2004's Most Creative Games
Gamasutra.com has the first in a new series of opinion gathering articles, where individuals can pipe up with their responses to a question of the week. The first query was "What was the most creative game of 2004?" From the article: "Katamari Damacy, hands down. Unique concept. Unique gameplay. Solid execution. And most important of all, it was _fun_."
I swear I was just about to write about Zero Wing being the most linguistically innovative game ever and at that very moment I saw--and I still see--a banner saying: "Roses are #ff0000, violets are #0000ff, All my base are belong to you" and it really scared me. Amazing, is it not?
Sincerely,
Pan Tarhei Hosé, PhD.
"Homo sum et cogito ergo odi profanum vulgus et libido."
Clearly the editors of that article have never seen Alien Hominid's glorious giant, yellow, pixellated "PWNED" superimposed over a dancing Russian; otherwise they would not have made such a grievous "correction" to two of their posted emails.
*Rolls up anyone or anything that doesn't agree*
Katamari Damacy - just in case ever wanted to visualize a slashdotting.