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Take-Two to Publish Next Civilization Game

An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.

11 of 363 comments (clear)

  1. Just to note... by DragonMagic · · Score: 5, Informative

    Firaxis still owns Civilization, and Sid Meier's still the director on the game. Take Two is just taking over the role of Atari/Infogrames and it sounds like they wish to do more with the title than just make PC games.

    Civ IV is scheduled to be out in late 2005. Hopefully, it will be.

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    1. Re:Just to note... by m50d · · Score: 3, Informative
      --
      I am trolling
  2. Alpha Centauri by floppy+ears · · Score: 4, Informative

    If you love Civ 2 but have never played Alpha Centauri, be sure to give it a shot. I still play it occasionally even today, but I don't play anything in the Civ series any longer. The modifiable military units are great.

    Never did like Civ 3 myself. Too many boring bombing runs ...

    --

    "If I could live to be several hundred
    I could take a walk and really wander, really wonder."
    1. Re:Alpha Centauri by pezpunk · · Score: 4, Informative

      i agree with this also. even though the landscape is pretty ugly (everything is pretty much a shade of red), the game itself is fantastic. it's a perfected version of civ2.

      totally customizable units, functional and relatively deep diplomacy, fantastic story and brilliant characters (in a civ game?!?!), multiple paths to victory (victory by diplomacy, victory by economic domination, victory by Transcendent technology, or of course the good old victory by genocide) and an unceasing number options and worlds to play around with.

      my favorite feature, though, is the wonderfully clever quotes or movies you get every time you discover a new tech or wonder of the world. they really give one a sense of not only accomplishment, but wonder at this new, exciting technology your society has just produced.

      --
      i could live a little longer in this prison
  3. Re:I hope that's not all by Nevita · · Score: 5, Informative

    Sid Meyer is known to be taking more of a lead role in the design and development of this version, as opposed to the previous Civ game. Given that, I would bet that gameplay will be greatly improved over Civ 3.

    --
    Wise men learn more from fools than fools learn from the wise.
  4. Not the First Time by lavaforge · · Score: 3, Informative

    This isn't the first time that Python has shown up in a major commercial game. Vampire the Masquerade: Bloodlines uses python 2.2 (could be wrong on the minor revision number) to handle almost all of its in-game actions. It's interesting to read the scripts and see how the game works, even if it can spoil things a bit.

  5. Re:Freeciv by drinkypoo · · Score: 4, Informative

    I sure hope so, because the current release makes me want to blow my brains out. I thought the original Civ and Civ 2 had a craptacular interface, but then I played freeciv.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Re:"Open source"? WTF? by SuiteSisterMary · · Score: 3, Informative

    I believe he's referring to the use of Python.

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    Vintage computer games and RPG books available. Email me if you're interested.
  7. Re:AI by DrXym · · Score: 4, Informative
    Yeah but XML is simply a format for structuring data and quite a heavy one at that. Previous versions of Civ & countless other games allowed you change various settings through a plain .ini style text file.


    Switching to XML might make the data more structured but at the expense of loading speed, readability, editability and sensitivity to parsing errors.

  8. C-Evo by Lady+Jazzica · · Score: 3, Informative

    If you want to try another good freeware version of Civilization, there's C-Evo. It's a bit different in gameplay from other Civilization games, but I prefer it to Freeciv.

  9. Re:From an Avid Fan.... by f-f-f-f-fuuubar · · Score: 3, Informative
    Civ II was played endlessly at home, on the plane, on vacation...the ultimate time-passer (and waster). I have lost track of all the city name themes we would come up with...Trek, Lewis Carroll, Bab5, Sixties TV, you name it....

    But when Civ II came out, it promised to improve all those things which Civ II lacked. We bought it the day it was available, played it for weeks, and gave up in annoyance, frustration and disappointment.

    What was wrong?
    • The game was slow. Dog slow. 'Nuff said. I could have lived with this if it hadn't been for...
    • A HORRIBLE interface. Bad graphics, cheesy icons, ugly cartoonish characters, confusing buttons, slow performance...I could go on for days. This drove me nuts. Clearly not designed by someone with any real interface experience.
    • Competing civilizations were right in your terrain and seemed to get in your face way too quickly and were too competitive, even at the second-to-lowest skill level. After a couple of dozen attempts (in each of several games) to get rid of competitors early, late and otherwise, it just seemed to be nearly impossible. Of course, there was always the alternative of playing an easy game, but what's the point of that?
    • The diplomacy options were improved, but the diplomacy interface was rotten.
    • The Mac version...other posters have commented on that. An embarrassment.
    What Take Two Should Do

    Stop and breathe. Don't just clone Civ III and clean it up.
    1. Look at Alpha Centauri. Although in essence a richer version of Civ II, its interface was amazingly clean, its descriptions of technology and societies were deep, detailed and compelling, its graphics very good for the time, and its overarching story actually thought out.
    2. Read Boorstin's The Discoverers. If a history book is a page-turner, this is it. Highlights the role inventions and knowledge played in the conflict of cities, nations and societies, and contrasts the different societies in an often startlingly fresh way. One of the Civ branches (Test of Time?) had the clock as a major invention, which it was; that's just one example.
    3. Hire a usability expert. This current craze for themed interfaces makes usability go down in favor of cute buttons which either all look alike or don't make any sense. Everything doesn't have to look like a Windows app (or a Mac app), but please put your interface in front of Grandma at least once before adopting it.
    4. Hire a graphic designer, not some kid out of college. Again, see Alpha Centauri. Cool, clean, comprehensible (mostly, though the unit modification rules were a little unclear at first).
    5. Offer finer gradation between levels of gameplay. Going from insultingly easy to seriously hard in one step is a bit much.
    6. Don't insult your customers' intelligence. It should be somewhat educational. I learned more about the fictional Alpha Centauri society than I did about our own from Civ.
    7. Code so a Mac version is easier and can be brought out more quickly. Don't depend on MS-specific technologies. (Hey, could even make a Linux version easier!)
    Overall, I hope the designers have fun in bringing a new version to life.

    (side note: I'm glad it's no longer with Infogrames...let's just say it's not a well-run company.)
    --
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