Farklempt!
robotissues writes "Farklempt! is an online video game that challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players trying to do the same. USA Today said: "You will not see another game like this one for many a day, we suspect, unless someone finds a way to squeeze a copy of The Sims until the pure essence comes out". Wired Online also covered the unveiling at Dorkbot NYC last week."
USA Today said: "You will not see another game like this one for many a day, we suspect, unless someone finds a way to squeeze a copy of The Sims until the pure essence comes out"
Oh, so now we're quoting USA Today on slashdot as some kind of authority on videogaming and human psychology? Wonderful. Maybe we should have Idi Amin submit some recipes, too.
I swear I've read of other games that are comming out that do the exact same thing. So while this may be the first online version, ifs definatly a trend.
"You will not see another game like this one for many a day."
:)
i think there is something similar. it think it was like this: "slashdot is an online community that challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players trying to do the same."
or something.
the women here in LA should *own* on this game. they are to be feared. they are the "hee hee" girls of today. big hair +5 to attack. white belt +2. wearing last years clothes -4 to attack.
Am I the only one who sees the name of this game and immediately thinks of Mike Myers's character on SNL, Linda Richman?
"Excuse me, I'm getting a little faklempt... Talk amongst yourselves... I'll give you a topic. A peanut is neither a pea nor a nut. Discuss."
"The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
This sounds like my current workplace. Probably adds so much stress to people around here trying to stay happy and keep everyone else happy at the same time.
It's fun to watch people from the outside of a situation....
Karnal
I know you meant that as a joke, but it turns out that Idi Amin was a great cook. His tandoori chicken was known throughout the continent.
Seems to be a play on the german word "verklemmt" which can be translated as "uptight". Just my 0,02...
Keep open minded - but not that open your brain falls out...
My avant garde/pretentious art alarms are going off. This "game" that I just "played" maybe has some point. If I'm supposed to know what the point of it was, I guess I missed it.
As far as I can tell, I just clicked on some circles and made them smaller.
I mean, come on. What is this? Metafilter?
...I've scored 7000....and counting :D
it's the taking apart that counts
So when do I get to pay $5 a month and play TotalFarklempt!?
The whole "emotion" angle is just hot air for a "rapid click to control" UI for moving the player's vehicle while it tries to collide with other players in the game arena.
Those who complain about affect & effect on
I hope I'm not missing the point, whih is ompletely possible.
Danke tres mucho, tovarishch.
I suppose you could consider the difficulty in maintaining "togetherness" the real challenge of the game--a "couple" has to maintain the same "emotional tack" to really gather points, but in the game's environment, there's no real need to couple with a particular meshuga; just any-old coupling will do. Did the game's author intend to make this statement? Are the individual partners in a relationship so interchangeable? Does the author feel that two equally-sad/stupid/insane/whatever partners can maintain togtherness? An interesting Flash exercise for the author, I'm sure, but the relevance of the game to emotional-control/togetherness seems a distant leap, even for an abstract artist. It makes an interesting statement, but I question the notion that some of the meanings were even intended.
Overall, the game is little more than an exercise in mouse-clicking. Give it a pass.
What'dya mean there's no BLINK tag!?
There's actually a glitch in the game. Or maybe it's intentional.
Since the emotional state of a person determines their acceleration, not their position, the easy hack would be to have two people simply keep two adjacent circles larger than the two opposing circles, which accelerates them in the general direction of a corner. Eventually, they would be clipped and stop in that corner.
That basically provides no challenge. Any group of people who want a higher score can all just go camp in the Happy/Sad corner. So, rather than allowing the size-of-the-circles to control position, rather than acceleration, the game now has the players wrap around the edge.
This is even worse than allowing resource/stat/score whoring. This makes it so that if you get too happy, you instantly become sad. Maybe that's intentional -- on the left side, the same thing happens; when a bubble gets too big, it bursts.
That's assuming the game was actually fun, interesting, or different. I'd rather go play Halo or MarioKart.
But it's actually Java, not Flash. I never thought I'd say this, but there is something slower than Java -- it's called Flash.
Don't thank God, thank a doctor!