Doom 3 Expansion and Xbox Version
id Software revealed today that early April will see the release of Doom 3: Resurrection of Evil, and an Xbox port of the original Doom 3 shooter. From the article: "This is DOOM 3 built for the Xbox, including 480p and wide-screen support, full Xbox Live multiplayer, and the Xbox exclusive 2-player co-op campaign. For fans of DOOM 3 on the PC, Resurrection of Evil takes you to the undiscovered depths of the UAC's Mars base and back to Hell itself for a vicious new battle with the forces of evil and the most ferocious demons imaginable."
I'm tired of hearing the argument that a 733mhz nvidia nv30 chipset is incapable of performing to the calibur of a new pc. This is a bunk conclusion for a couple of reasons.
1. The xBox is not stock hardware, it's a dedicated task machine built around it's own instruction sets, that can handle tasks that require processor (cpu or gpu) on a pc, automatically.
2. The xBox only need output at resolutions ranging from (tv resolutions converted to pc resoltions) 640x480 to 1024x768, and can achieve much higher preceived detail with lower resolution textures (for a easy way to experience this, simply hook up the video out on your graphics card to your tv, and run your favorite game, you'll notice while the resolution is low, the textures seem richer then normal)
3. The xBox does not run a shell OS, only a runtime environment, without added resources.
4. The xBox need only be configured to run one application.
5. Games on the xBox can be optimized to the extreme, since there is no need to ensure compatibility.
Schnapple