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Design Updates to MMOG Combat Systems

In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems.

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  1. Commander by Chimp_On_Stilts · · Score: 2, Interesting

    I would love to see a Commander position implemented for the PVP Battlegrounds in WoW. I am referring to the top-down RTS style view that some other games (ie. Savage) have implemented allowing one person to coordinate the players below. I think this would be perfect for the Battlegrounds considering how disorganized the average players are when left to their own devices. Not to mention that, being Blizzard, I am sure they could get it right without too much difficulty. Does anyone agree that this would be incredible fun, or do you like your MMOs and RTSs separate?

    1. Re:Commander by TychoCelchuuu · · Score: 3, Interesting

      Whoever gets to the command place first? And if they're a moron, you can vote them off? That's how Natural Selection does it and it works just fine.

      --
      Against stupidity the Gods themselves contend in vain.