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Doom 3 Expansion and Xbox Version

id Software revealed today that early April will see the release of Doom 3: Resurrection of Evil, and an Xbox port of the original Doom 3 shooter. From the article: "This is DOOM 3 built for the Xbox, including 480p and wide-screen support, full Xbox Live multiplayer, and the Xbox exclusive 2-player co-op campaign. For fans of DOOM 3 on the PC, Resurrection of Evil takes you to the undiscovered depths of the UAC's Mars base and back to Hell itself for a vicious new battle with the forces of evil and the most ferocious demons imaginable."

4 of 83 comments (clear)

  1. Interesting by opposume · · Score: 2, Interesting

    Is this microsofts attempt to corner the FPS market in the console gaming industry? First Halo now this? I'm not big on console gaming so I'm not sure what's available for the others but this seems to be a huge thing for the xbox that the other consoles don't have yet...

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    I haven't lost my mind. It's backed up on disk somewhere.
  2. Online Co-op?? by aztektum · · Score: 2, Interesting

    It doesn't say if it's online co-op or have a friend over co-op I know this engine will be stripped down, but it's still the Doom 3 engine. If it is online, then Bungie's excuse for no online co-op (in Halo 2) b/c the engine is too complex and gameplay would suffer is weak at best.

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    :: aztek ::
    No sig for you!!
  3. A bear in the forest by 2nd+Post! · · Score: 4, Interesting

    When you and your best bud see a bear in the forest, it's best to run fast... but not necessarily faster than the bear, just faster than your bud.

    So in this case, why does Doom3 have to look anywhere near as good as on a top end PC? It only has to look as good as on a $200 PC.

    What? No $200 PC will play Doom 3?

    Well, then it only has to look as good as Halo2 on XBox. Do you think that's possible? Will it look better?

  4. Re:xBox specifications by sonamchauhan · · Score: 2, Interesting

    Good post, and the rest of your points are interesting. However point number #1 isn't correct: "can handle tasks that require processor (cpu or gpu) on a pc, automatically".

    The XBox has similar chips to a regular PC: GPU, CPUs, TV output chips... and the instruction set on the chips isn't that different from regular ones too. I think the key is the hypertransport link - which PCs contemporary to the XBox did not have (now, Apple motherboards, and AMD 64 motherboards do). From what I recall, the hypertransport link allowed system RAM to be used as video RAM, (or something like that). That, plus the task-centric tight integration of the XBox made it perform faster at its job than higher specc-ed PCs of the day.

    I'd be surprised if the XBox still smokes a top of the line PC today though.