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Tecmo Sues Game Hackers Under DMCA

blueZhift writes "This Reuters report on CNet states that Tecmo has filed a federal lawsuit in Chicago under the Digital Millennium Copyright Act accusing the site owners and perhaps some users of game hacking site www.ninjahacker.net (now offline) of knowingly infringing on their game software. This should be another interesting test of the DMCA and just how far it can be pushed to restrict what end users can do with/to their software purchases. This might ultimately affect the legality of cheat devices like the Game Shark and even the mere sharing of cheats or exploits."

51 of 352 comments (clear)

  1. DMCA Violations by kngthdn · · Score: 5, Funny

    Considering how most American slashdotters (myself included) consider the DMCA to be a violation of our rights, I hope everyone will understand the urgency of my plight...I need somewhere to post this cheat code...

    left-right-left-left-B-A-left-down-trigger-left-B

    I can only hope Slashdot has the resources to protect my free speech. ;-)

    Really, though...the DMCA sucks, but I can't see cheat codes being a violation while game makers keep putting them in on purpose. Aren't they the ones writing code to do different things when we enter the codes in? What next, prison time for opening an easter egg in Word?

    Here's a link to the archived site, before it was taken down.

    1. Re:DMCA Violations by blincoln · · Score: 4, Insightful

      Really, though...the DMCA sucks, but I can't see cheat codes being a violation while game makers keep putting them in on purpose. Aren't they the ones writing code to do different things when we enter the codes in? What next, prison time for opening an easter egg in Word?

      The difference here is that they appear to be filing a suit against a hacking group that modified the actual program code of their games.

      This to me is an incredible abuse of the DMCA. Hacking a game is like modifying anything else you've bought. It's not like game hackers generally distribute the developer's code, just a set of instructions for modifying the code that is already sitting on other people's consoles or PCs.

      IMO this is the equivalent of a car manufacturer suing the makers of nitrous oxide systems or aftermarket body kits.

      I'm not even sure why they care anyway - when I had more free time, hacking games was in some ways more fun for me than actually playing them. I extended the play time of Soul Reaver to something like 500 hours because of my extensive hacking of the PC version, for example.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:DMCA Violations by Babbster · · Score: 2, Insightful
      I'm not even sure why they care anyway - when I had more free time, hacking games was in some ways more fun for me than actually playing them. I extended the play time of Soul Reaver to something like 500 hours because of my extensive hacking of the PC version, for example.

      Hello? This seems like exactly the reason software publishers/developers would want people to be prohibited from hacking their games - they'd much rather you buy the game and finish it in a month (or even less) so that you're jacked up and ready to buy the next one.

      That doesn't make them [morally] right, of course, but from a business point of view it makes perfect sense.

    3. Re:DMCA Violations by ThaReetLad · · Score: 5, Funny

      Well I personally believe this is a serious let off for people who use cheats in online gaming. I've been lobbying for a new amendment to castrate anyone caught using or creating cheats, so this seems rather tame. I'm just not sure it's a big enough deterrent/punishment.

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    4. Re:DMCA Violations by iainl · · Score: 3, Insightful

      The real complaint they have is the hacking around of Dead Or Alive Extreme Beach Volleyball.

      Team Ninja made a blatently sexist load of shite where the main aim of the game is to win the money required to buy the skimpiest bikini for the digital women they spent so much time accurately recreating the chest-bouncing physics for.

      However, because they like to have some semblance of decency about what they do for a living, you never actually get to see anything, and they've got plausible deniability that it's really all about the volleyball.

      A bunch of fans decided that this was a silly copout, and 'fixed' that problem, thereby making them look as much a part of the dirty mac brigade as some had accused them of in advance. They found this offensive, and want to stop such things.

      Given how practically every female main character seems to attract 3rd-party nude patches, and their advertising campaign being entirely based around "Look, Girls!!!", it's hard to believe they didn't see it coming.

      --
      "I Know You Are But What Am I?"
    5. Re:DMCA Violations by Zwets · · Score: 2, Interesting
      they'd much rather you buy the game and finish it in a month (or even less) so that you're jacked up and ready to buy the next one.

      So Valve and ID software must be idiots to make their engine so moddable? Of course not, the more mods available, the better the game sells.

      If you buy an expensive game and are bored with it after a short time, you're not likely to buy the sequel, you're likely to go looking for a title with a little more longevity.

      --
      One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran
    6. Re:DMCA Violations by aurispector · · Score: 2, Insightful

      The whole thing is idiotic. These guys have an inflated sense of the importance of their products.

      I can't understand why they don't embrace the hackers/modders. All they do is piss people off, which is arguably (but not necessarily demonstrably) bad for business.

      The other theory is that this new paradigm includes a revenue stream from litigation.

      --
      I have mod points. The reign of terror begins now.
    7. Re:DMCA Violations by Eskarel · · Score: 2, Insightful
      This, like nearly every single copyright issue on the face of the planet these days boils down to one thing, what are you buying.

      Consumers tend to believe that when you buy a game, a book, a car, for that matter any item where you plonk down money and take something away in your hands, that you have bought a product and are allowed to do anything you want with said product within some limitations. Copyright and patent law both restrict these rights somewhat, but they don't in and of themselves change the fact that you should be able to modify your own legally purchased chunk item in anyway you want.

      Producers(at least in the digital media world) tend to believe that when you pay your $XX the only physical product you get is the cd itself and you only get a license for the software on it. If this is true, they have the right to tell you not to do anything to what they have. The DMCA gives some credence to the latter view, but as the DMCA is either reviled or ignored by pretty well the entire population over which it holds sway this is probably not an ideal solution.

      Generally the people have to decide through their representatives which view they like(evidence seems to suggest that it is the former) and then deal with whatever consequences may arise therefrom. If it really does drive the producers out of business then people will either have to voluntarily revise their opinions or else live without these goods, but it seems unlikely that this will happen. You cannot create law to convince people of something they do not believe to be true, no matter how much you may want to.

    8. Re:DMCA Violations by Wordsmith · · Score: 4, Informative

      Using copyright law is NOT an acceptable angle of attack on the cracks, as copyright shouldn't govern what the recipient of IP can do with it once it's received (beyond preventing redistribution).*

      THEre's nothing to stop the server operators from using any of the many anti-cheat tools to detect modified copies, and prevent them from taking part in network play. Use a technical solution, not a legal one.

      *I'm an anti-IP nut and don't believe ideas can be owned, so I don't believe in the concept of copyright anyway. But at least keep it consistent with its intended purpose.

    9. Re:DMCA Violations by rpdillon · · Score: 4, Informative

      No, it is they who are priviledged: priviledged to be able to put a product to market that they may or may not be lucky enough to have me actually PAY for.

      You've got everything backwards; they are at the consumer's mercy, not the other way around. You are correct that I do not "own" the software I "buy", but I own the right to use it, and you are incorrect when you say they can revoke it at any time. They cannot - when you buy the software, you have entered into an agreement. As soon as they take your money, they OWE you the right to play that game or use that piece of software. If it requires online access through one of their servers, they OWE you servers that are operational so you can use the product you paid them money for. And, in fact, I can do most anything I want with it, so long as it does not infringe on their rights granted by copyright law.

      Some licenses do mention "no reverse engineering". There are two main points to mention in that regard:
      1) Reverse engineering is a well recognized, legitimate activity within copyright law. Both copyright law itself, as well as the DMCA have exclusions for reverse engineering. Acting like it is a bad thing is absurd.
      2) Very few companies prohibit reverse engineering in the EULA (Blizzard is one that I know of that does prohibit it). This is because they know that reverse engineering is (generally) protected, so long as it does not facilitate unauthorized distribution of the software (hence, the DMCA).

      Lastly, to make an argument that someone should EXPECT for a EULA to contain wording that removes their rights, to which they should adhere, without ever SEEING the contract BEFORE the sale takes place is completely inane. This is a reflection of the *sad* state our copyright system has fallen into. You're a consumer, you should be fighting for your rights. As the adage goes, the price of freedom is eternal vigilance. The moment we (as a population) stop caring about our rights, is the moment they will be taken away.

      Do not forget:
      "Beware those who would deny you information,
      for in their hearts they dream themselves your master."

  2. Wonder who made those cheats in the first place... by deejaymaxx · · Score: 4, Funny

    IDDQD

    Now sue me.

  3. Take a stand! by mejesster · · Score: 3, Interesting

    I hope at this point, some enterprising and idealistic lawyer will finally take a stand for the right of the individual to use and modify his property as he sees fit.

    --
    MacroHard - Boning you in a big way! (TM)
  4. "Now offline" by FirienFirien · · Score: 5, Informative

    Hooray for google. Click on the caches.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  5. Cheats? by cybathug · · Score: 3, Insightful

    Nowhere in TFA or the ninjahacker page (Even though I only skimmed it) are cheat codes mentioned. The article says "hacking into popular games... to change their codes" which doesn't have ANYTHING to do with cheating, sounds more like cracking/reverse engineering. You guys are exactly right in saying using the DMCA against cheat codes is ridiculous - hence why this has nothing to do with it.

  6. Another reason by Pan+T.+Hose · · Score: 4, Insightful

    to stop using proprietary software. There are a lot of amazing free software game projects that need our support (like e.g. WorldForge) that not only allow but in fact encourage hacking. Proprietary crap is good for uneducated people who want to have a one-size-fits-all black box. For thinking people who want to learn by tinkering, free software is the way to go.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:Another reason by Kiryat+Malachi · · Score: 4, Insightful

      What about those of us who just want to play a fun game?

      Sorry, but most open source games are just not very good. The ones that are fun, are almost without exception the ones that are just ripoff versions of commercial software.

      Have fun with your open source games; I like to play games with production value, which (unfortunately) limits me to commercial software. There are small commercial houses that produce cool stuff (Introversion, ChronicLogic), but even they are closed-source and commercial.

      Enjoy FrozenBubble while I go play Metroid Prime. Enjoy TuxRacer while I get down to Galactic Civilizations II. And we won't even start with MMOs.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    2. Re:Another reason by Mant · · Score: 4, Insightful

      How the parent got modded as Insightful is beyond me. OK, the proprietary software = bad idea is popular on /. but that post is just daft.

      People, educated and otherwise, play games primarily to play the game. A very small subset like tinkering with them, hence the mod community for games, which is big, but very small compared to the total number of people playing games.

      I'm a coder, I write software for a living, but when I come home a play a game to unwind, I want to play a game. Generally I don't want to hack and tinker.

      I followed the WorldForge link, the status of the games listed was In Development, Deprecated, Planned, Future, Status is unknown. None actually listed as finished.

      Also, giving the quality of proprietary games vs free (as in speech) ones, I'm amazed at them being called "proprietary crap". Sure, some are crap, but all the really good games are proprietary too (although some have been copied by free versions). Not just good because of graphics either, but game play.

      If your principles really don't let you run any proprietary software, fair enough. But don't pretend that for the main purpose of games, playing them, free software offers much yet, and it certainly isn't close to the proprietary stuff.

    3. Re:Another reason by tesmako · · Score: 2, Insightful

      Worldforge has not been an argument for open-source game development since 1999. It is at this point rather a shining example of how dysfunctional the typical (large-scale) OSS game project is.

    4. Re:Another reason by dasunt · · Score: 4, Insightful
      Sorry, but most open source games are just not very good. The ones that are fun, are almost without exception the ones that are just ripoff versions of commercial software.

      Amazingly, most of the commercial games that are fun are just ripoff versions of commercial software as well. :)

  7. Except as a legal test, this is an irrelevant case by Anonymous Coward · · Score: 5, Interesting

    If you look at those caches, the greatest number of people on the site was 88 in mid-2003. The lawsuit is almost certainly designed to test the boundaries of the DMCA in courts, rather than to stop 20-odd people from fucking around with their DOA costumes.

  8. Brilliant! by kyojin+the+clown · · Score: 2, Interesting

    a couple of hundred people sharing nudey skins for Xtreme Volleyball now becomes the WHOLE INTERNET!

    way to protect your IP there Tecmo...

    Clearly, this is a pathetic attempt to stir up a bit of froth for what is essentially a dog-shit game.

    no-one will get sued, 14yr olds will break their xboxes trying to make the naked women do handstands.

  9. Sit back down. by Animaether · · Score: 3, Informative
    You already can't "use and modify" your property as you see fit.

    I.e. you can't drive your car at 200MPh - that is to say, you can. But it's against the law.

    You can't mod your car with a spoiler that's twice the width of your car - that is to say, you can. But it's against the law. At least driving on public roads with one is.

    What's being argued here, now, is that you can't hack the game and distribute the hack. That is to say, you can. But it may be against the law (the DMCA one).

    Btw.. the article referred to is rather short, and people seem to think this is about sharing cheat codes. Not quite.

    http://www.gamespot.com/news/2005/02/09/news_61182 20.html


    Filed in the US District Court, Northern District of Illinois, on January 25, the lawsuit names Mike Greiling and Will Glynn as "creating, hosting and contributing content to a forum created to foster and facilitate the knowing infringement of Tecmo's proprietary software for its video game titles." The lawsuit claims the pair trafficked in technology designed for the purpose of circumventing copyright protection systems built into the games, which violates the US Copyright Act, among other laws.

    The complaint also addresses violations that include "various modifications to the source code for Tecmo games" including the creation of "several skins...designed to make Tecmo Characters appear naked." Games the alleged hackers are accused of applying their energy toward include Ninja Gaiden, Dead or Alive 3, Dead or Alive Xtreme Beach Volleyball, and Dead or Alive Ultimate.
    1. Re:Sit back down. by kngthdn · · Score: 3, Insightful

      From the Slashdot article:

      This might ultimately affect the legality of cheat devices like the Game Shark and even the mere sharing of cheats or exploits.

      The other article might not make upsurd claims like that, but this one does!

    2. Re:Sit back down. by Anonymous Coward · · Score: 2, Insightful


      I.e. you can't drive your car at 200MPh - that is to say, you can. But it's against the law.

      You can't mod your car with a spoiler that's twice the width of your car - that is to say, you can. But it's against the law. At least driving on public roads with one is.


      both of these are 100% legal acts. I can remove all the emissions equipment, upgrade a yugo to 1500 horsepower and even remove all the seatbelts and there is nothing that anyone can do to me.

      at least until I attempt to drive that car on a public roadway where it will put other people at risk, but I certianly can drive it at the local racetrack or deagstrip. Thousands of people do this every single day.

      the laws telling you you can not make extreme modifications to your car, hooking up 60,000 volts to your doorknobs in your home, placing landmines in your yard to take care of the neighbors pesky cat, and modifying your telephone ringer so that it produces 208 decibles are not anywhere remotely the same thing you are talking about.

      Those are things that violate SAFETY and other public laws that affect other citizens. they fall under the premise that you are doing harm to others by allowing you to use these things in a public place. (ok the landmines are probably illegal everywhere)

      there is NOTHING done to a software package except for copyright violation that harms anyone in any way possible.

      if I change the characters in a game from green to blue the company that made it does not suffer financial loss, they do not have a developer drop dead, and they most certianly benefit from my tinkering.

      this issue is that Techmo writes utter crap games. the only way they can sell them is to introduce boobs and soft core porn. In any other instance their games suck horribly and would not sell at all.

      they know this, and they are full of shit simply trying to get publicity at someone elses expense.

    3. Re:Sit back down. by MooCows · · Score: 4, Insightful

      So?

      Of course you can drive your car at 200mph.. On a closed track.
      Just like having a massive spoiler is perfectly legal, unless you go out on the public road.

      There's (obviously) a big difference between "What you may do with your property" and "How you may use your property in the public area".

      Making a massive spoiler and selling it is perfectly legal.
      Hacking a game and distributing the hack should also be perfectly legal. (in a sane world)

      It becomes more complicated if you use a hack in a multiplayer game, which is a service with rules. Break those rules and you can lose the right to use the service. (makes sense)

      Getting sued for altering your own property in your own home is an abuse of the justice system.

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    4. Re:Sit back down. by Confused · · Score: 2, Insightful

      you can't drive your car at 200MPh - that is to say, you can. But it's against the law.

      Here you're completely wrong. You can modify the car, and it's not even against the law to do it. There's a whole series of motor sport events that let people doing this compete with each other.

      The only thing that you may not do, is drive your modified car on public roads without having your car recertified by the authorites.

      Your analogy is good, only the conclusions you reach from it are wrong.

    5. Re:Sit back down. by Fred_A · · Score: 4, Insightful

      The keyword here probably is nude. Aren't those US lawyers fun ?

      Next time make a skin where they wear spacesuits.

      --

      May contain traces of nut.
      Made from the freshest electrons.
  10. Hold on a sec... by zalas · · Score: 3, Insightful

    I haven't been able to access the site, and the article doesn't say much, but how is hacking games to have new graphics breaking copy protection? Or is there another part of the DMCA they're using? Unless they were distributing hacks to disable CD checking, then maybe, but if they're just altering gameplay, how is that breaking copy protection? Heck, if the patches are done normally, they wouldn't even need to contain any copyrighted material.

    1. Re:Hold on a sec... by clymere · · Score: 2, Insightful

      hard to say. one of the sideeffects of the DMCA has been companies putting copy protection anywhere they possibly can to protect whatever they wish. if they are invoking the DMCA, i am guessing this os one of those cases. i'm told those who've looked at CSS(and DeCSS) said essentially that its crap encryption, and only really designed to give legal recourse against those who copy DVD's..not to physically stop them from doing it. considering some kid broke it with just enough lines of perl to fill a t-shirt, i'm inclined to believe this is true.

      --
      once you go slack, you never go back
  11. Re:I hate cheaters anyway by loqi · · Score: 2, Insightful

    Digital Franklin says: He who would give away essential software liberty for a temporary safety from l33t h4x0rz deserves neither.

    --
    If other reasons we do lack, we swear no one will die when we attack
  12. Re:Wonder who made those cheats in the first place by FluffyPanda · · Score: 5, Insightful

    They aren't being sued for the cheats, they are being sued for making skins (including a bunch of nude ones that TECMO doesn't seem to like) for these games.

    Apparantly they had to reverse engineer the games to make these skins and therefore they are being sued under the cover of the DMCA (natch).

    Personally I think it's a bitch that modifying something that you've paid for, to add value to it so that others are more likely to want to pay for it in the future is seen as a suable offence by TECMO. Bioware, Id, Valve and others make it as easy as possible to make mods since the community efforts can add considerable value to the product at zero cost to the developers.

    Counterstrike anyone?

  13. Re:Ignore the speculation of the article by Nuskrad · · Score: 4, Interesting

    The company specifically stated that one of the things they objected to was the custom skins availiable on the site. A spokesperson said the company is seeking $1,000 to $100,000 in damages for every custom skin swapped over the website. More information in this register article

  14. Re:Just to add to the flurry of jokes by kyojin+the+clown · · Score: 4, Funny

    The Ataris named a song after that cheat code. Are Konami going to sue The Ataris? Will the RIAA step in to protect their artists rights? What about Atari? Who are they going to sue?

    Oh God, I'm being sucked into a whirlpool of recursivity!

  15. Re:America's Army by Fred_A · · Score: 4, Funny

    There are nude skins for AA ???

    Eww.

    --

    May contain traces of nut.
    Made from the freshest electrons.
  16. This is just plain stupid. by Antony-Kyre · · Score: 2, Interesting

    No one should be made a criminal in this case. No one is getting hurt. The game makers aren't losing any money. The gamers aren't doing any harm as I can see.

  17. Lawsuit in response to online or offline hacks? by EvilJoven · · Score: 2, Interesting

    Does anyone know exactly which hacks Temco is suing over? Hacks that only affect how you experience the game is one thing, hell, I own a Gameshark myself simply because I hate the 20 hours of leveling you have to do in RPGs. Hacks that affect online play are a completely different ball game. Online gaming can be ruined when codes hit the wild. I'm sure a lot of people remember when the SOCOM gameshark codes were released and suddenly there were thousands of invulnerable players running around firing automatic sniper rifles.

    Yes, developers can implement systems to combat online game cheating but to be honest, they shouldn't have to. Unfortunatly we live in a world where a good percentage of parents never successfully taught their children to grow up and stop acting like idiots. It's a shame that going after individual cheaters isn't viable and cost effective, like gun manufacturers, the people who release these codes shouldn't be held accountable for what people do with them.

    1. Re:Lawsuit in response to online or offline hacks? by iainl · · Score: 2, Funny

      They made a game DOA Extreme Beach Volleyball, in which a bunch of digital women run around in skimpy bikinis while the XBox performs millions of calculations per second to ensure their breasts bounce in just the right way.

      Then some people came along and made texture patches for those with chipped XBoxes (so someone else did all the hard copy-protection-removal stuff) that removed said pieces of string. This makes Team Ninja look like the dirty little pervs they clearly are, and it's all rather embarrassing for them.

      --
      "I Know You Are But What Am I?"
  18. Console games... by MagnusDredd · · Score: 5, Insightful

    This is one of the reasons I will never buy a console. Console games are geared to be throw-away games. i.e. You spend $50 on a FPS, and you are stuck with whatever maps the publisher sees fit to let you have. Even those games on the Xbox that have downloadable mods. Mods on Xbox live see: here are limited to publisher produced material. This means that you will never see a candyland map for Uneal Championship, or the gigantic burger joint map for that matter.

    I have a few hundred megs of Maps for games like Unreal Tournament, Doom 3, Red Faction, Starcraft, etc, etc, etc. that were created by fans. I have a friend who is really into Morrowind, which is over 3 years old, and mods that offer nudity, god mode, extra locations, extra equipment, skins, and anything else some fan has the imagination and inclination to produce. He has been playing this game off and on for 3 years... I'm still playing Neverwinter Nights.

    And for the game companies: attack your customers at your peril... We don't care about IP, we don't care whether you are too puritanical for nude skins, or whatever. A new game is a toy to us that will be used as we see fit. If you want to clamp down, many people simply won't buy from you. I sure as hell won't. And furthermore this makes me feel like I have made the right decision in avoiding the console market altogether.

  19. Contact Tecmo by neoThoth · · Score: 4, Informative

    We are the target market for these companies and you should take your outrage to them. Here is some contact info. Remember to be polite but firm :)

    Public Relations
    PublicRelations@tecmoinc.com

    Customer Service
    CustomerService@tecmoinc.com

    Game Counselor
    GameCounselor@tecmoinc.com

    Business Accounts
    BusinessAccounts@tecmoinc.com

    Public Relations
    PublicRelations@tecmoinc.com

    Corporate Opertunities
    Jobs@tecmoinc.com

    Webmaster
    Webmaster@tecmoinc.com

    Contact Us Via Snail Mail:
    Tecmo Inc.
    PO Box 5553
    21213-B Hawthorne Blvd.
    Torrance, CA 90503

    Contact Us Via Fax or Phone:
    Phone: 310.944.5005
    Fax: 310.944.3344

    Contact Us Via Email:
    Contact@tecmoinc.com

  20. Re:Will mattel and EA sue next?? by commodoresloat · · Score: 2, Interesting

    Mattel has been suing people for doing this for a long time now. They often lose but they don't care; they keep doing it.

  21. www.ninjahacker.com now offline... by The_REAL_DZA · · Score: 2, Funny

    ...like it wouldn't have been "offline" anyway after getting front-page mention on /.!

    --


    This space intentionally left (almost) blank.
  22. Re:Goodbye fair karma... by Dunbal · · Score: 2, Interesting

    And in other news, authors of books are now filing suit against readers who dare read their books backwards or in random order, or even reassemble the words present in the book in their minds.

    The whole concept of intellectual "property" sucks. I had an idea - pay me. I'm glad I don't live in the US. But I wish the US would stop trying to impose its laws on other countries.

    You can't copyright a story - only the particular words that you choose to describe that story. The order of those words also matters, since you can't claim the actual words as yours. And you can't patent an idea or a concept, only your particular application of it. And there is no way that you can enforce a law that says I can't take something apart (be it software or otherwise) to see how it works, so I wish the US would stop making unenforceable, ridiculous laws. What the law SHOULD do is prevent me from taking your software, altering it slightly, and rebranding it as MY software and making money off it. And that's ALL. How I choose to let MY computer execute YOUR code is my business not yours.

    If reverse engineering something had always been "illegal" we would not have several types of car. What? You mean a Ford and a Nissan BOTH have FOUR wheels and a 1600cc engine and 4 doors and they both have spark plugs and use gas? Oh let's sue each other...they stole our idea...

    But then I guess for economic purposes all that matters is that the money changes hands. Perhaps the US will be successful at having the first law-suit driven economy...

    --
    Seven puppies were harmed during the making of this post.
  23. What? by tgd · · Score: 2, Informative

    If you think car companies don't sue each other left and right constantly, you're living with your head in the sand. They sue from things as trivial as naming (Porsche 911 has a "1" in the middle digit because Peugeot owned car names with zero as a middle digit -- the original 911 was a 901)

    Car makes sue over grill designs, interior designs, ergonomic innovations, brake system designs, motor design. The lists go on and on.

    And clearly nearly 200 years of industrialized history has demonstrated your conentention that those laws can't be passed or enforced are completely incorrect. There are lots of good books about IP cases in the 1700's and 1800's. Hell, the history around the invention and implementation of the telegraph puts all this stuff around the Internet to shame.

  24. Ok, let me see if I got it right... by RicardoStaudt · · Score: 2, Informative

    The point of DMCA is to restrict what end users can do with/to your software purchases...
    Note: *YOUR* software purchases.

    The way it is going, it seem that in the future, you will not own what you pay for anyomore, you will just pay for the right to use somebody's product, what you can do with your stuff depends on the manufactor's good will.

  25. Re:No, but you did a great job of it :) by Dunbal · · Score: 2, Insightful

    You know there are basic rights that every person has, as well, like the right to life, etc. So no, you can't modify a computer program from your own home so that it takes over all the hospital computers through the internet and disconnects all the monitors in the intensive care unit. This affects the rights of the patients. I can't take a CD and break it in pieces and try to stab your eyes out when you visit my house. This affects your rights.

    You are trying to compare one case (being able to modify something) with a completely different case (being able to infringe on someone else's rights).

    But tell me, how are YOUR rights affected when I mod a computer game on my computer, in my house? How are they affected if I give out a program (a proprietary program no less, that is protected under copyright law) so that others can do this easily too? Does this damage you in any way? If it does, you have to prove damages...

    --
    Seven puppies were harmed during the making of this post.
  26. Re:Wonder who made those cheats in the first place by Smallpond · · Score: 2, Insightful
    Except reverse engineering is allowed under DMCA. Tecmo has no case here, since the defendents were not copying the game or breaking copy protection.

    "Reverse engineering (section 1201(f)). This exception permits circumvention, and the development of technological means for such circumvention, by a person who has lawfully obtained a right to use a copy of a computer program for the sole purpose of identifying and analyzing elements of the program necessary to achieve interoperability with other programs, to the extent that such acts are permitted under copyright law."
  27. In other news... by tgrigsby · · Score: 2, Funny

    ...Japanese automobile manufacturers have launched a coordinated legal attack against car owners that modify their vehicles.

    "Adding nitrous systems to the fuel injection and 'coffee can' mufflers to the exhaust systems are clearly actions that violate the DMCA," said Hiroshi Yagasaki, lead attorney for Toyota.

    Taking a page from the RIAA, investigators have been hired to watch for teens entering automotive parts stores to purchase after market parts for compact vehicles. Fake auto parts websites have been set up to net offenders who would order parts online.

    "These young hooligans are clearly stealing from the car companies by circumventing our state-of-the-art protection schemes, which we call 'The Hood'."

    Commander Taco was not available for comment.

    --
    *** *** You're just jealous 'cause the voices talk to me... ***
  28. For your entertainment by ICECommander · · Score: 2, Informative

    http://web.archive.org/web/20040210040258/http://w ww.ninjahacker.net/

    --
    All your Sybase are belong to us.
  29. Re:Summons Details & Comments from NinjaHacker by Gavin86 · · Score: 2, Informative

    i think the posting of such modifications is similar to the posting of Game Genie codes (which another member has also mentioned), which can alter the course of gameplay by either directly altering a game's code or it's RAM.

    The Game Genie "codes" were just a means for obfuscating the true nature of it's game alterations, but in essance it was doing the exact same thing as the posted modifications.

    NES WORLD, which summarized the Nintendo vs Galoob Game Genie case, offers this information which (to me at least) seems very relavant and perhaps in the least not bad news for NinjaHacker and co?

    http://www.nesworld.com/law-0005.htm

    "After trial, the district court found:

    (1) The "Game Genie" does not create a "derivative work" within the definition in 101. "[I]nherent in the concept of a `derivative work' is the ability for that work to exist on its own, fixed and transferable from the original work, i.e., having a separate `form'. . . . The Game Genie does not meet that definition." Id. at 1291. (emphasis in original).

    The court distinguished Midway Mfg. Co. v. Artic Int'l, Inc., stating that "Midway's result, if not its analysis, appears to have turned on the fact that the licensee arcade owner, not the copyright holder, was making money from the performance of the altered game, a violation of section 106(4) (copyright holder has exclusive right `to perform the copyrighted work publicly')." Id.

    Under the facts of Midway, that court "was willing to `stretch' the acceptable definition of a derivative work." Id. The Galoob court, however, was not willing to "stretch" the definition of "derivative work" where the performance was non- commercial and was confined to the homes of purchasers of legitimate copies of the videogame.

    (2) "[E]ven if the Game Genie did create a derivative product, the doctrine of `fair use' enables consumers to use the Game Genie for their personal enjoyment, 17 U.S.C. 107, and therefore allows Galoob to sell it." Id. at 1286. In its analysis of fair use, the court "relied extensively," id. at 1292, on Sony Corp. of America v. Universal City Studios, Inc. -- particularly in its emphasis on the first statutory fair use factor, the purpose and character of the use. The court found that the non-commercial, nonprofit nature of the use by the alleged direct infringer, the videogame purchaser, created a presumption of fair use. Id. at 1293.

    On the fourth fair use factor (effect on the work's potential market or value), the court said it had not been shown that the use supplanted demand for Nintendo's works, that any actual or reasonably likely market was injured, or that use of the Game Genie in ways that arguably infringe Nintendo's copyrights would diminish the overall demand for Nintendo games. Id. at 1294-98. Nor did the remaining fair use factors weigh in favor of Nintendo. Id. at 1293-94.

    (3) "Galoob's use of copyrighted video games for purposes of testing or marketing the Game Genie does not violate any of Nintendo's rights under the Copyright Act." Id. at 1286.

    (4) A permanent injunction in favor of Nintendo would not be warranted even if the court had found copyright infringement because:

    "1) Any presumption of immediate and irreparable harm resulting from the alleged infringement was rebutted;

    2) The presence of the Game Genie in the market benefits the public by expanding personal consumer utilization of purchased games; and

    3) Assuming infringement, adequate remedies exist at law." Id. at 1298."


    --
    "Progress comes from the intelligent use of experience."
  30. An Old Story from a Former Tecmo Game Hacker by Nevistar · · Score: 2, Interesting

    From 1999-2000, I was one of three hackers working furiously to uncover the inner workings of Monster Rancher 2, another game published by Tecmo. After the months of work, Tecmo made it very clear to us that they frowned upon our activities. I personally had a very cordial relationship with Tecmo's PR dept. through my Monster Rancher fansite, and though the PR department admitted that there were developers who appreciated our level of enthusiasm and work, the official company stance was quite the opposite as they were afraid that we would somehow reveal trade secrets to their competitors. Though we continued to actively post information about the game's internals on the monster-rancher.com message board (now defunct, as the domain has since been acquired by a competing site), Tecmo forbid us from posting similar information on their own message boards.

    Some time after I had left the scene, I visited with the old board briefly to find out that the game hackers were now asked to not mention specific memory locations (you could refer to the "lifespan register", but not to "0x800B...."); I do not know what inspired this new policy, but knowing the site's owner and board administrator personally, I suspect that Tecmo's dissatisfaction of hacker activity had grown more vocal. Never once did we make or distribute new skins for monsters or any game modification other than altered save files, so our situation was a little different than that of www.ninjahacker.net, but this is indeed sad, and rather chilling that this could have happened to us had people been using the DMCA in such a manner at that time. In the past, Tecmo has had an amazingly good relationship with owners of fansites across the web, and domains like "monsterrancher.com" still remain in possession of the fans. Why they would sue fans for making game skins... I don't know. All that I can say is that for years, Tecmo as a corporate entity has never been happy with those of us who want to explore their products a bit more thoroughly.

  31. Fair Use by BalorTFL · · Score: 2, Insightful

    Just because someone bought a copy of a book, doesn't mean they can change a few words and modify a couple of chapters, then release another version of it and not expect me to stay quiet.

    True enough. On the other hand, if someone chooses to highlight/underline/cross-out passages of the copy of your book that they own, they are well within their rights. And if someone found some typos or grammatical mistakes in your work, or even had some suggestions for an alternate ending, they can legally post such things online. All of these cases are much more germane to the topic than your example.