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The MMORPGs of 2005

MMORPGDot.com has a two-part piece on the upcoming Massive games of 2005. The first article in the series touches on big name titles expected out this year like Matrix Online and Tabula Rasa, while the second article mentions lesser known small budget titles. From the big-title article: "If a list of features could make a great game, Dark & Light would be the first. NP Cube is promising some really ambitious things like a 40.000km gameworld without any loading, the possibility to become the king or conquer a town and enough goodies to whet your appetite. The question is how many of those features will actually be present at release?"

3 of 41 comments (clear)

  1. Re:Matix Online by Anonymous Coward · · Score: 5, Interesting
    Having beta tested since Nov. but not having logged in for a couple weeks (to diversify my gaming experiences for a bit), it isn't anything more than any other MMOG wrapped up in Matrix style. Specifically leans toward the CoH gameplay.

    It still needs a lot of polish and optimization. Once it launches the plan is to have a flowing storyline written by Dave Gibbons. Right now that would be about the only thing that would convince me to play after beta.

    My only fear at launch is summed up best by CtrlAltDel. So far the beta community is a pretty cool bunch though.

  2. Size != Content by nick_davison · · Score: 5, Insightful

    NP Cube is promising some really ambitious things like a 40.000km gameworld without any loading

    You know, with a fractal algorithm and high enough precision location variables, I could give you a ten bajillion square mile game world next week. It'd suck as there's be nothing to do there except go up and down some hills and mountains, maybe occasionally swim across an ocean or screen, but it'd be huge.

    A large gameworld is utterly meaningless without content. Gameplay is about density of content. Once you have a good density, sure, more is always good.

    I'd rather play a game with 4km^2 of content with five really well considered pieces of content per meter than a 40,000 km^2 world with one automatically placed generic feature every 10m. Sure, it may technically have even more content than the smaller world but the quality and density of content will make me choose the smaller one.

    At the end of the day, do you really want to play in a huge 1:1 simulation of Nebraska or would you have more fun at a much smaller, well designed theme park?

  3. Re:Matix Online by dhakbar · · Score: 5, Interesting

    I haven't beta tested this game, but I did live (for far too long) with a certain individual who used to work for SOE that was hired as the assistand producer for Matrix Online. This man has recently been fired from that post, but I'm quite positive that he has already caused immense damage to the production of that game.

    I agree that it looks like it has potential, but having seen the production of 2 MMORPGs from the inside, I can tell you that the potential will never be fulfilled if the project is mismanaged. The company has a deadline which will be met, regardless of the quality of their product. Since my former roommate was certainly not skilled in management, I hold very dim hopes for Matrix Online.