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Resident Evil 4 PS2 Porting Problems

An anonymous reader writes "Gamesarefun is reporting that Capcom is having serious difficulty in porting Resident Evil 4, to Sony's PlayStation 2. The numbers behind the graphical differences are interesting, since Capcom sites a few specifics. Apparently the original model for Leon Kennedy in the GameCube version has had to be scaled down from 10,000 polygons to 5000 for the PS2 version, which is equal to both the poly count for Naked Snake in Metal Gear Solid 3 as well as the poly count of the typical villager in the GameCube version of RE4."

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  1. Re:I believe it by AlexMax2742 · · Score: 1, Troll

    Nintendo really has nobody to blame but themselves for the lack of software on their system. Although the software they release is spot on, they neglected a few important things.

    1. CD space.

    I don't care if they are small or have fast access times or anything, if you don't have the space you can't get the content on there. They could only hold a fraction of the amount of data a DVD on the PS2 or Xbox. Multi-discs aren't a solution either, especially for porting games that origionally came on one.

    2. Their controller.

    In all seriousness, it is just awful. Even worse than the Playstation 2's afterthaught of a controller (Hey, lets take our normal PS2 controller and place thumbsticks in the most unnatural and uncomfortable position ever and say we offer analog control. Come on, even the Dreamcast got this one right). The shoulder buttons have way too much give and aren't springy enough. They might be good for racing games, but since the Gamecube has all of one racing game worth playing on the system (Double Dash).

    The overall lack of analog buttons in other places is a pain in the ass too. No depressable thumbsticks either. And whoever decided where the Z button should be placed should be fired. It's a pain, you either have to design the game around the controler or half ass a control system equivilent with random button remappings.

    In all honestly, Microsoft may have had an abortion of a first controller, but the Controller S is a fine example of how all controllers should be designed, with the exception of the relocation of the white and black buttons (If they had left them where they were, six button fighing games would have been a lot easier to play) I hope Nintendo takes a cue from them next time around.

    3. Their inability to sell anything other than their franchise titles.

    The times that Nintendo came up with a new property, like Pikman, they have been totally unable to figure out how to market them to playyers. It's a shame, because games like Pikman 2 deserve a lot more attention then they get.

    4. The internet.

    I swear Nintendo, if the next Smash Bros doesn't even have LAN support (So people can at least pipe it over Warp Pipe), I'm just giving up. The internet on consoles is not a fad, and the only reason Nintendo has been lagging behind is because it's next to impossible to find the network adapter anywhere. Right now, Xbox is pretty much the only serious game in town when it comes to online console gaming, and I guarentee you that internet enabled Starfox, Smash Bros, and perhaps even a Pokemon MMORPG would make the next system a slam dunk.

    I think this is about all I can think of off the top of my head. And for reference, I own all three systems, and while my Xbox gets semi-regular play (now playing second fiddle to my PC), my Gamecube is at my parents house collecting dust along with my PS2.

    --
    I'm the guy with the unpopular opinion