Farklempt!
robotissues writes "Farklempt! is an online video game that challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players trying to do the same. USA Today said: "You will not see another game like this one for many a day, we suspect, unless someone finds a way to squeeze a copy of The Sims until the pure essence comes out". Wired Online also covered the unveiling at Dorkbot NYC last week."
Seems to be a play on the german word "verklemmt" which can be translated as "uptight". Just my 0,02...
Keep open minded - but not that open your brain falls out...
There's actually a glitch in the game. Or maybe it's intentional.
Since the emotional state of a person determines their acceleration, not their position, the easy hack would be to have two people simply keep two adjacent circles larger than the two opposing circles, which accelerates them in the general direction of a corner. Eventually, they would be clipped and stop in that corner.
That basically provides no challenge. Any group of people who want a higher score can all just go camp in the Happy/Sad corner. So, rather than allowing the size-of-the-circles to control position, rather than acceleration, the game now has the players wrap around the edge.
This is even worse than allowing resource/stat/score whoring. This makes it so that if you get too happy, you instantly become sad. Maybe that's intentional -- on the left side, the same thing happens; when a bubble gets too big, it bursts.
That's assuming the game was actually fun, interesting, or different. I'd rather go play Halo or MarioKart.
But it's actually Java, not Flash. I never thought I'd say this, but there is something slower than Java -- it's called Flash.
Don't thank God, thank a doctor!