Avalon Preview Released for XP
CliffH writes "For those that want to play with a preview release of Avalon (the November Community Technology Preview) and the SDK, head on over to this page and download to your heart's delight. It is 261MB+ and is already going slow so be warned."
"The goal is give developers a consistent set of APIs," or application programming interfaces, Montgomery said.
And they're doing this by adding ANOTHER set of graphics APIs to Windows, to complement the ones we have now, and the ones we had five years ago, and the ones we had five years before that, and the ones we had five years before THAT?
I don't get it.
Instead of discussing the technology (which is actually pretty cool...they do have smart engineers at Microsoft), I have a feeling this will be a bunch of +5 Funny Microsoft-bash posts.
:)
One third referencing some obscure GUI from the past where something almost like this has been done already, another third referencing some future project not released yet doing the same, and the rest a bunch of +5 Funny "jokes" rehashing old Microsoft jokes from the last eight years. Okay, I'm generalizing, but that's also what people will be doing about this.
Seriously, it looks like interesting stuff, and I can't wait to not only develop with it, but develop with the competing technologies that will also spring up as a result.
Oh, and for the record, before people say it--OS X does use the 3D card, but only for fast blitting. It is still 2D. Not actual 3D acceleration using hardware triangles like this, where you're dealing with a camera viewport and using meshes.
I don't know about the rest of you but i would rather bypass downloading a 250MB file and would just like to see some interesting screenshots.
When I read about the evils of drinking, I gave up... reading.-Henny Youngman
you can and should provide multiple icon sizes
Why? You should only need one icon size.
(You are storing the icon as vector graphics and not a bitmap, right...?)