Archon to be Revived
Phoenix-IT writes "How many of you remember the classic strategy game Archon? Curve Software is remaking the original game for DirectX with support for network play. Distribution details are undetermined. There are long term plans to port to Macintosh and UNIX environments, but no details at the moment. The game is not open source because it contains some of the original 8-bit code, which was donated to the project, but a public beta might be on the way!"
Where'd they get the Templar Archives? As far as I know, humanity has not yet made contact with the Protoss.
-mkb
The game is not open source because it contains some of the original 8-bit code
So, let me get this straight, they want to develop a new archon, but gosh darn it, we can't because we've got this legacy 8 bit code?!
Gentlemen, this game is mind-numbingly straightforward to code. We're talking IJKL controls moving sprites around the screen. Throw out the 20 year old code. Then open it up. Do or do not, there is no try!
Brings a tear to the eye... brings back memories of my youth, playing it on my trusty. Back when in the age of proper computer games...
"When I were a lad we only had 48K to play with on my spectrum"
"48K! luxury! My ZX81 had 1K and a 16K RAM pack that crashed as soon as you breathed on it"
Memes don't exist. Spread the Word.
http://www.lucasarts.com/products/wrath/
Check out this Quake 3 Archon mod. Pretty cool! http://www.planetquake.com/brazen/arq/images.shtml
This is a legit question, because, frankly, I wonder. Why can't this particular program use OpenGL rather than DirectX? OpenGL would most likely make the porting efforts less time-consuming, as Linux, most *nix and Mac OS X all support OpenGL, but DirectX is Windows only. OpenGL also works on Windows does it not? Is DirectX so much easier that it's worth the porting time? If you start from the get-go with porting in mind, why use DirectX? Someone please educate me.
Do not touch -Willie
- ftp://arnold.c64.org/pub/games/a/
- http://www.freedownloadscenter.com/Games/Gaming
_ Utilities/Frodo.html
Add network play:Then why was this posted to the front page of apple.slashdot.org?
--
"Open source is good." - Steve Jobs
"Open source is evil." - Microsoft
Also, while Archon is great, somebody needs to do a faithful rendition of MULE.
Lasers Controlled Games!
Archon is one of the main reasons why I still have my old Atari 800XL hooked up and working.
If that doesn't qualify me to carry a geek license, nothing does....
I just hope they don't over-engineer it. It was the simplicity which made the game addictive. Ah, how I loved that unicorn...
Insert witty comment *here*. I'm fresh out of wit...
http://www.the-underdogs.org/game.php?id=275
I found the link to Dark Legions
--Welcome to the Realm of the Hawke--
Getting other people to play that game was a Kodak moment - the realization that the series has been driven into the ground after they saw the wonders of the first two games.
I can describe it right here. The game area is a basic ring, with units being inserted on the left and right sides. You control one unit at a time in attempt to go to a one-on-one showdown where all the units basically have a same aura attack. (A bug in the game tends to favour player one, but that's another story.) The final confrontation with the two exeters is basically the same. There is no AI support.
:)
That's basically it. Anything from the first two archons have been removed entirely, thus making Archon III entirely bad. And as we know, bad sequels are true sequels.
You can download it from arnold.c64.org, and it works fine. But Archon I and Archon II are better download choices instead - they're much more entertaining.