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IGDA Persistent Worlds White Paper Released

Elonka writes "The Online Games SIG of the IGDA has released the latest in a series of White Papers on the online computer gaming industry. The 2004 Persistent Worlds White Paper (80-page, 457K pdf) had several contributors from across the industry, and gives general "developer to developer" advice, covering everything from a quick overview of major products, to design considerations on multiplayer gameplay and dealing with online communities, to technical considerations, to some stats about the international marketplace, including the rapidly-growing Asian market. Editors included Daniel James of Three Rings Design, makers of Yohoho! Puzzle Pirates, and Gordon Walton, VP and Executive Producer at Sony Online and presenter of the Ten Reasons You Don't Want to Make a Massively Multiplayer Game talk at the 2003 Game Developers Conference."

2 of 72 comments (clear)

  1. Yeah, okee by stratjakt · · Score: 5, Funny

    Gordon Walton, VP and Executive Producer at Sony Online and presenter of the Ten Reasons You Don't Want to Make a Massively Multiplayer Game

    Reason number 11: There ain't enough room for both of us. You just might take business away from EQ, and we'd have to send an army of IP lawyers to bring you down.

    --
    I don't need no instructions to know how to rock!!!!
  2. Mailing Lists by pdamoc · · Score: 3, Funny

    Mailing Lists are THE best MMORPG.
    Pros:
    * They are free...
    * You get to choose from a multitude of roles: "programmer", "translator", "artist", "docwriter"
    * as in all MMORPGs you get to make new friends.
    * you get to use really big tools like Google and SF.net
    * sometimes you might even get a real job out of this game where someone pays you to play all day.
    Cons:
    * graphical quality varies with the level/character...
    * some level/character combinations might be a little bit boring