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Resident Evil 4 PS2 Porting Problems

An anonymous reader writes "Gamesarefun is reporting that Capcom is having serious difficulty in porting Resident Evil 4, to Sony's PlayStation 2. The numbers behind the graphical differences are interesting, since Capcom sites a few specifics. Apparently the original model for Leon Kennedy in the GameCube version has had to be scaled down from 10,000 polygons to 5000 for the PS2 version, which is equal to both the poly count for Naked Snake in Metal Gear Solid 3 as well as the poly count of the typical villager in the GameCube version of RE4."

2 of 93 comments (clear)

  1. Much ado about nothing by Dormann · · Score: 0, Flamebait
    The PS2 and GC are very similar systems, as far as overall capabilities are concerned.

    GC has a faster processor. PS2 has more processors. GC is slightly higer-res. PS2 has more universal memory. When you weigh all the pros and cons, the systems are close to a dead heat.

    "[A team that wrote a game for system A] is encountering a few problems porting [their game to system B]." Of course they are. That is the norm. I'm sure there were difficulties porting Jet Grind Radio from Dreamcast to Xbox.

    "In conclusion, [said game] is the perfect hardware comparison between [system A] and [system B]." Bull.

  2. Xbox port? by JFMulder · · Score: 0, Flamebait

    Why not port it to the Xbox? I mean, it's a bit more powerfull than the Cube, and we sure could use a survival horror game!