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Starcraft Ghost Update

GamesIndustry.biz has an interview up with Blizzard creative director Chris Metzen and VP of business operations Paul Sams, where they discuss the status of the Starcraft Ghost title. From the article: "Basically the status of that is that we've kind of gone back and reassessed certain of the elements of the game that we felt needed to be refined. I think E3 was a big influence to us - we looked at other products that were in that genre, and felt as if we were quite competitive in many ways, but maybe there were some other things that we weren't getting to where we needed to go."

5 of 81 comments (clear)

  1. Re:Yeah, like other games completely? by keyne9 · · Score: 2, Informative

    Of course, because problems affecting 138,000 players are a NON ISSUE, right? That's assuming, conservatively, that those 20 servers hold proportionnate amounts of people as working servers, which is false (as the ones not working properly are among the most populous ones).

    It's good to know that 138,000 people don't have anything to worry about. The game is working as intended.

  2. Re:Yeah, like other games completely? by Anonymous Coward · · Score: 1, Informative

    Nice try, genius.

    All my friends happen to be on the one of the 18 servers that got nuked yesterday for hardwaare maintenance...maintenance that could have happened at any other point in the day, but they decided to go ahead and perform at 6PST, i.e. MMO Rush Hour.

    The 2 hours it was supposed to take went over 5.

    "Simply playing" on one of the other serves means absolutely nothing when you lose your character. You don't spend 3 weeks levelling a character up to level 30 or so only to jump ship and start up a level 1 guy on a server you're never going to be playing again...until the next server outage.

    Stop being a tool and realize for those people on the 20 servers encountering these issues that IT IS A FREAKING PROBLEM.

  3. Anyone read the article? by Alkaiser · · Score: 2, Informative

    The "relevant" part about Ghost is 1 question, and it's in the post. Fairly useless post if you want to know anything about Ghost. I have to say that she looks better in Gabe's drawings, too.

    As far as another 3rd person stealth action game on the console...YAWWWWWWWWWWWWWWWN.

    Seriously...what could this game possibly do that would be markedly different than other games out there? Have you infiltrate Zerg bases? Whoopty doo. If it comes out, maybe I'll care at that point, until then, I file all Ghost news along with the Duke Nukem Forever news.

    --
    Netjak.com independent reviews of domestic & import video ga
  4. And just cause the quote's funny... by bskin · · Score: 2, Informative

    From the article, about WoW:

    That's one of the other things that I think is interesting about this product. It's really the only MMO that has an extremely long history, where there are millions and millions of people that are already dedicated to that franchise. They're already tied into the storylines, the characters and what have you, and as a result of that we think that we have a built in audience that is going to be interested in checking it out.

    Uhm, I don't suppose you've ever heard of Star Wars Galaxies? There are, apparantly, people who are just a tiny bit attached to this "Star Wars" franchise as well. And that made it such a great game, too...

    And, y'know, while on that subject...isn't talking about Warcraft in terms of its grand plot about on the same level as talking about the original Doom that way? I've played the games since the first one, and I haven't gotten much more out of the plot other than "Orcs kill humans, and then humans kill orcs." Admittedly, that may be because I filtered most of it out, but I still hardly think it's a crowning achievement that people are extremely attached to, character-wise or plot-wise...

    --
    hot foreign sheep.
  5. Re:Unrelease, just in case by Anonymous Coward · · Score: 1, Informative
    See Warcraft Adventures, the game Blizzard eventually scrapped because it wasn't good enough.
    Do you believe everything you read in interviews? WA was canned because it was horribly over-budget and adventure games were a dead genre. Quality is a secondary consideration at best; Warcraft III is proof of that.