The Fight for Original Games
PC.IGN is running a piece by Douglass Perry on the Fight for Original Games. In the article, the author examines the trends that have led to a slew of sequels, franchises, and movie industry tie-ins in the gaming industry of late. From the article: "...depending on who you speak with, the videogame industry is either reaching the most impressive convergence of its entire 30-plus year old existence, or it's falling into a never-ending death spiral of sequel-heavy, rehashed, franchise dominated blocks of stinking cheese."
And, you think this is something new? Everyone has complained about this, going way back to "geeze, this is the same old story we heard when he were listeing to the radio. Why did we spend all this money on a tv for?"
So, when someone today goes "All this crap on cable is the same old crap we used to see n network tv. Why did we spend all this money on a cable subscription for?"
There are lies, damned lies, and statistics.
Isn't it possible that the gaming industry is going through a normal swing of the pendulum where crappy games come out all in the same genre(s) until the market gets massively oversaturated? And that soon it will swing back as consumers stop buying the junk and become more picky?
I mean, it's been 30 (according to the OP) years, haven't we seen this before?
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You would think that these companies do something like this because they know it's a proven winner title that a lot of people will buy. ie. Final Fantasy. Keep making more as long as people keep buying it and enjoying it. It's the closest thing to a guaranteed sale that the company is going to get.
You take risks when you go for original titles because it could be the next fantastic series or the next absolute bust. It's also harder to keep making games from scratch when you can take your previous version, redo only certain parts of the game engine, and get another money maker game out on the market in a year to keep the customer happy and paychecks flowing for the employees.
As a consumer of video games, as much as I would like to see original titles, I love buying the latest Final Fantasy or Gran Turismo. I want to see, bigger, better versions of those games. I want to play the latest baseball game with the latest team rosters and new ways to play the game. I don't need original titles in order to have fun.
The point where I draw the line is when a company makes a sequel that has barely any change or new innovation (which can be hard in sports games) and just feels like the same game that came out last year. That can get boring quick.
When it gets right down to it, what is more important, the game play itself, or whether or the fact that the guys you are shooting look like Klingons or totally "original" aliens in an original universe?
No. If you make a game that plays exactly like another game but with different skins on the things you're shooting, then you're not being original and you're part of the "never ending death spiral". You can argue good or bad gameplay, but if the game is fun isn't what they're talking about. UT2K4 doesn't have a lot of originality in it, for example, but it's great fun to play.
The article here is talking about the fact that so many games these days are not ORIGINAL, not that they're not GOOD.
Pulp Audio Weekly - Geek News and Reviews
Now this hasn't stopped new games from comming out. In the past few years we have had very innovative games (Full Spectrum Warrior, Sly Cooper, Pikmin, Katamari Damaci, Viewtiful Joe, and many many other). But it SEEMS like we are drowning in sequels (and to a degree we are) because for ever Katamari Damaci or FSW that comes out, we have *insert_sport_here* 200X, Generic Platformer 3: Now More Extreme, and about 6 other sequels.
This is not to say that sequels don't innovate. Some sequels really do innovate on their predicessor and make great games. But most don't. Most are a forumalic continuation (which can be good (not great) to aweful (why didn't they FIX THAT?)).
Frankly, I blame marketing (that's always fun). When every game out there is supposed to be made more "XTreme" and "Urban", is it any wonder that there are very few Katamari Damacis out there? We even see this ruining perfectly good games. Prince of Persia: Sands of Time was a fantastic game. Great story, movie like presentation, clean and safe for kids. So they decided to make a sequel. Great! I couldn't wait. Then I saw it. Everything is dark and evil. The girl is now wearing cinnamon dental-floss for clothes. The whole atmosphere of the first game is gone replacced with a dark, extreme game. I won't buy it. I probably won't even rent it to play it. If they hadn't done that, I would have bought it.
Or Tony Hawk. Ever since playing THPS2 I've been hooked. The last one I bought (THUG) was a great game. I loved the story in it, it made it more fun to play for me because it wasn't just "random" stuff as much. At the same time, they didn't ruin the game. It was great. So then the sequel came out. I was going to buy it. But guess what, MARKETING got into the mix. So instead of the same (relativly) clean game, we get somemthing that's full of "hip" and "Urban" stuff. There are tons of low-brow jokes, an psycho kid in a wheelchair, and all sorts of other stuff that makes the game look like it came from "Blue Collar TV". Sorry Activision. No cash for you.
And what do we get when there actually IS a great game? Katamari Damachi I only know about because I read many gaming sites. I don't think I've seen any ads in magazines for it. I certanly haven't seen TV ads or flash ads on gaming sites. I only knew it existed because it was an odd little game that got some press for being origional. It wasn't marketed here in the US. Ico was the same. That was a FANTASTIC game, and real art. But it didn't do that well. A few TV commercials might help. Instead we get TV commercials for GTA:SA and THUG2. These little gems hardly ever seem to get any coverage, except as a single review and maybe a number on a top-10 list at the end of the year. In the mean time, stupid sequel 17 to pure formulaic game type 3 from some "me too" company runs tons of ads. I'll put Shenmue in there too. Some people didn't like it, I thought Shenmue 1 and 2 were the closest to movies or life-stories that games have gotten. Those too were pure art. But they got little press. The third (and final) installment is nowhere to be seen (and probably never will be). I'll give Sega credit for trying to keep things going with Shenmue 2 when 1 didn't sell that well, but they won't even finish out the series.
Hard to start new franchises due to cost, stupid marketing execs (witness: BMX: XXX existing), and underpromotion. That's why we get so many sequels and rip-offs.
My 0.02, not spent on crappy games.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
It's not that franchises suck. When they are good, they are great. The only thing better than one good movie, is several.
But when then whole suffers, because of a string of poor copies (Star Trek, Star wars, reality shows, Home improvement shows) then you get, instead of a single thing you like well enough, you get a barage of crap copies and half efforts.
Pretty Pictures!
There are games that are truly great, Mario Party, Mario Tennis, Mario Golf, Mario Kart, Wario Wares, SSM Bros. All of these games present 'original' gameplay that's really fun. But who here would even have given these gems a second look if they didn't have the Mario license slapped onto them?
Why is originality worth fighting for? A game that is new or different is no more likely to be good than a game that is centuries old.
I think the primary desire for new games comes from the confusion betweens games and stories. Stories are definitely better when they're original. If you're just using a video game as a medium to tell a story, then having it be original will make it a better story...but it still might be a crappy game.
Games should be challenging and interesting. The players should be able to play the game in a different way every time and still have fun. That's what makes a game good. Whether the idea is a new one or not doesn't really matter.