Red Orchestra Team Interviewed
obchrisj writes "As reported by Slashdot on Monday, Red Orchestra, the popular UT2004 mod, won the grand prize (A full Unreal engine license and $50,000) in the Make Something Unreal Contest. FileFront had a chance to sit down and chat with the team members of the popular modification to discuss their multiple-award winning success." From the article: "You could call it a first person shooter but I feel doing so is unfairly categorizing Red Orchestra as yet another WWII shooter. Our main focus with Red Orchestra is realism, we want the gamer to actually feel the tension and fear of being a soldier fighting for his country and livelihood during the war. With our focus on realism you won't find any crosshairs to aim with, or health packs to heal yourself." Update: 01/26 21:34 GMT by Z : Fixed bad link.
It's a flat, 2D area that you're trying to picture as 3D space. So unlike in the real world, you would have a lot of trouble trying to picture where your shot would land.
/me shrugs
This is why games that even lean towards realism (America's Army, Rainbow Six games) include it.
Besides, they're saying crosshairs are unrealistic in a game where everyone knows how to drive a tank and there's a minimap showing your objective?
As long as we're posting interviews of mod teams for no apparent reason, there's another one at Modfiles.org
Against stupidity the Gods themselves contend in vain.