DirectX9 - For More Than Just Gamers?
Xev writes "HEXUS.net are showing a review of a new product called 3DEdit. This uses the DirectX 9 3D rendering engine; 3D transitions; DirectX 9 Shader-based filters, in order to give you a powerful home DV editing suite. This proves a lot more value to me as a Video editor than a card which just lets me play the latest games. Perhaps there is more use for these cards even at a consumer level?"
Check out Apple's upcoming CoreImage system if you're interested in uses of a video card for things other than video games:
http://www.apple.com/macosx/tiger/coreimage.html/
Developers should use OpenGL in preference to Direct3D if they want cross-platform compatibility, or simply to use a better API. One way to do this that provides a lot of flexibility is to choose a high-level scene graph library that uses OpenGL or Direct3D at a low level.
OpenGL apps run on Windows, MacOS and Linux. OpenGL has always been "For More Than Just Gamers".
Galileo: "The Earth revolves around the Sun!"
Score: -1 100% Flamebait
Is it just me, or has almost every second story today had some kind of spurious leading comment tagged on to the end?
"Perhaps this is the end of Microsoft?"
"Perhaps this is Apple's rebirth?"
"Perhaps Sun is growing up?"
"Perhaps Firefox really is taking over?"
"Perhaps Linux really is taking over?"
"Perhaps games are sacrificing gameplay for graphics?"
"Perhaps RIAA/MPAA execs really do eat babies?"
"Perhaps AMD's stuff is better than Intel's?"
"Perhaps Bush really is an autistic monkey?"
The coolest voice ever.
Did the poster even read the review? The machine 3D Edit was tested on had dual Xeon CPUs running at 3.06GHz with 1MByte L3 cache, water cooling, 2 gigs of RAM, 15,000rpm SCSI hard drives, and a Radeon X800 XT.
Exactly how many CONSUMERS have THAT system?!
If someone says he and his monkey have nothing to hide, they almost certainly do.
A friend of mine who used to work at ATI made a video shader demo that shows some neat video effects you can do in just a pixel shader -- i.e. render 1 rectangle that fills the screen with the video as your texture, and do all the "fun" stuff in a pixel shader. The ATI developer page that links to the binary is here.
If you look at the requirements for that demo, it wants a radeon 9500, which means that cards have bene powerful enough to do these things for years. I wouldn't be surprized if apple's video editing tools used the video card to composite scenes off-screen. Probably the same thing for newer versions of Premiere.
-S