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NYT on World of Warcraft

The New York Times (registration required) has a piece on Blizzard's World of Warcraft, discussing the game's popularity and high sales. The article also examines the design processes that go into the game, and the artistic outlook of the WoW live team. From the article: "From around a dark, windowless room, nine young men peered into the unfinished virtual interior of Karazhan, a haunted tower set in a forlorn mountain pass that will open later this year. 'As you can see, the architecture is a little ornate, a little Gothicky,' said Aaron Keller, a 29-year-old designer, gesturing to the 3-D model on the computer screen before him. 'We're thinking about turning these arches into horse heads.'

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  1. Graphics by Lobishomen · · Score: 5, Insightful
    The incredible thing about the World of Warcraft isn't how beautiful it looks, and it is beautiful. What I find amazing about the game is how fluid and eye catching it is with such low end hardware requirements. They really did an amazing job.

    And to beat the inevitable rush of complaints, the Hardware issues are much improved over release. When speaking about the World of Warcraft everyone seems to have selective memory. There hasn't been a majorly anticipated MMORPG launch in the history of internet gaming that didn't have bottlenecks.

    1. Re:Graphics by Sentry21 · · Score: 4, Insightful

      And it should be pointed out that the server hardware problems were because they had planned for 600k users over the next year, and had fully expected to find bugs and bottlenecks in their code over the course of their increasing userbase.

      Suddenly, they had all 600k users in a month, and they had a year of bugs and bottlenecks to fix immediately.

      Honestly, I now see the reason for World Passes. FFXI was flawless (as much as one could expect) during it's NA PS2 launch.

  2. Re:Did I miss the memo? by Moby+Cock · · Score: 4, Insightful

    What have they done that they are good again?

    They released World of Warcraft.

  3. Re:Did I miss the memo? by CrazyJim1 · · Score: 2, Insightful

    Bnetd are your friends? They publish a public server to bypass the copy protection on Blizzard games and they're your friends? Maybe some people like software pirates as friends, but I don't get it. Why was Slashdot moved by the plight of BnetD? I used BnetD when I couldn't get into beta, and I actually later bought a beta and with the knowledge I gained helped Blizzard directly with War3(if you saw war3 early beta, you laugh at the imbalances). So in a way BnetD was good there. But when Blizzard released War3, the only way the pirates could play would be to use BnetD. You can't log into BattleNet with a pirated CDkey, its pretty good copy protection.

  4. Re:Did I miss the memo? by DarkBlack · · Score: 3, Insightful

    Just because someone decided to use the software for that purpose doesn't mean that the sole intention of the developers of the software was to pirate games. Give me a break. I've used it to play StarCraft games with a legitimately purchsed copy, so don't try and say that it was soley for pirates. I guess nobody remembers the times when the chances of getting a decent game on the actual battlenet servers was crappy at best. That is why it was written and used.

    I haven't purchased or played a Blizzard game since and I own all of their titles previous to the incident. They lost a lot of repect from me that day.

  5. Beauty is Truth, Truth; Beauty by Dixie+Flatliner · · Score: 4, Insightful

    While it would be unfair to say Blizzard's art department doesn't receive enough acclaim, I think they deserve every ounce of good press and more besides, Blizzard is one of the few developpers out there that uses the quality of their art to act as a central element of their game engines. While the game does sport some noteworthy techical specifcations (pixel shaded post-processing, dynamic distance polymorphic (no pun entended) LOD, and some very sharp specular lighting effects) it is far and beyond their unique art style that makes it such a beautiful game. And style needs no hardware requirements, only taste =)

  6. Re:Did I miss the memo? by CrazyJim1 · · Score: 3, Insightful

    "You directly helped Blizzard with balance issues in Warcraft 3? I thought you designed the game......"

    No way man, I had no hand in designing it. I just pointed out a ton of imbalances, and was rewarded with Blizzard friend status from my frequent feedback. It was barely a game at beginning of beta, just a bunch of units with semi-random statistics. Its fun for me when a game doesn't choose to balance their game because I can find imbalances like no other. I was winning close to 100% of my games at start and as things became more balanced and everyone started learning strats, my winning % dropped down to like 85%. I definately would like to design games though, or do more beta testing. I like to be in the development process because I think thats where all the fun is. Once a game's strategies are known by all, the game either becomes paper rock scissors, a twitch fest or a fun psychological battle of wits. I think a psychological game is the best, but they're hard to achieve.

  7. Re:Did I miss the memo? by Anonymous Coward · · Score: 2, Insightful

    Amazing how somebody brings this up on every WoW post. You've missed it several times obviously.

    Most people don't care. An obviously large chunk of slashdot doesn't care.

    As soon as you get off this idea that slashdot is one giant mob as opposed to a collection of people who MIGHT have their own opinions that differ from yours, you will be a lot better off.

  8. Re:Did I miss the memo? by DA_MAN_DA_MYTH · · Score: 3, Insightful

    But most of you guys whine and moan on here before logging off to go play WoW on an MS Machine that you paid for with W's tax cut.

    Hey Hey Hey...

    I play WoW on a Mac.

    --
    "It takes many nails to build a crib, but one screw to fill it."