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The MMORPGs of 2005

MMORPGDot.com has a two-part piece on the upcoming Massive games of 2005. The first article in the series touches on big name titles expected out this year like Matrix Online and Tabula Rasa, while the second article mentions lesser known small budget titles. From the big-title article: "If a list of features could make a great game, Dark & Light would be the first. NP Cube is promising some really ambitious things like a 40.000km gameworld without any loading, the possibility to become the king or conquer a town and enough goodies to whet your appetite. The question is how many of those features will actually be present at release?"

9 of 41 comments (clear)

  1. Re:Matix Online by p4ul13 · · Score: 2, Funny

    I can't comment. I'm too busy moderating!

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    Paul Lenhart writes words!
  2. The most important feature in an MMORPG is... by MBraynard · · Score: 3, Insightful
    Other players. Otherwise it becomes a single player RPG.

    That's part of the problem with so many coming out. It doesn't matter how great the game is AS MUCH as it matters if you can find other people to co-operate with/fight online, or as much as it matters as that is the game your friends are playing. Hence the importance of marketing the game - something small developers can't afford to do well and players may not have the patience to wait around for word of mouth to succeed.

    Case in Point: Allegiance was by far the best MMO I have ever played - but it died due to lack of players because MS dropped the ball in marketing it.

    1. Re:The most important feature in an MMORPG is... by dracocat · · Score: 2, Interesting

      But this isnt as important as you might think.

      For example, FFXI has (or at least had) 500,000 people on 30 different servers. Who needs 500,000 people if you will never know about them? A quick jump over to my microsoft calculator just told me that if you have only one server and 16,000 people it would be the exact same gameplay. I would rather play an MMO that I really like, than one that is popular. Especially considering you only need 16,000 people playing it to fill up a single server.

      Obviously of course if you cant even come up with the 16k number then it will be useless.

  3. Re:Matix Online by Anonymous Coward · · Score: 5, Interesting
    Having beta tested since Nov. but not having logged in for a couple weeks (to diversify my gaming experiences for a bit), it isn't anything more than any other MMOG wrapped up in Matrix style. Specifically leans toward the CoH gameplay.

    It still needs a lot of polish and optimization. Once it launches the plan is to have a flowing storyline written by Dave Gibbons. Right now that would be about the only thing that would convince me to play after beta.

    My only fear at launch is summed up best by CtrlAltDel. So far the beta community is a pretty cool bunch though.

  4. Size != Content by nick_davison · · Score: 5, Insightful

    NP Cube is promising some really ambitious things like a 40.000km gameworld without any loading

    You know, with a fractal algorithm and high enough precision location variables, I could give you a ten bajillion square mile game world next week. It'd suck as there's be nothing to do there except go up and down some hills and mountains, maybe occasionally swim across an ocean or screen, but it'd be huge.

    A large gameworld is utterly meaningless without content. Gameplay is about density of content. Once you have a good density, sure, more is always good.

    I'd rather play a game with 4km^2 of content with five really well considered pieces of content per meter than a 40,000 km^2 world with one automatically placed generic feature every 10m. Sure, it may technically have even more content than the smaller world but the quality and density of content will make me choose the smaller one.

    At the end of the day, do you really want to play in a huge 1:1 simulation of Nebraska or would you have more fun at a much smaller, well designed theme park?

  5. Guild Wars by Shatrat · · Score: 3, Informative

    Of all the games in TFA Guild Wars is probably the only one I will buy. 3 are automatically disqualified because of being published by SOE. Anyone who plays Everquest will probably understand why, even if they dont agree with my personal boycott. Guild Wars game play is very innovative and you can read about that in the article, but the most impressive thing to me is how good the game looks. Arenanet has managed to make extremely good looking graphics run even on lower end video cards. Anyway, im in the Beta now and I cant wait for the release. Maybe Ill see some Slashdotters there?

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    1. Re:Guild Wars by ReverendLoki · · Score: 2, Funny
      As I understand it, you'll see a lot of /.ers there - I've been playing the betas since the E3 event (er, or was that technically an alpha?).

      Now, anyone want to start a /. guild, see if we can break the guild system, or perhaps find an upper limit to how many can join a single guild?

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  6. Re:Matix Online by dhakbar · · Score: 5, Interesting

    I haven't beta tested this game, but I did live (for far too long) with a certain individual who used to work for SOE that was hired as the assistand producer for Matrix Online. This man has recently been fired from that post, but I'm quite positive that he has already caused immense damage to the production of that game.

    I agree that it looks like it has potential, but having seen the production of 2 MMORPGs from the inside, I can tell you that the potential will never be fulfilled if the project is mismanaged. The company has a deadline which will be met, regardless of the quality of their product. Since my former roommate was certainly not skilled in management, I hold very dim hopes for Matrix Online.

  7. Tabula Rasa? by SirBruce · · Score: 3, Informative

    Despite the text to the contrary, there's no entry for Tabula Rasa in either part of the list. They also list the expansions for AC1, AC2, and EQ1, which is hardly exhaustive. 2005 will likely see the release of more than one expansion for EQ1, expansions for DAoC, UO and WWIIOL, and possibly EQ2 and WoW. Not to mention several other Asian games that are likely to be released: A3, Fairyland, Hello Kitty, etc. Bruce