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EA Starts Gamedev Program

mrseigen writes "CNN is reporting that EA has opened a game program at USC. It is the first official game development education. Yeah, right."

5 of 272 comments (clear)

  1. How much homework? by psoriac · · Score: 5, Funny

    Do they assign 80 hours of homework a week to students? I mean, they want to make it realistic right?

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    1. Re:How much homework? by Goalie_Ca · · Score: 5, Insightful

      Only engineering students get that much. Literally, no joke! Do not mod as funny.

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  2. Even the submitters don't read the articles anymor by Brian_Ellenberger · · Score: 5, Insightful

    Dang, even the submitters don't read the articles anymore. It claimed to be "first-ever endowed chair at a university for the study of electronic gaming and interactive entertainment" not "the first official game development education". I'm an alumni and there have been game development classes going back years.

    Also, before people start sneering, this degree is in the USC School of Cinema-Television, not the Engineering dept. It has about as much to do with the programming side of gaming as a degree in cinema has to do with the details of the electronics in a movie camera. USC does have some cool Computer Graphics classes in the Engineering dept, however.

    Brian

  3. I mean, it already IS pretty realistic... by Ieshan · · Score: 5, Funny

    After all. Students are paying to work for them. Not much difference between that and the EA employee benefits.

  4. "Thank you, Mary, you can let in the next one" by cgenman · · Score: 5, Funny

    "I've called you here today to talk about your thesis. I know your thesis on identity and translocality in European RPG's 1987 - 1997 is almost finished, but it lacks a certain something. How can I say this? We think it will focus better if we sex it up a bit. Don't give me that look. I'm your thesis advisor and I'm advising you to do what I say or we'll boot your ass out. Throw out what you've done and switch to lascivious female vampires in Terminal Reality developed console games, 2000 - 2004. That's right, throw it out. That's right 2000 to 2004. I don't care what year Bloodrayne shipped, just do it.

    Don't forget, it needs to be done in three more days to be ready for the holiday season, and you can't afford to fail your first submission.

    Stop that. Stop crying. Here, have a tissue. That will be five cents."