Slashdot Mirror


Design Updates to MMOG Combat Systems

In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems.

2 of 37 comments (clear)

  1. Re:WoW's Instanced Battlegrounds by ShortedOut · · Score: 3, Informative

    Well, Overall stats show that there is a significant numbers advantage on the alliance side.

    http://www.wowcensus.com/overall_stats.php

    You can go to that website to get the official numbers there.

    I play on Argent Dawn:
    http://www.wowcensus.com/realm_stats.php?re alm=arg ent%20dawn

    Where there are 12,700 Alliance players and 5,400 Horde Players.

    I am welcoming instanced PvP combat.

    Also, if you know anyone that is thinking of coming to WoW, tell them to get on a low pop server. Prime time on Argent has a login queue of approx 250+ people with a 10+ minute wait some nights.

  2. Re:WoW's Instanced Battlegrounds by prator · · Score: 2, Informative

    You can go to that website to get the official numbers there.

    Those numbers are in no way official. Blizzard has said that they are inaccurate. You can read one of their responses here (if the forums aren't hosed).

    -prator