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Take-Two to Publish Next Civilization Game

An anonymous reader writes "Take Two Interactive announced today that they have acquired the rights to the Civilization franchise. They also announced Civ 4, saying that "Civilization IV will also set a new standard for user-modification, allowing gamers to create their own add-ons using the standard Python and XML scripting languages." Okay, so XML's not a scripting language. But it's nice to see open source tech in a major PC game!" Civ IV will be released under the new 2K Publishing Label we reported on yesterday.

77 of 363 comments (clear)

  1. I hope that's not all by eln · · Score: 5, Insightful

    Being able to program the game is geeky and all, but I buy games primarily for the gameplay, so I hope they intend to improve on the game in more ways than just adding a scripting language.

    1. Re:I hope that's not all by TommydCat · · Score: 2, Interesting

      Perhaps they opened it up in hopes that we will improve it for them?

      --
      This comment does not necessarily represent the views and opinions of the author.
    2. Re:I hope that's not all by Nevita · · Score: 5, Informative

      Sid Meyer is known to be taking more of a lead role in the design and development of this version, as opposed to the previous Civ game. Given that, I would bet that gameplay will be greatly improved over Civ 3.

      --
      Wise men learn more from fools than fools learn from the wise.
    3. Re:I hope that's not all by Bander · · Score: 4, Insightful

      There's a long list of other improvements, but it's the Python scripting that I'm most interested in. Not because I'm planning on making a Lord Of The Rings mod or anything like that, but because other people with more time on their hands will be able to do so. Depending on how deep the scripting engine is, we could wind up with a nigh-infinitely extendable turn-based game, which would be a Very Good Thing.

      Plus, the more exposure Python gets, the more likely it is that I'll be able to make money hacking in Python, which would be an Even Better Thing.

      -- Bander

    4. Re:I hope that's not all by delta_avi_delta · · Score: 3, Interesting

      Actually, the industry is very interested in "utilising" the recent professional-level modding community. I wouldn't be surprised if they release the game in a rough-and-ready format, and let the community polish it up, or take it in directions the team could never have envisaged. Civ has a large following, espeically amongst the type of people likely to use the coding facility, it makes sense.

    5. Re:I hope that's not all by cryptochrome · · Score: 3, Interesting

      Automatic deployment of units would be a nice start. Micromanaging is fine in the early game but it really drags towards the end.

      Making it run in real time would be interesting as well, so long as you control the pace of time. Balancing law enforcement (with the scientists and workers and tax collectors, etc) would be a nice touch that would help with controlling corruption.

      --

      ---If you can't trust a nerd, who can you trust?

    6. Re:I hope that's not all by rbullo · · Score: 2, Informative

      I beleive it's shift-U with the unit type to upgrade selected and in a city with a Barracks. All other units of the same type that can be upgraded will be. Note that if you don't have enough money to upgrade them all, it won't work. You can upgrade units en masse through the Military Advisor's screen.

      --
      OH NOES!!! IT APPEARS YUO DO NOT HAVE ENOUGH MONEY TO PAY FOR DIS HERE PIZZA! WAHT EVER ARE YOU GOING TO DO!?!?
    7. Re:I hope that's not all by Tassach · · Score: 2, Informative
      Simple things like upgrading every unit of a particular type in all cities can take dozens of clicks.
      Select an upgradable unit in a city with a barracks. Hit Shift-U.

      RTFM next time.

      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
    8. Re:I hope that's not all by Rei · · Score: 2, Insightful

      Or instead of realtime you could use, for lack of a better term, "partial realtime". I.e., it's realtime until some sort of significant event happens, in which it "freeze frames" and allows you to tell it what to do (which may be just simply to continue onward). I.e., you can issue commands at any point, but if a unit reaches its destination, gets attacked, gets its health reduced to critical, a new enemy shows up past the fog of war, etc, time stops to allow you to react to it. Additionally, you can change the rate of flow of time as you please.

      Otherwise, you'll end up with something like command and conquer, with cities to build in at the same time! ;) Certainly, a "lock time to a certain rate" option might be enjoyable for some, especially during multiplayer, however :)

      --
      People said I was dumb, but I proved them.
    9. Re:I hope that's not all by Bullet-Dodger · · Score: 2, Insightful

      Granted it's not quite the same, but Rise of Nations does a very good job of Civ like gameplay in an RTS.

    10. Re:I hope that's not all by snorklewacker · · Score: 2, Insightful

      Bungie made Myth II. It was Take Two that made the roundly despised Myth III. Farming out Civ4 to Take2 is still not going to make it a good game, regardless of however much they open the engine.

      Frankly, I think the Civ series peaked with Alpha Centauri. Civ III had bargain-basement production values, and was essentially Civ II with better unit and map graphics. At least Call To Power dared to innovate some, despite its even lower level of polish. I don't know whether it was Sid Meier or Brian Reynolds that ran out of steam. Certainly Sid couldn't do anything inspiring with Civ3, but Reynolds took years and years to produce Rise Of Nations, aka Age of Empires 2.5.

      Idolizing the bright lights of the game industry just keeps leading to disappointment, I guess. God knows Richard Garriott laid some real bad eggs at the terminus of his career.

      --
      I am no longer wasting my time with slashdot
    11. Re:I hope that's not all by snorklewacker · · Score: 2, Interesting

      > although I haven't played Test of Time, Alpha Centauri, etc

      You must play Alpha Centauri, if only to experience the awesome immersive feel of its very high production values. It plays back interesting and insightful quotes (gee sounds like slashdot) for every single technology and improvement built, as well as voiceovers on all the wonder movies. That and a few of the "interlude" stories really tell an interesting story, with an ending far more interesting than blasting off in a spaceship (which after all is where AC starts).

      It's kind of dated now, but it's still one of the best games of all time.

      "The wicked have told me of things that delight them. But not such things as your law has to tell. -- St. Augustine, _Confessions_. Datalinks"

      "Organic Superlube? Oh yeah, it's great stuff, great stuff. You really have to keep an eye on it though: it'll try and slide away from you the first chance it gets. -- T.M. Morgan Reilly, Morgan Metagenics"

      --
      I am no longer wasting my time with slashdot
  2. Take-2 vs. EA? by Anonymous Coward · · Score: 3, Insightful

    Take 2 and EA seem like they're in a huge arms race for control of the Western video game industry, now...

    Remember what happened with Radio? Don't people realize all this consolidation is bad for the industry? Better play as many video games as you still can, they're gonna get a lot more bland in subsequent years.

    1. Re:Take-2 vs. EA? by Bodhammer · · Score: 2, Informative
      I don't think it is bad, it is just a natural part of the business cycle. Successful companies grow. Sooner or later they get big and slow and unable to respond to changes in the market and young upstarts fill the emerging niches. Microsoft did it to IBM, Linux is doing it to Microsoft, etc.

      EA has already experienced some of it. The Jane's series was a great franchise and had some great programmers. EA screwed it up with bad business decisions.. Hungry russian programmers developed IL-2 and Lomac to fill the niche and Jane's is gone.

      It will happen again to EA.

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
  3. Just to note... by DragonMagic · · Score: 5, Informative

    Firaxis still owns Civilization, and Sid Meier's still the director on the game. Take Two is just taking over the role of Atari/Infogrames and it sounds like they wish to do more with the title than just make PC games.

    Civ IV is scheduled to be out in late 2005. Hopefully, it will be.

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    1. Re:Just to note... by Jeremiah+Cornelius · · Score: 4, Funny

      XML is not a scripting language? Gotta' fix that! I propose tags that encapsulate the C programming language as C-XML. This allows to C-XML and run!

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:Just to note... by temojen · · Score: 2, Funny
      sounds like they wish to do more with the title than just make PC games.

      Ah, but will it run on Linux?

      Seriously, I know it's a cliche, but the success of freeciv should demonstrate the market is there.

    3. Re:Just to note... by m50d · · Score: 3, Informative
      --
      I am trolling
    4. Re:Just to note... by digital+bath · · Score: 2, Informative
      --
      find / -name "*.sig" | xargs rm
    5. Re:Just to note... by ucblockhead · · Score: 2, Interesting

      Don't joke.

      I'm suffering with people who did exactly that. (Well, not C...another language.)

      --
      The cake is a pie
  4. AI by fembots · · Score: 5, Insightful

    One interesting (and new) moddable feature is the computer AI, I'm sure reading Artificial Intelligence for Computer Games: An Introduction will help.

    This is certainly not the first time XML data files are used in games, Ghost Recon has that too if I remember correctly, and players are able to change the wind, bullet speed and whatnot in the game.

    Is this going to be the trend in the future? Players pay $49 to license the game engine, and create their own game?

    1. Re:AI by DrXym · · Score: 4, Informative
      Yeah but XML is simply a format for structuring data and quite a heavy one at that. Previous versions of Civ & countless other games allowed you change various settings through a plain .ini style text file.


      Switching to XML might make the data more structured but at the expense of loading speed, readability, editability and sensitivity to parsing errors.

  5. Waiting for Civ 4 by iMaple · · Score: 5, Interesting

    Civilization is my favorite strategy game and I still like to play Civ 3 fo rlong periods of time. My wishlist for Civ 4:
    1)Good multiplayer
    2)More diplomacy and humor

    Ican't just think of any other way they could improve an already fantastic game. (apart from of course putting in super fancy graphice so that I will have to skip food for a month and get a new graphics card)

    1. Re:Waiting for Civ 4 by eln · · Score: 2, Interesting

      Those are like the exact opposite of what I liked about Civ. Personally, I really got into the military conquest part of the game, with the various military units and global expansion by force. I also really got into the technologies you could learn.

      Leaving aside what that says about my psychological state, I was a little disappointed that the newer games moved so much more into diplomacy and "power politics," and made it almost completely impossible to win with tech and military strategy alone. Are there any civ-like games out there that put more emphasis on that part of the game?

    2. Re:Waiting for Civ 4 by Txiasaeia · · Score: 2, Informative
      "Are there any civ-like games out there that put more emphasis on that part of the game?"

      Alpha Centauri. You get to make your own military units, for crying out loud ;)

      --
      Condemnant quod non intellegunt.
    3. Re:Waiting for Civ 4 by saintp · · Score: 2, Interesting

      Try "Rome: Total War." For the first campaign, they mollycoddle you with power politics, but after that, it's pure military might. And it's very highly replayable.

    4. Re:Waiting for Civ 4 by Surak_Prime · · Score: 4, Insightful

      Hmm...a short list off the top of my head:
      1. 'Recording' Civilization Advance - allows for construction of the Movie Theater improvement. (A humorous metagame side-effect could be that it opens up a new game menu for playing your own MP3s as background music.) Allows profession:artists to be considered productive for trade in addition to making citizens happy. In combination with Radio, allows construction of Big Three Networks wonder, that makes it harder for citizens to stay mad.
      2. A physical layer for the communications that can be damaged, and without a connection from an area to your capital, you can't see what units on the border are doing (until maybe a couple of turns later?) Layer is made irrelevant with invention of Radio advance.
      3. Time tightens to months with the invention of radio, weeks with the invention of the Internet, but doesn't speed up actual progress for civs that don't have them. (Better have spies/diplomats in place, to acquire them quickly! Or maybe capturing any unit from a civ with it in your territory would have a chance of giving you Internet, and capturing a city automatically would?)
      4. The ability to attack foreign units in your country without your permission, without it automatically being an act of war! (If anything, THEY should be smoothing things over after that, most of the time. One of the most unrealistic aspects of Civ, IMHO.)
      5. Railroads upgrade to Interstates, which can be used for emergency aircraft landing sites, but aircraft landed there must have fuel brought to them by another unit.
      6. Future Tech that is more than a name, but is reasonably extrapolated from current trends - anti-matter weapons, matter fabricators, etc. - with actual game effects.
      7. MANY more detailed units, military and otherwise, and many more trade goods.

      As you can see, I want Civ to have so much detail that it can take a month to play a game. ;)

      --
      :::The Spear in the heart of the Other is the Spear in the heart of You; You are He - Surak of Vulcan:::
  6. Alpha Centauri by floppy+ears · · Score: 4, Informative

    If you love Civ 2 but have never played Alpha Centauri, be sure to give it a shot. I still play it occasionally even today, but I don't play anything in the Civ series any longer. The modifiable military units are great.

    Never did like Civ 3 myself. Too many boring bombing runs ...

    --

    "If I could live to be several hundred
    I could take a walk and really wander, really wonder."
    1. Re:Alpha Centauri by pezpunk · · Score: 4, Informative

      i agree with this also. even though the landscape is pretty ugly (everything is pretty much a shade of red), the game itself is fantastic. it's a perfected version of civ2.

      totally customizable units, functional and relatively deep diplomacy, fantastic story and brilliant characters (in a civ game?!?!), multiple paths to victory (victory by diplomacy, victory by economic domination, victory by Transcendent technology, or of course the good old victory by genocide) and an unceasing number options and worlds to play around with.

      my favorite feature, though, is the wonderfully clever quotes or movies you get every time you discover a new tech or wonder of the world. they really give one a sense of not only accomplishment, but wonder at this new, exciting technology your society has just produced.

      --
      i could live a little longer in this prison
    2. Re:Alpha Centauri by Atmchicago · · Score: 2, Informative

      The trick is to edit one line in one of the configuration files. I don't have the game with me, but I believe it is the following:
      ForceOldVoxelAlgorithm=1

      I believe that goes into your alphacentauri.ini file.

      I have a MSN Community at: http://groups.msn.com/sidmeiersaliencrossfire. About all I do with it anymore is allow people to join occasionally since I don't have the time for anything else.

      --

      You can lead a horse to water, but you can't make it dissolve.

    3. Re:Alpha Centauri by Feanturi · · Score: 4, Insightful

      My 2 cents on Alpha Centauri: Definitely a great game, especially for fans of Civ2. But what really stood out for me was how the story and situation seemed so very much like a set of Frank Herbert books, which I think are referred to as the Void cycle. 'Destination: Void' was the original story, that led to the writing of three more books that he co-authored with someone whose name escapes me: The Jesus Incident, The Lazarus Effect, and The Ascension factor. The last one was completed by his co-author after Herbert's death. Alpha Centauri makes me think of those three books, particularly the hostile environment of Pandora, the world where Ship brought the characters in the very first book. It's so familiar, you almost want to wonder if there was a copyright-infringement suit dancing in some lawyer's mind at some point. The star system was Tau Ceti if I remember right, but close enough. A good read, not as well-known as Dune but similar to it, chock full of philosophy, religion, and ecology. If you like Frank Herbert but haven't heard of this, try to find it, it's cool.

  7. Game moves? by Jpunkroman · · Score: 2, Interesting

    Is it just me or have there been a way above normal level of announcements and agreements and settlements and movements amongst the gaming companies? Makes you wonder what is going on in the boardrooms of these companies, must be pretty buzy.

  8. open source tech? by geoffspear · · Score: 2, Insightful

    If they don't give me the source to the program, I don't see what "open source tech" has to do with anything. Windows has open source tech in it too, from BSD, but that's hardly a selling point.

    --
    Don't blame me; I'm never given mod points.
  9. reaction by greechneb · · Score: 3, Insightful

    Looks like wallstreet likes the decision. Right now it looks like they are up nearly 5%. Should help them bring another profitable game into their portfolio. GTA keeps doing good, but they needed something else.

  10. Take a good idea and work with it... by Anonymous Coward · · Score: 3, Insightful

    This is proof that good ideas never die - if you know you have a viable concept, as long as you don't mess with the guts of it too much, you can keep it alive as long as you want. Kudos to the developers for taking their cues from the community in general and realizing that people like making mods for games, so to see one that's mod-friendly (and I'm sure there are others out there - I play a couple of games, but I'm not a big gamer) is a welcome change of pace.

  11. Neat-o by cryptochrome · · Score: 4, Funny

    Potentially this could allow for people to make more representative/interesting sets of civilization advances and benefits.

    For instance: photography (+sci +happy) allows porn (+happy, opens Jenna Jameson wonder)

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:Neat-o by Anonymous Coward · · Score: 2, Funny

      -A new type of unit: patent lawyers. They inflitrate a city and stop all technological progress in it.

      -A new type of diplomacy: vapor-WMD. You accuse another country of carrying WMDs and therefore can declare war on it without losing any points with the other civilizations.

      -A new type of building: the Apple Store. It's a religious building that makes half of your citizens happy and the other half unhappy. All other modifiers become useless.

    2. Re:Neat-o by Michael+Woodhams · · Score: 4, Funny

      How long do you really think it takes for your scientists to figure out "porn" once you have photography?

      This reminds me of a friend's comments on the original Civilization computer game:

      "It's just taken my scientists 200 years to figure out the secret of 'horseback riding'. What were they doing in that time? 'Hm, we're researching "horseback riding". Lets spend a few years trying to ride the tails of sheep - maybe that is it.'"

      --
      Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
    3. Re:Neat-o by Greyfox · · Score: 2, Interesting
      That's an interesting question. How long was it from the development of photography in the 1800's (If memory serves me correctly) to the first documented photograph of a vagina?

      Would the porn discovery be required for the invention of the Internet?

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  12. Freeciv by Anonymous Coward · · Score: 5, Interesting

    Freeciv already has all this, and a lot more. And the upcoming release 2.0.0 will blow your minds!

    1. Re:Freeciv by Anonymous Coward · · Score: 2, Interesting

      Freeciv has a lot to offer, sure. It's free software. It's immensely customisable. It's multiplayer. It's literally packed with features. I've had a lot of fun with it.

      Unfortunately they forgot to include modern graphics and addictive single-player gameplay, so it's not going to catch on outside the geek niche that values customisability over eye-candy.

    2. Re:Freeciv by drinkypoo · · Score: 4, Informative

      I sure hope so, because the current release makes me want to blow my brains out. I thought the original Civ and Civ 2 had a craptacular interface, but then I played freeciv.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Freeciv by dr.badass · · Score: 4, Funny

      I used to be an open-source developer, but have by and large given up on it because I got sick and tired of getting flamed by anonymous assholes on Slashdot.

      So....you became what you hated.

      --
      Don't become a regular here -- you will become retarded.
  13. Civ 3 issues by Raul654 · · Score: 4, Interesting

    I was a big fan of Civ II and I absolutely loved Alpha Centauri, but I did not like Civ III. Why? The waste and corruption was just far too high. (The patches moderated this slightly, but still not to my satisfaction). It ruined the game, IMHO. I hope Civ IV will improve upon this.

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Civ 3 issues by FauxPasIII · · Score: 4, Funny

      You have to bring Democracy to the people. Modern history tells us the most expeditious way to do this is to invade and occupy them.

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    2. Re:Civ 3 issues by Freedom+Bug · · Score: 5, Insightful

      The rule is "the first civ you really get into is the best".

      For me, I much preferred Civ 1 over Civ 2. Civ 2 just added a whole bunch of new units, technologies and wonders, without adding anything distinctive to the game. They turned a nice 8 hour game into an exhausting 16 hour game.

      Civ 3, on the other hand, added depth to the game. Culture is awesome, and those strategic resources really opened up the diplomatic and trading game.

      Waste, corruption and unhappiness are crucial to the game. Without it, however gets the most cities planted early wins. Only the game before 2000BC matters, after, it's just tedium. You may hate it, because it's what's holding you back on your preferred strategy, but without it, it'd be a much inferior game.

    3. Re:Civ 3 issues by Dr.+GeneMachine · · Score: 2, Insightful

      I disagree. You don't need about 100 cities to cover all your resource needs. I found the strategic resources a rather interesting twist to the game. The discovery of new resources changes the geo-strategical face of the map. For example, imagine you have been building a rather peaceful empire, holding your opponents at bay diplomatically or by small defensive actions, you got the lead - and suddenly you discover you are cut off from oil. What seems like a death sentence just forces you to radically rethink your strategy - suddenly it is all-out resource war. Capture the strategically important positions, defend them well, and you don't have to get into 100-cities micromanagement orgies.

      --
      This comment does not exist.
    4. Re:Civ 3 issues by Michael+Woodhams · · Score: 4, Interesting

      Without [corruption/unhappiness]... only the game before 2000BC matters, after, it's just tedium.

      This is my biggest problem with the 4X game genre - there is a point where you know you are doing well enough that you are going to win, but this point is often well under half of the way through the game (in real world time.)

      I'd like to see an option where you can give up most of your empire to a new computer player (call it a civil war or something) and get a big bonus on your score for doing so. That way you can spend the whole game struggling against superior foes, which is when it is interesting, racking up a huge score if you can split your empire multiple times and still come back.

      Another thing I'd like to see is variable techs - in this game, artilliary isn't so useful, so you'll need to adjust your tactics to account for it. In the next game, tunnelling is so effective you get the option for a normally unavailable tech, "underground cities". Etc. The closer you get to aquiring a tech, the more information you get on how effective it will be.

      --
      Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
    5. Re:Civ 3 issues by lsmeg · · Score: 2, Interesting
      I'd like to see an option where you can give up most of your empire to a new computer player (call it a civil war or something) and get a big bonus on your score for doing so.

      A different spin off that: what if everytime you switched governments (monarchy to republic, etc), several of your cities would split off from your empire. It would add some realism to the concept of changing governemts and help prevent stupid crap like switching back and forth between government types out of convenience.

      Personally I think this would be a much more interesting (and effective) method of limiting early hyper-expansion than waste and corruption. If you build a vast empire before you even get monarchy, you'll risk losing a lot of that effort when you have to switch, and potentially end up creating a dangerous new enemy civ.

      I don't know, what do you guys think? Sid, are you listening? :)

      --
      It's OK! I'm a limo driver!
    6. Re:Civ 3 issues by Pulzar · · Score: 2, Informative

      I've had a win on Deity level that started off with two cities in a corner peninsula when the opponents had a dozen cities each. I've built up a force, took a couple of cities by surprise, acquired some tech to make peace, moved my palace to one of the cities, and I was off an running.

      The fact that you can create new "core" cities through moving palaces and creating the Forbidden Palace on the opposite side of the world really help out with this problem.

      Becoming a communist will let you create a third center, as well.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  14. Re:Python by Comrade64 · · Score: 3, Funny

    To bad your name isn't Monty...then you could make the Monty Python Civilization IV special add-on edition.

    ok..I'll go back to my corner now...

    --
    If you are reading this, then you are one of those people whom I just can't take seriously.
  15. In other words. by Kenja · · Score: 3, Funny
    "Civilization IV will also set a new standard for user-modification"

    In other words, there will be no game included and they hope that we, the consumer, will finish their prodcut for them.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  16. Not the First Time by lavaforge · · Score: 3, Informative

    This isn't the first time that Python has shown up in a major commercial game. Vampire the Masquerade: Bloodlines uses python 2.2 (could be wrong on the minor revision number) to handle almost all of its in-game actions. It's interesting to read the scripts and see how the game works, even if it can spoil things a bit.

  17. Documentation by Fr05t · · Score: 4, Insightful

    World of Warcraft allows users to make their own UI mods and addons using a combination of XML and LUA. The only problem (not blaming Blizz because they don't "offically support" it) is good and complete documentation is pretty much impossible to find.

    There are plently of places with fragmented documentation but it's still a lot of trial and error/guessing. It also seems mod developers who started in the begining of the beta do not want to share their knowledge.

    My advice to Take-Two is this: If you are going to talk it up make sure you document the damn thing.

  18. National Security Risk!!! by HungWeiLo · · Score: 3, Funny

    Looks like Take-Two and Sid Meier will be personally responsible for decreasing America's GDP for the 3rd and 4th fiscal quarters of 2005...

    --
    There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
  19. "Open source"? WTF? by MoralHazard · · Score: 2, Insightful

    Since when does "extensible" mean the same thing as "open source"? For all we know, they could claim ownership of any derivatives works of their product, making any user-contributed code the property of the game manufacturer. Even if they don't intend to at first, who's to say they're not reserving the right for later? This is more like the "Anti-OSS", if anything: no guaranteed rights.

    And I didn't see a reference anywhere to the license that covers mods. Maybe if someone did see it, they can point that out to me.

    How did previous mod communities deal with this? Did modders just not care, or did the fact that the game manufacturer didn't claim rights over derivative works from the beginning save it?

    Help enlighten us--maybe I'm being too harsh.

  20. XML Scripting Language by getusout · · Score: 3, Interesting

    Okay, so XML's not a scripting language

    You sure about that? :) It's been done before. See the stax project: http://staf.sf.net/

  21. Mac Version by NardofDoom · · Score: 2, Interesting
    Civ III is one of my favorite games, but they've pretty much stopped producing Mac versions of it. The last patch to Civ III was put out 8/13/2002. 2002!

    So while the PC version will be out late 2005, the Mac version will be out two years later, running on hacked-together code that requires a 5Ghz G5 and 512MB of VRAM just to run. Slowly.

    --
    You have two hands and one brain, so always code twice as much as you think!
  22. Great, now you can CUSTOMIZE your crack by StefanJ · · Score: 5, Funny

    God damn. I forsee many months of lost productivity ahead.

    Anyone in the Portland, OR area want to put together a Twelve Step group for Civilization addicts?

    "Hello, my name is Bill."

    "Hi Bill!"

    "I would like to tell you about the time I wore Depends and stewed in my own filth for twelve hours while playing as the Mongols in King mode."

    "We've all been there Bill! Go on!"

    Stefan

    1. Re:Great, now you can CUSTOMIZE your crack by mabinogi · · Score: 2

      the scary thing is that's not even an exageration.

      Too many times I've sat down to play Civ III at 4 in the afternoon, remembered to blink at midnight, and only moved when I realised it's 7am and light outside...

      just....one.....more.....turn..... ...well, maybe the Depends thing is an exageration - I've trained my body to shut down all non Civ essential functions, so it's never come to that for me.....

      --
      Advanced users are users too!
  23. From an Avid Fan.... by Himring · · Score: 5, Interesting

    Here is my take. Correct anything you wish as I enjoy learning especially about one of my all-time and long lasting games: Civilization.

    Let me say here that I do indeed hope that they don't fix what isn't broke:

    I am an avid Civ fan. I bought the hard-boxed, big mannualed CivI -- that came with all sorts of goodies -- from Radio shack in the early 90s and fell in love. I also went into a coma and nearly caused myself and my cousin to flunk college.

    CivI: This game set the stage. It built upon the basis of railroad tycoon and the way in which is incorporated butter and bullets (which many games get lop-sided) set it apart as a turn-based game. A player could focus on military might or cultural growth or both.

    What it lacked: it lacked a more advanced combat system. The ol' "phalanx takes out battleship" is the prime example.

    CivII: This game was a vast improvement over CivI and was a needed addition. An advanced combat system was now in place, technologies were added filling in gaps and wonders of the world were expanded. A true gem that brought the dynasty into its own. I thoroughly even enjoyed the video clips of the advisors -- actors -- who would discuss with you your decision-makings.

    What it lacked: not much -- that we knew of, but CivIII would show us what would make the Civs even better than ever....

    CivCTP: "Call To Power" was a travesty. I tried diligently to play this game and like it, but they did exactly what SSI did with the 1st Panzer General and that is they fixed what wasn't broken. Suddenly, all pieces had different movement commands, a different system of controlling settlers, etc. Nothing fit. It was an entirely new game and it flunked horribly. I don't ever wanna see it or talk to it again -- I DIVORCE IT!!!

    What it lacked: EVERYTHING!!!

    CivNet: K, of course, the one thing you ALWAYS wanted from Civ was the ability to trash your buddies. CivNet comes out -- woohoo!!! Wtf POS was this? Talk about crashing! It wasn't worth it. And patches? Not many. It was based on CivI too (am I missing something?)

    What it lacked: um, the ability to not crash while in a networked game after 5 minutes of play....

    CivIII: Finally, another improvement -- or was it? CivIII came out and my first impression was "ah!" thank goodness they didn't rework the commands or controls. Good, good, good -- I can use the number pad to move settlers and stuff. Nice. Wait! What's this!!! Cultural boundaries!!!!!! (orgasm). Yes! I first saw it in Black and White. The best two things about B&W were the cultural boundaries and the king room (rest pretty much sucked). Finally, something that added to the mystique of playing a turn-based god-game. As your culture grows, it only makes sense that a natural boundary and influense would exude from it. Excellent. Ah, the wonders are about the same -- technologies. My goodness. They took CivII, they added mo' betta graphics and also cultural boundaries! I love them! (SSI!!! Pay Attention!!! -- yes, yes, I know all about SSI).

    What it lacked: Wait a minute. Some ... thing ... isn't ... right. I, I, wtf are the Chinese planting cities are pure ice! Wtf are the Romans putting cities are pure rock! Wtf? I gotta keep planting cities like a madman? Um, why is Civ dragging down my honking system? CivIII was promising and nearly became my Civ to keep playing, but the way the AI built cities forever and always at a maddenning pace, the way the game chugged after much growth -- it was too much. I grew to not like it. Why should I have to wait 5 minutes between turns while the AI catches up as the math is hammered out?

    Conclusion: today, right now, I play CivToT all the time. It's like an on-going chess game for me. I play it on my old P2 laptop and it runs like a champ. It is excellent. CivToT (Civilization II Test of Time) is my Civ of choice and will remain so until someone

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    1. Re:From an Avid Fan.... by Sunspire · · Score: 2, Informative

      Note that Civ Call to Power (and the sequel) aren't part of the Civilization franchise, it's not made under the same license and I think there were even some lawsuits at the time if I remember correctly. It was made by a completely different company and published by Activision.

      I personally like Alpha Centauri the most, it's got all of the best parts of Civilization II plus borders and the ability to create your own units. If you haven't tried it yet, I highly recommend it. It's a Firaxis game (Sid's company). There's even a Linux version available.

      --
      It's like deja vu all over again.
    2. Re:From an Avid Fan.... by f-f-f-f-fuuubar · · Score: 3, Informative
      Civ II was played endlessly at home, on the plane, on vacation...the ultimate time-passer (and waster). I have lost track of all the city name themes we would come up with...Trek, Lewis Carroll, Bab5, Sixties TV, you name it....

      But when Civ II came out, it promised to improve all those things which Civ II lacked. We bought it the day it was available, played it for weeks, and gave up in annoyance, frustration and disappointment.

      What was wrong?
      • The game was slow. Dog slow. 'Nuff said. I could have lived with this if it hadn't been for...
      • A HORRIBLE interface. Bad graphics, cheesy icons, ugly cartoonish characters, confusing buttons, slow performance...I could go on for days. This drove me nuts. Clearly not designed by someone with any real interface experience.
      • Competing civilizations were right in your terrain and seemed to get in your face way too quickly and were too competitive, even at the second-to-lowest skill level. After a couple of dozen attempts (in each of several games) to get rid of competitors early, late and otherwise, it just seemed to be nearly impossible. Of course, there was always the alternative of playing an easy game, but what's the point of that?
      • The diplomacy options were improved, but the diplomacy interface was rotten.
      • The Mac version...other posters have commented on that. An embarrassment.
      What Take Two Should Do

      Stop and breathe. Don't just clone Civ III and clean it up.
      1. Look at Alpha Centauri. Although in essence a richer version of Civ II, its interface was amazingly clean, its descriptions of technology and societies were deep, detailed and compelling, its graphics very good for the time, and its overarching story actually thought out.
      2. Read Boorstin's The Discoverers. If a history book is a page-turner, this is it. Highlights the role inventions and knowledge played in the conflict of cities, nations and societies, and contrasts the different societies in an often startlingly fresh way. One of the Civ branches (Test of Time?) had the clock as a major invention, which it was; that's just one example.
      3. Hire a usability expert. This current craze for themed interfaces makes usability go down in favor of cute buttons which either all look alike or don't make any sense. Everything doesn't have to look like a Windows app (or a Mac app), but please put your interface in front of Grandma at least once before adopting it.
      4. Hire a graphic designer, not some kid out of college. Again, see Alpha Centauri. Cool, clean, comprehensible (mostly, though the unit modification rules were a little unclear at first).
      5. Offer finer gradation between levels of gameplay. Going from insultingly easy to seriously hard in one step is a bit much.
      6. Don't insult your customers' intelligence. It should be somewhat educational. I learned more about the fictional Alpha Centauri society than I did about our own from Civ.
      7. Code so a Mac version is easier and can be brought out more quickly. Don't depend on MS-specific technologies. (Hey, could even make a Linux version easier!)
      Overall, I hope the designers have fun in bringing a new version to life.

      (side note: I'm glad it's no longer with Infogrames...let's just say it's not a well-run company.)
      --
      A sig is a waste of bits.
    3. Re:From an Avid Fan.... by theantix · · Score: 2, Insightful


      What it lacked: Wait a minute. Some ... thing ... isn't ... right. I, I, wtf are the Chinese planting cities are pure ice! Wtf are the Romans putting cities are pure rock! Wtf? I gotta keep planting cities like a madman? Um, why is Civ dragging down my honking system? CivIII was promising and nearly became my Civ to keep playing, but the way the AI built cities forever and always at a maddenning pace, the way the game chugged after much growth -- it was too much. I grew to not like it. Why should I have to wait 5 minutes between turns while the AI catches up as the math is hammered out?


      It sounds like you are playing maps that are too large for the number of civilizations in the game. Try playing the same number of civs with a smaller map, or put more civs on your favourite map size. Or play freeciv for a bit and be happy that the civ3 AIs build way less cities by comparison. :-)

      --
      501 Not Implemented
  24. Whether or not XML's a scripting language... by exp(pi*sqrt(163)) · · Score: 2, Insightful

    ...is simply a function of whether or not there is an interpreter for it. Presumably this game would ship with such an interpreter making a fine and dandy scripting language.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  25. Re:"Open source"? WTF? by temojen · · Score: 2, Insightful

    Civ 4 will use Python, which means it encorporates open-source technology, but is not nescesarily open source itself.

  26. Re:"Open source"? WTF? by SuiteSisterMary · · Score: 3, Informative

    I believe he's referring to the use of Python.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  27. Re:XMLScript by 91degrees · · Score: 3, Funny

    Right, but a scripting language could be represented in XML.

    Yup. And a hammer could be used as a screwdriver;)

  28. What I want is the ability to... by Zphbeeblbrox · · Score: 2, Interesting

    Script my own AI for my units so all the micromanaging I would have done can be scripted by me. Of course depending on how powerful you made the scripting options it may have limited appeal for the non programmer player. But hey It's *my* wish.

    --
    If you see spelling or grammatical errors don't blame me. I tried to preview but IE here at work borked the CSS
  29. Woo hoo! by Alsee · · Score: 3, Funny

    I can't wait to watch my tanks pop trying to kill spearmen again!

    P.S. obligatory:
    Your civilization has built the Internet (+2sci)! This obsoletes the Hollywood wonder (+1hap).

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  30. C-Evo by Lady+Jazzica · · Score: 3, Informative

    If you want to try another good freeware version of Civilization, there's C-Evo. It's a bit different in gameplay from other Civilization games, but I prefer it to Freeciv.

  31. Re:Already have the tag by Jeremiah+Cornelius · · Score: 3, Funny
    <![CDATA[
    int matchwo(int a, int b) {
    if (a < b && a < 0)
    return 1;
    else
    return 0;
    }
    ]]>
    (stolen from w3schools)
    This is ugly! Man, try and make a joke - and sombody's already implemented it - what a gret pipeline for exploits!
    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
  32. Bleah by ucblockhead · · Score: 2, Insightful

    As long as it maintains its "everyone moves all at once" thing, it's not for me. I play Civ games because I want to sit and think. If I wanted to worry about reaction speed, I'd play an RTS game.

    --
    The cake is a pie
  33. Re:The best part of Alpha Centauri by Jerf · · Score: 2, Informative
    My favorite, at least in a way, for the Punishment Sphere (no drones in the city you build it in, production drops 50% (think rebels if you haven't play SMAC)):
    It is not uncommon to see patients undergo permanent psychological trauma in the presence of the Sphere, before the nerve stapler has even been strapped into position. Its effect on the general consciousness of the culture is profound: husbands have seen wives go inside, and mothers their children. Dr. Xynan left the surface of the sphere semitranslucent for a reason. You can hear them in there; you can see them. It is a thing of terrible beauty.

    Baron Klim: "The Music of the Spheres"
    I kid you not: I have build precisely one of those things. I almost can't stand the thought of building them after the quote.

    For full effect, you need to hear it. Here's another good one:
    'Abort, Retry, Fail?' was the phrase some wormdog scrawled next to the door of the Edit Universe project room. And when the new dataspinners started working, fabricating their worlds on the huge organic comp systems, we'd remind them: if you see this message, {always} choose 'Retry.'

    Bad'l Ron, Wakener: Morgan Polysoft
    If the game came out today, the voice acting would still be considered superb.

    List of SMAC quotes.
  34. Advice for the new Civ Overlords... by crhylove · · Score: 2, Interesting

    1. Make it more like civ 2.
    2. Make a really sweet opengl engine, and beautiful models and maps. Let the citys be alive in a certain view.
    3. Add lots of technologies and stuff. That kind of stuff is what makes civ so fun.
    4. Make it more like civ 2.
    5. Don't give it so much busy work. Some things should take care of themselves.
    6. Make it more like civ 2.

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  35. Scripting languages by DerWulf · · Score: 2, Informative

    XML can be a scripting language. The webMethods integration server has been using one for years. You just need to define a xml schema, write a compiler/interpreter and there is a brand new XML scripting language. This is probably what they meant.

    Regardless, I think this is pretty cool. Having 'content creation' applications within a game certainly would bring more people into the mod scene. People like me that don't really want to install the latest and createst C++ IDE, download the games mod SDK and spend years figuring out how the engine is supposed to work.

    --

    ___
    No power in the 'verse can stop me
  36. Re:The best part of Alpha Centauri by Brian+Reynolds · · Score: 2, Interesting

    I'm glad somebody liked and and remembers these. They were the most fun thing of the whole project to create. Whereas so many of the games I've worked on have had me "playing historian", Alpha Centauri was a perhaps unique chance to "play philosopher".

    We found a voice talent agency, I think it was in New York, that specialized in international talent, and intensively screened for accents. We tried to find the most genuine accents possible (Santiago was played by a Puerto Rican, Lal by an Indian, we had a real Russian, and the closest to James Earl Jones' voice we could find for Morgan).

    A great memory of the project is the day we brought in a voice actor to play the drill sergeant and he led us in a rousing round of "Deirdre's Got a Network Node" (which is the version you hear in the game).

    Brian