Take-Two to Publish Next Civilization Game
An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.
Being able to program the game is geeky and all, but I buy games primarily for the gameplay, so I hope they intend to improve on the game in more ways than just adding a scripting language.
Firaxis still owns Civilization, and Sid Meier's still the director on the game. Take Two is just taking over the role of Atari/Infogrames and it sounds like they wish to do more with the title than just make PC games.
Civ IV is scheduled to be out in late 2005. Hopefully, it will be.
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
One interesting (and new) moddable feature is the computer AI, I'm sure reading Artificial Intelligence for Computer Games: An Introduction will help.
This is certainly not the first time XML data files are used in games, Ghost Recon has that too if I remember correctly, and players are able to change the wind, bullet speed and whatnot in the game.
Is this going to be the trend in the future? Players pay $49 to license the game engine, and create their own game?
Rock that crushes, Paper & Scissors that don't matter.
Civilization is my favorite strategy game and I still like to play Civ 3 fo rlong periods of time. My wishlist for Civ 4:
1)Good multiplayer
2)More diplomacy and humor
Ican't just think of any other way they could improve an already fantastic game. (apart from of course putting in super fancy graphice so that I will have to skip food for a month and get a new graphics card)
Freeciv already has all this, and a lot more. And the upcoming release 2.0.0 will blow your minds!
God damn. I forsee many months of lost productivity ahead.
Anyone in the Portland, OR area want to put together a Twelve Step group for Civilization addicts?
"Hello, my name is Bill."
"Hi Bill!"
"I would like to tell you about the time I wore Depends and stewed in my own filth for twelve hours while playing as the Mongols in King mode."
"We've all been there Bill! Go on!"
Stefan
The rule is "the first civ you really get into is the best".
For me, I much preferred Civ 1 over Civ 2. Civ 2 just added a whole bunch of new units, technologies and wonders, without adding anything distinctive to the game. They turned a nice 8 hour game into an exhausting 16 hour game.
Civ 3, on the other hand, added depth to the game. Culture is awesome, and those strategic resources really opened up the diplomatic and trading game.
Waste, corruption and unhappiness are crucial to the game. Without it, however gets the most cities planted early wins. Only the game before 2000BC matters, after, it's just tedium. You may hate it, because it's what's holding you back on your preferred strategy, but without it, it'd be a much inferior game.
Here is my take. Correct anything you wish as I enjoy learning especially about one of my all-time and long lasting games: Civilization.
... thing ... isn't ... right. I, I, wtf are the Chinese planting cities are pure ice! Wtf are the Romans putting cities are pure rock! Wtf? I gotta keep planting cities like a madman? Um, why is Civ dragging down my honking system? CivIII was promising and nearly became my Civ to keep playing, but the way the AI built cities forever and always at a maddenning pace, the way the game chugged after much growth -- it was too much. I grew to not like it. Why should I have to wait 5 minutes between turns while the AI catches up as the math is hammered out?
Let me say here that I do indeed hope that they don't fix what isn't broke:
I am an avid Civ fan. I bought the hard-boxed, big mannualed CivI -- that came with all sorts of goodies -- from Radio shack in the early 90s and fell in love. I also went into a coma and nearly caused myself and my cousin to flunk college.
CivI: This game set the stage. It built upon the basis of railroad tycoon and the way in which is incorporated butter and bullets (which many games get lop-sided) set it apart as a turn-based game. A player could focus on military might or cultural growth or both.
What it lacked: it lacked a more advanced combat system. The ol' "phalanx takes out battleship" is the prime example.
CivII: This game was a vast improvement over CivI and was a needed addition. An advanced combat system was now in place, technologies were added filling in gaps and wonders of the world were expanded. A true gem that brought the dynasty into its own. I thoroughly even enjoyed the video clips of the advisors -- actors -- who would discuss with you your decision-makings.
What it lacked: not much -- that we knew of, but CivIII would show us what would make the Civs even better than ever....
CivCTP: "Call To Power" was a travesty. I tried diligently to play this game and like it, but they did exactly what SSI did with the 1st Panzer General and that is they fixed what wasn't broken. Suddenly, all pieces had different movement commands, a different system of controlling settlers, etc. Nothing fit. It was an entirely new game and it flunked horribly. I don't ever wanna see it or talk to it again -- I DIVORCE IT!!!
What it lacked: EVERYTHING!!!
CivNet: K, of course, the one thing you ALWAYS wanted from Civ was the ability to trash your buddies. CivNet comes out -- woohoo!!! Wtf POS was this? Talk about crashing! It wasn't worth it. And patches? Not many. It was based on CivI too (am I missing something?)
What it lacked: um, the ability to not crash while in a networked game after 5 minutes of play....
CivIII: Finally, another improvement -- or was it? CivIII came out and my first impression was "ah!" thank goodness they didn't rework the commands or controls. Good, good, good -- I can use the number pad to move settlers and stuff. Nice. Wait! What's this!!! Cultural boundaries!!!!!! (orgasm). Yes! I first saw it in Black and White. The best two things about B&W were the cultural boundaries and the king room (rest pretty much sucked). Finally, something that added to the mystique of playing a turn-based god-game. As your culture grows, it only makes sense that a natural boundary and influense would exude from it. Excellent. Ah, the wonders are about the same -- technologies. My goodness. They took CivII, they added mo' betta graphics and also cultural boundaries! I love them! (SSI!!! Pay Attention!!! -- yes, yes, I know all about SSI).
What it lacked: Wait a minute. Some
Conclusion: today, right now, I play CivToT all the time. It's like an on-going chess game for me. I play it on my old P2 laptop and it runs like a champ. It is excellent. CivToT (Civilization II Test of Time) is my Civ of choice and will remain so until someone
"All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill