Game Software Sales Reach $7.3B in 2004
A press release from the Entertainment Software Association reveals the growing popularity of the gaming industry, as sales reach into the 7 Billion US Dollars arena. From the article: "In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter."
.. We dont have another great video game crash due to crappy games flooding the market trying to get a piece of the pie. I enjoy games but I dont think that mainstream profit mongering is good for gamers as a whole.
Exclusivity contracts, workers being laid off, smaller developers going under or being bought out, Japan's game industry shrinking, prices on games going up next generation, innovation compromised in favor of a constant stream of sequels, and mediocre games all abound...
Sounds like a bright future...
This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.
... the list goes on and on.
Isn't this how every industry sounds when it reaches a new zenith? Home desktop manufacturers, various ISPs, Cellphone service providers,
What, based on history, will really happen is this:
-Mergers to help consolidate costs of producing new games.
-Complete outsourcing of all testing efforts, and eventually large portions of developments (for things such as graphics engines).
-Stock inflation for small companies, followed by the eventual crash.
-Longer hours for employees.
-Higher costs for games and worse customer service.
In fact, the article states that the sales of games has reached 7 billion, not the profit made from those games. The cost of making a modern game is in the tens of millions now, and each runaway hit has to support about 10 lackluster releases. Besides the fact that a good portion of the money goes to the publisher who provides the marketing, advertising, and distribution of the game instead of to the studio who creates the code and content.
This last year it appears that the market has expanded to having more than the usual 10% of the games released taking the lion share of the sales, although who knows if that will repeat itself. This last quarter we had how many major titles being released in only a small number of weeks.