Star Control II is tied for 'Best Game Ever' in my book, tied only by Starcraft and Chess (I'm totally serious).

      Just wait until you see NS2. :)

      --
      Game Director
      Unknown Worlds Entertainment
      http://www.unknownworlds.com
      http://www.charliecleveland.com
    6. Re:NS=Great by __aahurc460 · · Score: 1

      eh, he didnt hack before i took a break from the ns scene, when i came back, all that drama had started up.. pretty much just kept myself contained in Oss and we went on to win some pretty big games. no props to nitro of course

    7. Re:NS=Great by F34nor · · Score: 1

      Have you found the Ur-Quan Masters sc2.sourceforge.net ? Wait never mind don't you dare go to that site. You've got work to do.

      Bob has some funny stuff to say on the matter too.

      http://www.angryflower.com/loving.gif

      http://www.angryflower.com/urquan.gif

  2. NS by RaboKrabekian · · Score: 1

    Natural Selection was one of the freshest and most original games I'd played in loooong time when I first gave it a shot c ouple of years ago. I haven't played it in a while, and this will probably be just the ticket to give it another go.

    This was the first game I ever played that basically required voice communication among players - especially the Marine team. I got a usb headset specifically because of this game.

    --
    "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    1. Re:NS by cronostitan · · Score: 2, Interesting

      Hi!

      If you havent played it in a long time you might get disappointed. the NS community is very much split up about the changes the developers did to the origina gameplay. They optimized it more and more for fast clan games meaning that the play time was reduced to games under one hour. By these changes the original RTS- (Real Time Strategy - like Starkcraft as FPS) style of NS suffered alot and the game lost much of its complexety.

      Ahhh.. those were nice times when NS games lasted up to 3 hours and the loss of the marines armory building was a big tragedy and could turn the game completely around. Now the loss of an armory builing is just a joke and you just build a new one.

      Summa sumarum: IMHO it didn't get better and you can see that working by fewer and fewer people playing NS. I had stopped playing it for these reasons and playing it now from time to time to see if something changed to the better.

      --
      Spelling errors were made for your amusement only...
    2. Re:NS by Flayra · · Score: 1

      While I can't claim that the game got better for everyone with every subsequent version, I can tell you that the online player numbers have remained solid (though basically unchanging) throughout our development.

      It's my opinion that a lot of people SAY they like 3-hour long games, but the number of people that PLAY games of this length are much less then those that enjoy games that generally finish within 15-20 minutes.

      --
      Game Director
      Unknown Worlds Entertainment
      http://www.unknownworlds.com
      http://www.charliecleveland.com
  3. Great news! by MotorMachineMercenar · · Score: 1

    Natural Selection is one of the best mods for any game out there. For those unfamiliar with it you play with two teams, aliens and marines (think Aliens the movie). One of the marines plays a commander just like any RTS out there. But instead of computer-controlled drones he commands real players. He can give them orders to build resource towers or group them to attack an alien hive. Of course players can choose to ignore such orders but NS shines in teamplay since the superior aliens will literally shred you to pieces if the marines don't play as a team.

    I've played it since 0.9 days and it has gotten really good along the years. Game balancing has been difficult do to differences in marines and aliens but it's mostly settled now. The aging engine started to make the game look outdated but it's still great fun. I'm sure the developers will be able to port all the greatness of NS to the new engine since NS's allure is in its unique gameplay. I can't wait to get back to NS to kick some alien butt!

    --
    "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
  4. HL2 mod problem by superpulpsicle · · Score: 1

    The problem with the mod is that HL2 itself barely runs on most people's PC nowadays. Who can develop except those with super 3Ghz processors with $500 video cards. I'd expect another year and a half before the mod community really picks up.

    1. Re:HL2 mod problem by Guspaz · · Score: 2, Interesting

      The performance hit might not be as big as you think.

      The biggest problem with Natural-Selection is it's heavy use of entities. The Half-Life engine wasn't designed to handle maps with hundreds of entities, which caused enormous load on the server (And much more on the client than was normal).

      Source, on the other hand, can efficiently handle a great number more entities than Half-Life could. There WILL be a performance hit going to source, but part of it will be offset by substantially better entity handling. Whereas NS is by far the most taxing Half-Life mod, it would very likely be on-par with existing Source mods/modes.

      Also, keep in mind that if NS:Source were to enter development, the actual release would be something like 6 months or a year away. In that time average computer power will increase a fair bit, and while HL2's performance level today is acceptable (Enough people are playing it and it's mods to cast doubt on your "barely runs on most people's PC"), in 6 to 12 months one to two videocard refreshs (And possible one generation jump) will have occured, not to mention significant changes in the CPU business. In other words in 6 to 12 months the average PC will be a bit stronger.

    2. Re:HL2 mod problem by tolan-b · · Score: 1

      Rubbish, HL2 runs fine on lower spec systems if you reduce the DirectX level to 7.

      You still get nice models physics and so on, just less pretty shaders.

    3. Re:HL2 mod problem by Satertek · · Score: 1

      I get 50fps on an $80 Athlon and a $100 GF4 4200

      Anyone who says the reqs are too high either hasn't played the game, or they have a 500MHz Gateway.
      I've been testing Beta 6 this week and so far its pretty good. Can't wait for the Source port.

    4. Re:HL2 mod problem by nethead23 · · Score: 1

      HL2 runs fine on my oldish 1.8GHZ AMD, Geforce 3 PC.

  5. Clarification by Guspaz · · Score: 3, Informative

    When the news post said this: " It is not known by Charlie "Flayra" Cleveland and the rest of the NS Team whether NS:S will be a direct port or whether NS2 will use the Source Engine, UT2004 Engine, etc."

    To clarify that, NS:Source and NS2 are two different products. NS:Source would be a free Source mod, and NS2 will be a commercial product, who's engine hasn't yet been decided (though Source and Unreal Engine 3 are two engines that Flayra mentioned as possibilities).

    According to Flayra (Charlie Cleveland), NS2 will be a ~$50 game (In other words mainstream), and will require a multimillion dollar budget to pull off, in addition to requiring several years of development.

    Normally for a first time developer to get such a huge budget would be rare, but Charlie has proven with the original NS that he can put out a cutting-edge genre-defining game that pushes the rendering engine to the limit. That will count for something.

    1. Re:Clarification by Lord_Dweomer · · Score: 1
      Not to mention the fact that it would be a perfect way for Valve to start forcing Steam mod purchases on us. This was the one reason I didn't want Steam to be mandatory. Just watch, they're going to start partnering with all the good big fun and formerly free mods, and charge you $5 to download a license for it.

      I may sound a bit paranoid now, but just you wait. Dice already bought up the DC team for bf1942, and now you'll be forced to pay for the next DC.

      I'm glad the NS team got some money, but what I'd really like to see if a smart marketing person at Valve pay a licensing fee to license the right to use the big mods in advertising campaigns.

      Everybody knows what the game is, but I know what attracts me to a a lot of FPSs these days is not the game itself, but what mods are coming out for it. In fact, that was entirely the reason I bought HL2. Sure CS is great, but with a physics engine and graphics that sweet, I can't even imagine what mods people are going to release for it in a years time.

      --
      Buy Steampunk Clothing Online!
    2. Re:Clarification by Guspaz · · Score: 1

      I don't think that will happen to Steam. There would be a huge uproar from mod developers if Valve started charging money for mods and didn't compensate the mod teams.

      On the other hand, if they DID compensate the mod team, I'm all for it. Actual budgets means nothing but better mods. One of the reasons NS has been such a great mod is that it followed the commercial development style, with professional paid voice actors, and the main coder working full time. The only difference is Natural-Selection was paid for out of the creator's own pocket, and donations from the community.

      Personally, I think mods going retail are a good thing. I have no problem paying for a mod if it's a good enough game (I paid for NS by donating, I'd have bought it in retail too had that happened). So long as the mod is taken commercial by a relatively small company (I consider Valve to be very small, compared to say, EA) such as Valve, or even better, a company formed just for that product.

      Mods going retail almost always means higher quality. The primary reason is that there are more people working full-time instead of part-time. This doesn't usually translate to a faster development cycle, merely more work put into each release, which leads to a higher quality product.

      And if you look at NS for an example, it just wouldn't have been the same without the professional voice actors that cost the owner a lot of his savings.

      That said I'm not against free mods. I just like when the good ones go commercial.

  6. Here's hoping NS 2 won't run on source... by Anonymous Coward · · Score: 0

    I love Natural selection, but they're given a chance here to completely rewrite this awesome mod.

    Rewriting it for source will restrict me to using DirectX on Windows, which I don't want to do. Here's hopin' that they make it for Quake 3 (which should be GPL soon), or UT2k4 (which it would be awesome with, I love the Unreal 2 engine). Maybe even the Silverback engine that S2 Games has, for hybrid RTS/FPS games.

    I hope they make the right decision, and I'll finally be able to play on my Mac.

    1. Re:Here's hoping NS 2 won't run on source... by Anonymous Coward · · Score: 0

      Eh...I'd rather hope that they choose the engine that would make the game the most interesting/fun to play. Source is a fantastic choice...the physics in that engine alone can make a game interesting. No offense, but if you are a gamer...you get a PC. It would be nice if everything was compatible, but it isn't. I have no idea why you would object to DirextX and Windows for playing a game...it currently is the best platform to play games. Maybe your PC systems is older...maybe you are a Mac troll, I don't know....in any case, I'd rather them use the best engine out there to make their game great. In my opinion, that is Source...by far.

  7. Um... by JNighthawk · · Score: 1

    Where exactly did the submitter get this info? I've heard nothing and I've been an NS player and follower since Day 1.

    --
    Wheel in the sky keeps on turnin'.
    1. Re:Um... by The+Real+Nem · · Score: 1

      I'm wondering the same thing, but it isn't so hard to believe. The NS team did go and found Unknown Worlds Entertainment, and their jobs page does not look like your typical MOD. The Half-Life community has spawned games off of MODS before and no MOD is more deserving then NS.

      I personally would love to see NS developed on a better engine; I only feel it could enhance gameplay and the NS experiance. I am curious as to why they would consider another engine other than the source engine for the game though. It looks like a marriage made in heaven.

    2. Re:Um... by JNighthawk · · Score: 1

      Actually, the story is factually wrong. They are checking out the tech and the SDK of Source and seeing whether they want to put NS on Source. Their website's latest news post says Charlie is THINKING about porting to Source. It's not a definite.

      --
      Wheel in the sky keeps on turnin'.
  8. OMG OMG OMG! by Shufly · · Score: 1

    I'm sorry, this comment is almost totally pointless, but... YES YES YES!!!! I'm so happy, the original was one of the best multiplayer games ever, though it needed some attention that it never got to really balance it and make it a great competitive game. I really hope they get it this time around, what awesome news!

  9. NS, NS retail, NS: Source, NS2, etc. by Anonymous Coward · · Score: 0

    There's so much confusion and misinformation floating around about all these projects that I think it's time to set the record straight.

    First there was Natural Selection. Then I formed Unknown Worlds to make more ambitious retail games. I thought that the best bet for the company's first game was putting NS into retail, on the Half-life engine. This would be like Counter-strike or Day of Defeat in retail, and would've essentially been the same game, but polished up and packaged with the Half-life engine so people could play it without owning Half-life. I then decided that it would be too costly and a little boring too do this project, so it was skipped.

    So the next project is likely going to be NS on the Source engine. We don't know for sure if we're doing this, as we haven't had time to evaluate how much work it will be, but everyone on the team is excited to do it, so I think it will happen. We don't know yet if it is going to be a straight port over to Source, or if we're going to redo a lot of the artwork/animations, or if we're going to change a lot of the fundamental gameplay (flamethrowers, physics, etc.). We need to look into it more, see how many months it's going to take (the bad part) and then make a decision. As soon as we know, we'll let you guys know. NS on Source will be done primarily by the current NS team. I'll be doing the game design and overall direction, but the NS team will be doing all the actual work.

    The OTHER project, is Natural Selection 2. The game design has been started (hoo-boy, fun stuff), but this will be a full-fledged $50 (or so) retail game, not a mod. It will use a next-generation engine (like Source, Unreal Engine 3, etc.) and will take years and millions of dollars to create. This is what I'm now spending the majority of my time on.

    Please trust that as soon as ANY information is available on any of these projects, we will post here on the front-page news of this web-site. You won't have to dig through the forums or IRC chat logs, we're going to broadcast loud and clear. We're also planning on making particularly big announcements to the Unknown Worlds mailing list, so make sure you've registered an account and subscribed there if you're interested.

    I hope this clears things up. I can't wait!

    -Flayra

    1. Re:NS, NS retail, NS: Source, NS2, etc. by Satertek · · Score: 1

      Key phrase:
      So the next project is likely going to be NS on the Source engine. We don't know for sure if we're doing this

  10. Bad time for a slahdotting by Isamil · · Score: 1

    The NS site is really unstable at the momment(to be fixed soon) Anyway, NS:S IS NOT CONFIRMED. "We don't know for sure if we're doing this, as we haven't had time to evaluate how much work it will be, but everyone on the team is excited to do it, so I think it will happen." I'm preaty sure its going to happen, but it isn't confirmed yet

  11. Mod parent -1 Valve lackey by SanityInAnarchy · · Score: 1, Flamebait

    Currently, the best platform to play "games" is irrelevant. If you're a gamer, you get a PC, but you also get an Xbox, and a PS2, and so on, and if you actually care about framerate (and not just how big that video card looks), you get Linux and run some (not all) games there.

    News flash: Source is not that fucking innovative. Just about everything Source had, Halo 2 had also, including the Havok engine -- and there are free physics engines out there, too. And let's not forget -- Halo 2 came out when it was supposed to, did what it was supposed to, didn't have weird stuttering bugs, and allowed everyone who bought it to use it as soon as they got the disk home.

    And maybe the best engine is a lgpl or similarly-licensed one anyway. I certainly wouldn't make a source mod. Steam embeds Internet Explorer, Source crashes, there is no dynamic level loading, and even the static loading is far slower and more frequent than in Doom 3, which was more technically impressive if artistically depressing -- and let's not forget, they could have embedded BitTorrent instead of IE, and Source, to my knowledge, still actually uses BSP trees, which were obsolete when we got hardware 3D acceleration.

    Halo 2 can be played straight through without ever waiting for a loading sequence except when first turning the console on, and when it does load, you get a cool-looking loading progress bar, not just the word "loading".

    And Valve treats their community like shit. How fucking long does it take to make a "friends" system? There's a long list, but I'll mention three -- during the CS:Source beta test, all you had to do to cheat was have "sv_cheats 1" in a config file on your local machine, which would get replicated to the server. Despite repeated begging from mappers, guns still fall through the floor on fy maps, and new versions of the editor don't even allow maps with guns-lying-on-the-floor to be created.

    I know you liked Half-Life 2. We all did. But that was content, which NS can do just fine on its own. The engine sucks.

    --
    Don't thank God, thank a doctor!
    1. Re:Mod parent -1 Valve lackey by Anonymous Coward · · Score: 0

      Heya, this is the grandparent "I want to play on my Mac" AC, and I completely agree with what you just said.

      Porting to Source will just lock them in again, and why they'd want to make a port, I have no idea. Nothing spectacular has come out of the source engine aside from Half-Life 2 and the Physics, which are in other games as well (Max Payne 2 for example).

      I was pointing this out to a friend a few months back, when we were (oddly enough) discussing if NS would have a port to another engine. He's a fan of source, and when I asked him why, he stated "You can assign material types to objects!!!!!!", why that's special, I still have no idea. It seems to be all hype to me.

      Aside from the obvious Windows lockin of Source, you're forcing people to buy a copy of HL 2 in order to play the game. Why, god why, would anyone do this when so many free, cross platform engines are available? Quake 2 is GPL and it still would give them a bit of a graphical boost. Quake 3 would simply be incredbile, or perhaps one of those new experimental engines like Tenebrae 2? Maybe buy a Torque license? If these arn't easy enough, then why not develop a mod for a cross-platform engine such as UT2k4?

      I am not a Mac troll. I'm simply trying to point out that there's no reason to lock themselves into forcing users to buy a copy of Half-Life 2 and play on Windows with DirectX when there are plenty of better options available.

    2. Re:Mod parent -1 Valve lackey by ashground · · Score: 1
      Okay, let's take a look at this.

      "[...] if you actually care about framerate (and not just how big that video card looks), you get Linux and run some (not all) games there."

      Ouch. More and more games are being ported to Linux, but I'm sorry to say that framerate is not one of the things that will make you want to switch. Out of the box, games generally have much better framerates in Windows than their Linux counterparts unless you've taken a couple hours to tweak the hell out of your drivers and game settings.

      "News flash: Source is not that fucking innovative. Just about everything Source had, Halo 2 had also, including the Havok engine[.]"

      I'd have to disagree. Source is actually amazingly innovative, and the physics are only a very small part of that. The big feature would be the facial animations, which are insurmountably better than any game we've seen before. Put simply, Source has killer technology behind it that very few engines come even remotely close to.

      "[...] loading is far slower and more frequent than in Doom 3 [...]"

      The difference being that Half-Life 2 runs just find on my computer, while Doom 3 could barely chug anything out.

      "[...] you get a cool-looking loading progress bar, not just the word "loading".

      That's a gripe against the game, not against the engine. Yes, a loading bar would be nice, but it isn't exactly a 'killer game feature'. The engine is capable of it, Half-Life 2 just didn't do it. Don't ask me why.

      "[...] during the CS:Source beta test, all you had to do to cheat was have "sv_cheats 1" in a config file on your local machine, which would get replicated to the server."

      What? You could cheat in a beta? Could you use that cheat in the final release? No? I'm not 100% sure about this specific situation, but cheats are usually available in betas for testing purposes. It just makes sense.

      The Source engine is one of the most advanced engines out there right now. I'll grant you the fact that Steam really, really stinks, but I have a feeling that we'll see the end of it pretty soon (as the Source engine doesn't depend on Steam in any way and Valve has gotten nothing but death threats since it came out).

    3. Re:Mod parent -1 Valve lackey by IpalindromeI · · Score: 1

      The big feature would be the facial animations, which are insurmountably better than any game we've seen before.

      Please explain how facial animations would be a "big feature" in a fast-paced multiplayer game like Natural Selection. Use winks to command your marines to group at certain spot, or kissy-lips to scramble and hide?

      When saying that the Source engine is "amazingly innovative," you might want to give an example that is actually relevant to the current topic. Facial animation seems like something more suited for single-player or machinima, not multiplayer. (Maybe the next Sims could use Source so we can get a better gauge for people's feelings?)

      --

      --
      Promoting critical thinking since 1994.
  12. Doom 3? by SanityInAnarchy · · Score: 1

    I agree, but I'd want it on the Doom 3 engine. I'm biased, though -- Doom 3 runs fine, but UT2k4 is bitching at me.

    --
    Don't thank God, thank a doctor!
  13. Exactly half. by SanityInAnarchy · · Score: 1

    I run on a 1.7 ghz Athlon XP with a $225 video card, most settings on medium detail. I don't think it ever ducked below 20-some fps, and I could always turn the detail down if it started to.

    CS:Source lags when I find servers I can cheat on. I bind a key to "give weapon_flashbang" and piss everyone off. Or I use the same trick to make a giant pile of AWPs to hide in.

    --
    Don't thank God, thank a doctor!
  14. webs... by SanityInAnarchy · · Score: 1

    hmm. What about using webbing to launch barrels and junk? What about having to melt the webbing with welder, and having it actually resist you, instead of just slow down your walk speed?

    Seriously, though, Source isn't the only game engine with Havok physics, and Havok isn't the only physics engine. I want my Linux support!

    --
    Don't thank God, thank a doctor!
  15. Similar RTSS (real time strategy shooter) by Anonymous Coward · · Score: 0

    I guess this is not new to any of you. But FYI, there is a game Savage: http://www.s2games.com/savage/index.html which have the same concept of RTS + FPS. It has been out 1 to 2 years I guess. And it can natively run on Linux and PC.