2004's Most Creative Games
Gamasutra.com has the first in a new series of opinion gathering articles, where individuals can pipe up with their responses to a question of the week. The first query was "What was the most creative game of 2004?" From the article: "Katamari Damacy, hands down. Unique concept. Unique gameplay. Solid execution. And most important of all, it was _fun_."
Katahada Damahoocha?
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There is some truth in that, in both directions. People see oddball, creative, "cutesy" titles like Super Monkey Ball, Pikmin, Animal Crossing, Viewtiful Joe, etc... and think of Nintendo. There are those of us who *like* that sort of thing, and bought gamecubes specifically because of it. And then there's the (larger) crowd that isn't big on that, and avoids the cube like the plague.
Truth is, the playstation has always had oddball innovative games like this-- Mr. Mosquito, Ico, Parappa the Rapper, ReZ, etc... but people seem to overlook it. I'm sure marketing has done their focus-group homework, but I wonder if titles like this might sell better to 'cube owners than they do to PS2 owners? After all, those of us buying cubes did so in large part *because* of this reputation, accurate or not.
At the very least, there's a bunch of cube-owning dorks who would buy whatever port they tossed out. I know I'd love a copy, but I'm not buying another console until they get down into clearance territory. I've got more games than I can play already.