MMOG Subscription Charts Updated
SirBruce writes "Mmogchart.com has been updated, and Version 13.0 is now online. The charts now include more data for World of Warcraft and EverQuest II. Please keep in mind that this data is still very preliminary and could still change. It is widely believed that many other games have shown a decline in subscriptions as a result of the impact of WoW and EQII, but I have no quantifiable numbers yet for the current subscribers for games such as EverQuest I, Ultima Online, Dark Age of Camelot, and City of Heroes. The full effect of WoW and EQII is not yet visible and probably will not be until February or March."
Not to try and be an ass, but it looks like only three MMORPGs received new datapoints since the last time this was on Slashdot - EverQuest II, World of Warcraft, and Runescape. So this isn't really much of an update.
Not to mention that the author of the page (and article submitter) mentions that the EQ2 and WoW numbers are "preliminary and subject to change." All in all, this is really a non-story and not really worth a Slashdot story. Even if it is only a Games section story.
I'd be much more interested in seeing the numbers in a couple of months, to see how the release of new MMORPGs effected other MMORPGs.
Maybe we should make these MMOG subscription chart stories quarterly instead of monthly, is all I'm saying. :)
You are in a maze of twisty little relative jumps, all alike.
The MMORPG chart lists WoW at having 350,000 users, while more than 600,000 copies of the game were sold during the holiday season alone (not including retail during the initial week).
Informatus Technologicus
OK, so let me get this straight. Bruce reads a bunch of investor reports and press releases, plots the data on a graph, and updates it, and every time he makes the front page of Slashdot?
I cleaned out my dryer lint today! Why can't I be on the frontpage?
Philip Sandifer's academic website
What - I can't believe they haven't included ToonTown ;)
Bruce, You still list Dark Age of Camelot in the 250k area, but I think it's a lot lower than that since WoW/EQ2 was released.
Why is it that EQ is hovering around the 500k mark, and a MMPORPG called Lineage is flying around the 3 million mark? Is Lineage big in Korea or something?
The ______ Agenda
There's always a first time for someone. A time when you discovered that these things called "mice" are all the rage, and that wonderful new game you bought requires one - I am not kidding. Extraploate... a computer game that REQUIRES online connectivity to play? C'mon, what was the last Blizzard game... Warcraft 3. As much as that game is really in the online playing of it, there's a lot of single player game to be had. A game you can't... play... at all... except online... with an additional subscription fee?
Pfft. They're an established developer, developing an established franchise, with a lot of established buzz... you could call every divergent sale (non-converted) "inertia" and probably be right enough for every day of the week.
Seriously, throw out everything you know as an "expert" in this subject matter... would you know on first glance the difference between Fable and WoW? (Insert obligatory shot at Fable, divergent thread about merits)