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Grand Unified Theory of SIMD

Glen Low writes " All of a sudden, there's going to be an Altivec unit in every pot: the Mac Mini, the Cell processor, the Xbox2. Yet programming for the PowerPC Altivec and Intel MMX/SSE SIMD (single instruction multiple data) units remains the black art of assembly language magicians. The macstl project tries to unify the architectures in a simple C++ template library. It just reached its 0.2 milestone and claims a 3.6x to 16.2x speed-up over hand-coded scalar loops. And of course it's all OSI-approved RPL goodness. "

13 of 223 comments (clear)

  1. Altivec by BWJones · · Score: 5, Informative


    For those who want a little background on Altivec, of course Wiki has a description here. Apple, who now ships Altivec in every system they make has a pretty good page here and Motorola nee Freescale has one here.

    The benefits of Altivec can be truly astounding for those processes that can be "vectorized". After all putting these kinds of calculations in hardware has got it all over software computation. It kind of reminds me of when I got one of those Photoshop accelerator hardware cards (Radius Photoengine with 4 DSPs on a daughter card linked to the Thunder series video card) for my IIci. Photoshop filter functions ran faster on that IIci than they did on much later PowerPC systems simply because you now had four hardware DSPs running your image math.

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    1. Re:Altivec by shawnce · · Score: 4, Informative

      Just pick a few items out ...

      Apple provides source code for some of their vector libraries

  2. More AltiVec Goodness by LordRPI · · Score: 4, Informative

    Apple has had AltiVec optimized libraries for DSP and such since the early releases of OS X.

  3. A little background by xXunderdogXx · · Score: 4, Informative
    From the Wikipedia article on SIMD:
    An example of an application that can take advantage of SIMD is one where the same value is being added to a large number of data points, a common operation in many multimedia applications. One example would be changing the brightness of an image. Each pixel of an image consists of three 8-bit values for the brightness of the red, green and blue portions of the color. To change the brightness, the R G and B values are read from memory, a value is added (or subtracted) from it, and the resulting value is written back out to memory.

    With a SIMD processor there are two improvements to this process. For one the data is understood to be in blocks, and a number of values can be loaded all at once. Instead of a series of instructions saying "get this pixel, now get this pixel", a SIMD processor will have a single instruction that effectively says "get all of these pixels" ("all" is a number that varies from design to design). For a variety of reasons, this can take much less time than it would to load each one by one as in a traditional CPU design.
    But of course I'm sure everyone here knew that..
    1. Re:A little background by Dominic_Mazzoni · · Score: 4, Informative

      Quick summary:

      MMX (x86): 8-byte registers, only integer operations
      SSE (x86): 16-byte registers, single-precision float ops
      AltiVec (PPC): 16-byte registers, integer and single-precision float ops
      SSE2 (x86): 16-byte registers, double-precision float ops

      In order to implement many complex algorithms on x86, you need to use a motley combination of MMX and SSE. There are many flaws in both; lots of very useful instructions are missing, and MMX can't be used in conjunction with non-SIMD floating-point operations without a huge expensive context switch. One of the biggest flaws in MMX/SSE that I found was the lack of instructions to shuffle data around within a (8-byte or 16-byte) register. The only advantage on a modern x86 CPU is SSE2, which is the only SIMD unit with double-precision floats. But you can only work with two doubles at a time, so the speedup is not that great.

      AltiVec, on the other hand, included both floats and integers right from the start, with no penalty for switching between them, and it includes a very detailed and useful set of instructions, including an awesome shuffle instruction. My personal experience, coding for both, is that AltiVec is about twice as useful as MMX/SSE/SSE2 combined.

      Also, note that in Mac OS X, many of the standard libraries and system calls are already AltiVec-optimized for you, and Apple also provides a great Vector library with lots of common DSP operations.

  4. Long thread about using Altivec by ThousandStars · · Score: 4, Informative

    The Mac forum at Ars Technica has a long, continuing post about Altivec optimizations and how they should be used. The thread started more than two years ago and still gets relevent points and questions added to it. It's an amazing resource if you're interested in starting.

  5. License issues by IO+ERROR · · Score: 5, Informative
    Be careful; the "open source" license (PDF) is not GPL-compatible. I don't even think it's BSD-compatible on first reading.

    The Reciprocal Public License requires you to release all of your source code if you link to this library, even if your project is personal or used in-house only.

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  6. Re:16X increase? by LordRPI · · Score: 5, Informative

    The principle behind SIMD, or, rather, Single Instruction Multiple Data, is that you can process wide arrays of values in a single instruction. With the PowerPC version of SIMD, also known as AltiVec, you can issue an instruction and have it work with a 128-bit wide register. These registers may contain up to 4 32-bit numbers, 8 16-bit numbers or 16 8-bit numbers. For example, I can load two AltiVec registers with 16 unsigned chars, add them together using Vec_Add() and have it return its results to an AltiVec register. So this in essense is adding 16 values at once and in theory it's good enough for markeing to claim a 16X speedup, but this is rarely the case.

  7. About the RPL by pavon · · Score: 4, Informative

    The RPL ( Reciprocal Public License) is an odd choice for this project. It is an even stronger viral copy-left than the GPL, to the point where the FSF takes issue with it. If create a derivative work you are required required to 1) Notify the original author, and 2) Publish your changes even if you only use the program in house. Furthermore, their definition of derivative work is much, much broader than the "linking" definition that the GPL uses.

    The fact that it puts these additional requirements / restrictions on the user makes it incompatible with the GPL. In fact, considering the requirements placed on you by the license, I would expect that you will have difficulty incorporating this RPL library into any existing FLOSS project without running into license conflicts. The only thing I can see this being useful for is a new project that you don't mind releasing under the RPL, or with existing BSD style licensed code which you dual license as BSD/RPL (since BSD can be included in anything).

    So this library does not appear to very useable for the FLOSS world, although if you want to license it for proprietary software you may.

  8. Autovectorization being add in GCC 4.0 by shawnce · · Score: 5, Interesting

    For those that don't already know is that autovectorization is being worked on for GCC by folks from IBM and others.

    GCC vectorizatoin project (site seem offline atm) but the abstract from a recent GCC summit is up.

    Autovectorization Talk (google html view of pdf)

  9. Read the Altivec mailing list by kuwan · · Score: 4, Informative

    A better resource for Altivec and SIMD in general is the SIMDtech.org website and Altivec mailing list. There are tutorials and technical manuals available and the email list is indispensable. While the mailing list is mostly geared towards Altivec optimizations and discussions all SIMD discussion is welcome, including MMX/SSE. There are Apple engineers that read and contribute to the list as well as Motorola/Freescale engineers. It's probably the single best resource available to Altivec programmers and you get to talk directly to the Wizards that created it.

    I'm a relative newcomer to the list and it's been an invaluable resource as I've optimized with Altivec.

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  10. Depends on what you are doing by dsci · · Score: 5, Insightful

    We write code for hardcore chemical simulations. The limits on what can be studied, ie number of atoms/molecules or timescales of the simulations depends on one thing: speed.

    Faster computers means better simulations. BUT, if the code is not as fast as it can be on a particular architecture, your simulations are not going to be as complete as they can be. At least within a given time allotment.

    I've recently applied some code optimizations to a Monte Carlo simulation and saw speed ups of over 1000x. That's significant.

    It's naive to think that faster computers means we should live with sloppy or unoptimized code. SIMD is a useful technique, and if it means the difference between me getting work done in a week or two or three weeks, I think I'll take the one-week sim.

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  11. Re:OS X Tiger will do it for you by be-fan · · Score: 4, Informative

    Actually, Apple's Tiger will get an auto-vectorizing compiler courtesy of the public GCC 4.0 release. The auto-vectorizer wasn't developed in Apple's version of GCC. IBM's GCC team at the Haifa Research Lab developed the vectorizer in the public LNO (loop nest optimization) branch of GCC 4.0. I'm not trying to minimize Apple's contribution here, one of their developers did work on the team, but let's give credit where credit is due.

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