Design Updates to MMOG Combat Systems
In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems.
Well, Overall stats show that there is a significant numbers advantage on the alliance side.
e alm=arg ent%20dawn
http://www.wowcensus.com/overall_stats.php
You can go to that website to get the official numbers there.
I play on Argent Dawn:
http://www.wowcensus.com/realm_stats.php?r
Where there are 12,700 Alliance players and 5,400 Horde Players.
I am welcoming instanced PvP combat.
Also, if you know anyone that is thinking of coming to WoW, tell them to get on a low pop server. Prime time on Argent has a login queue of approx 250+ people with a 10+ minute wait some nights.
You can go to that website to get the official numbers there.
Those numbers are in no way official. Blizzard has said that they are inaccurate. You can read one of their responses here (if the forums aren't hosed).
-prator