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Farklempt!

robotissues writes "Farklempt! is an online video game that challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players trying to do the same. USA Today said: "You will not see another game like this one for many a day, we suspect, unless someone finds a way to squeeze a copy of The Sims until the pure essence comes out". Wired Online also covered the unveiling at Dorkbot NYC last week."

35 comments

  1. USA Today? by Anonymous Coward · · Score: 1, Funny

    USA Today said: "You will not see another game like this one for many a day, we suspect, unless someone finds a way to squeeze a copy of The Sims until the pure essence comes out"

    Oh, so now we're quoting USA Today on slashdot as some kind of authority on videogaming and human psychology? Wonderful. Maybe we should have Idi Amin submit some recipes, too.

  2. Strange by MindStalker · · Score: 1

    I swear I've read of other games that are comming out that do the exact same thing. So while this may be the first online version, ifs definatly a trend.

    1. Re:Strange by robotissues · · Score: 1

      If you wouldn't mind clueing me in on some of there, that would be really super.

      --
      http://www.smileproject.com
  3. hmm. by thhamm · · Score: 3, Funny

    "You will not see another game like this one for many a day."

    i think there is something similar. it think it was like this: "slashdot is an online community that challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players trying to do the same."

    or something. :)

  4. pffft. by ministerofsickeningr · · Score: 1

    the women here in LA should *own* on this game. they are to be feared. they are the "hee hee" girls of today. big hair +5 to attack. white belt +2. wearing last years clothes -4 to attack.

    1. Re:pffft. by duggy_92127 · · Score: 2, Funny

      You're implying that the women in Los Angeles are skillful at managing their emotional health?

      ...

      Have you even been to Los Angeles?

      Doug

    2. Re:pffft. by Relic+of+the+Future · · Score: 1

      Maybe he's implying that the women in LA are really good at manipulating other people's emotional health? You know, high attack bonus, low armor class...

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    3. Re:pffft. by Anonymous Coward · · Score: 0

      Just like Bill O'Reilly.

    4. Re:pffft. by Brainboy · · Score: 1

      I prefer New York chicks. High thac0 and high AC. A lot seem to be to close to the vil alignment though...

      --
      Just a guy with an opinion
  5. SNL by Xentor · · Score: 2, Funny

    Am I the only one who sees the name of this game and immediately thinks of Mike Myers's character on SNL, Linda Richman?

    "Excuse me, I'm getting a little faklempt... Talk amongst yourselves... I'll give you a topic. A peanut is neither a pea nor a nut. Discuss."

    --
    "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    1. Re:SNL by ALeavitt · · Score: 3, Informative

      The reason that you think of Linda Richman is because the words for all of the different gameplay components come from Yiddish, which Mike Myers' Jewish mother-in-law (upon whom Richman was based) used. Now, I'm no expert on Yiddish, but here are the meanings of some of the words:

      Mishegas (n) - Craziness
      Meshigina (n, adj) - Crazy person, or just crazy
      Meshugen (n) - Crazy person
      Filn (n) - Feeling
      Farklempt (adj) - Choked up, emotionally overwhelmed

      --
      This sig has been stolen. Return it to its original user for a reward.
    2. Re:SNL by Xentor · · Score: 1

      Ya know, I was going for a +1 funny, but you just HAD to post a serious reply... Heheh

      But seriously, I know what it is... Just found the little connection amusing.

      Laugh, damn you!

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    3. Re:SNL by ALeavitt · · Score: 1

      Oops, sorry about that.
      Umm... ha! HAHAHA!

      --
      This sig has been stolen. Return it to its original user for a reward.
  6. Life in general by karnal · · Score: 1

    This sounds like my current workplace. Probably adds so much stress to people around here trying to stay happy and keep everyone else happy at the same time.

    It's fun to watch people from the outside of a situation....

    --
    Karnal
  7. Idi Amin by Anonymous Coward · · Score: 2, Funny

    I know you meant that as a joke, but it turns out that Idi Amin was a great cook. His tandoori chicken was known throughout the continent.

    1. Re:Idi Amin by Anonymous Coward · · Score: 0

      From what I remember of good ol' Idi, it's more like tandoori human.

    2. Re:Idi Amin by Anonymous Coward · · Score: 0

      Whatever... tastes like chicken.

  8. Where "farklempt" comes from by selfsealingstembolt · · Score: 2, Interesting

    Seems to be a play on the german word "verklemmt" which can be translated as "uptight". Just my 0,02...

    --
    Keep open minded - but not that open your brain falls out...
    1. Re:Where "farklempt" comes from by xtermin8 · · Score: 3, Informative

      Farklempt is Yiddish for "emotionally overwhelmed." Good try, though. Michael Meyers had a recurring role as a NY Jewish woman talk show host on Saturday Night Live for a while. He/she would pause and proclaim she was getting "fahklempt." I'm not sure if leaving out the "r" sound is the result of a NYC accent or the proper pronunciation. just FYI

  9. Ugh, pretentious art alert by Anonymous Coward · · Score: 2, Insightful

    My avant garde/pretentious art alarms are going off. This "game" that I just "played" maybe has some point. If I'm supposed to know what the point of it was, I guess I missed it.

    As far as I can tell, I just clicked on some circles and made them smaller.

    I mean, come on. What is this? Metafilter?

    1. Re:Ugh, pretentious art alert by node+3 · · Score: 1

      As far as I can tell, I just clicked on some circles and made them smaller.

      Isn't that all games, when it comes down to it?

    2. Re:Ugh, pretentious art alert by robotissues · · Score: 1

      Um. What exactly are you afraid of?

      --
      http://www.smileproject.com
  10. Woohoo! by gazz · · Score: 1

    ...I've scored 7000....and counting :D

    --
    it's the taking apart that counts
    1. Re:Woohoo! by gazz · · Score: 1

      oh yes!.....13000 :D
      I think i can safetly stop now....

      --
      it's the taking apart that counts
  11. [gets out wallet] by RyoShin · · Score: 1

    So when do I get to pay $5 a month and play TotalFarklempt!?

    1. Re:[gets out wallet] by Schemat1c · · Score: 2, Funny

      So when do I get to pay $5 a month and play TotalFarklempt!?
      --
      Help a poor college student get a free iPod! [freeipods.com]


      $5 dollars a month? You can't even afford to buy an iPod.

      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
  12. This Game Is Not About Emotions... by DLWormwood · · Score: 2, Insightful
    Sad, Happy, Angry, and Anxious make about as much sense for the navigation controls in this game as Top, Bottom, Up, Down, Strange, and Charm do to describe the real world properties of quarks.

    The whole "emotion" angle is just hot air for a "rapid click to control" UI for moving the player's vehicle while it tries to collide with other players in the game arena.

    --
    Those who complain about affect & effect on /. should be disemvoweled
    1. Re:This Game Is Not About Emotions... by Anonymous Coward · · Score: 0
      Those who complain about affect & effect on /. should be disemvoweled

      There was a great disemvoweling at some point in the distant past, but all the victims moved to Czechoslovakia so no one noticed.

  13. Feelings? What? by PateraSilk · · Score: 1
    This looks like a simple "sum-the-vectors" game rather than anything to do with real emotions. Except for my "annoyed" filn--it kept growing with each noise the game made.

    I hope I'm not missing the point, whih is ompletely possible.

    --
    Danke tres mucho, tovarishch.
  14. wow... by mmaddox · · Score: 1

    I suppose you could consider the difficulty in maintaining "togetherness" the real challenge of the game--a "couple" has to maintain the same "emotional tack" to really gather points, but in the game's environment, there's no real need to couple with a particular meshuga; just any-old coupling will do. Did the game's author intend to make this statement? Are the individual partners in a relationship so interchangeable? Does the author feel that two equally-sad/stupid/insane/whatever partners can maintain togtherness? An interesting Flash exercise for the author, I'm sure, but the relevance of the game to emotional-control/togetherness seems a distant leap, even for an abstract artist. It makes an interesting statement, but I question the notion that some of the meanings were even intended.

    Overall, the game is little more than an exercise in mouse-clicking. Give it a pass.

    --

    What'dya mean there's no BLINK tag!?

    1. Re:wow... by Anonymous Coward · · Score: 0

      In other words, it sucks.

  15. It's Java, not Flash, but the real point... by SanityInAnarchy · · Score: 2, Interesting

    There's actually a glitch in the game. Or maybe it's intentional.

    Since the emotional state of a person determines their acceleration, not their position, the easy hack would be to have two people simply keep two adjacent circles larger than the two opposing circles, which accelerates them in the general direction of a corner. Eventually, they would be clipped and stop in that corner.

    That basically provides no challenge. Any group of people who want a higher score can all just go camp in the Happy/Sad corner. So, rather than allowing the size-of-the-circles to control position, rather than acceleration, the game now has the players wrap around the edge.

    This is even worse than allowing resource/stat/score whoring. This makes it so that if you get too happy, you instantly become sad. Maybe that's intentional -- on the left side, the same thing happens; when a bubble gets too big, it bursts.

    That's assuming the game was actually fun, interesting, or different. I'd rather go play Halo or MarioKart.

    But it's actually Java, not Flash. I never thought I'd say this, but there is something slower than Java -- it's called Flash.

    --
    Don't thank God, thank a doctor!
    1. Re:It's Java, not Flash, but the real point... by robotissues · · Score: 1

      Thanks for clearing that up. I am not clear about what the other poster had invested in dissing someone else's work.

      --
      http://www.smileproject.com
    2. Re:It's Java, not Flash, but the real point... by Anonymous Coward · · Score: 0

      I guess my problem with the game is that clicking on a Happy button to make it smaller, or manage it, doesn't simulate the feeling of being happy. Whereas in a game like The Sims, the feeling of happiness is expressed through facial expressions, body language, and voice responses.

      I think it is the abstraction that annoys people the most and makes them want to knock it down.

      Not to say that abstractions aren't useful tools, but I don't think they make very entertaining games. There are exceptions of course, but in those cases the actual gameplay is a great deal of fun.

      Games that can simulate emotional responses within a context and provide feedback within that context instantly create a narrative, and "That's Entertainment"