The MMORPGs of 2005
MMORPGDot.com has a two-part piece on the upcoming Massive games of 2005. The first article in the series touches on big name titles expected out this year like Matrix Online and Tabula Rasa, while the second article mentions lesser known small budget titles. From the big-title article: "If a list of features could make a great game, Dark & Light would be the first. NP Cube is promising some really ambitious things like a 40.000km gameworld without any loading, the possibility to become the king or conquer a town and enough goodies to whet your appetite. The question is how many of those features will actually be present at release?"
It still needs a lot of polish and optimization. Once it launches the plan is to have a flowing storyline written by Dave Gibbons. Right now that would be about the only thing that would convince me to play after beta.
My only fear at launch is summed up best by CtrlAltDel. So far the beta community is a pretty cool bunch though.
I haven't beta tested this game, but I did live (for far too long) with a certain individual who used to work for SOE that was hired as the assistand producer for Matrix Online. This man has recently been fired from that post, but I'm quite positive that he has already caused immense damage to the production of that game.
I agree that it looks like it has potential, but having seen the production of 2 MMORPGs from the inside, I can tell you that the potential will never be fulfilled if the project is mismanaged. The company has a deadline which will be met, regardless of the quality of their product. Since my former roommate was certainly not skilled in management, I hold very dim hopes for Matrix Online.
But this isnt as important as you might think.
For example, FFXI has (or at least had) 500,000 people on 30 different servers. Who needs 500,000 people if you will never know about them? A quick jump over to my microsoft calculator just told me that if you have only one server and 16,000 people it would be the exact same gameplay. I would rather play an MMO that I really like, than one that is popular. Especially considering you only need 16,000 people playing it to fill up a single server.
Obviously of course if you cant even come up with the 16k number then it will be useless.