Red Orchestra Team Interviewed
obchrisj writes "As reported by Slashdot on Monday, Red Orchestra, the popular UT2004 mod, won the grand prize (A full Unreal engine license and $50,000) in the Make Something Unreal Contest. FileFront had a chance to sit down and chat with the team members of the popular modification to discuss their multiple-award winning success." From the article: "You could call it a first person shooter but I feel doing so is unfairly categorizing Red Orchestra as yet another WWII shooter. Our main focus with Red Orchestra is realism, we want the gamer to actually feel the tension and fear of being a soldier fighting for his country and livelihood during the war. With our focus on realism you won't find any crosshairs to aim with, or health packs to heal yourself." Update: 01/26 21:34 GMT by Z : Fixed bad link.
You use the sights on the actual gun model, which effectively become your crosshairs. When you click into "Iron Sights" mode, the gun is raised into a firing position and the front and rear sights line up. In "Iron Sights" mode, your mobility is somewhat limited, so you can't make dead accurate shots running full tilt. The edges of the screen also fade out a little, limiting your perhiperal vision while aiming. It's still much easier than in real life, but it's the most realistic I've seen in an FPS so far.
You'd also be surprised how easy it is to shoot from the hip with reasonable accuracy. An experienced player can be deadly firing from the hip with an SMG.