NYT on World of Warcraft
The New York Times (registration required) has a piece on Blizzard's World of Warcraft, discussing the game's popularity and high sales. The article also examines the design processes that go into the game, and the artistic outlook of the WoW live team. From the article: "From around a dark, windowless room, nine young men peered into the unfinished virtual interior of Karazhan, a haunted tower set in a forlorn mountain pass that will open later this year. 'As you can see, the architecture is a little ornate, a little Gothicky,' said Aaron Keller, a 29-year-old designer, gesturing to the 3-D model on the computer screen before him. 'We're thinking about turning these arches into horse heads.'
And to beat the inevitable rush of complaints, the Hardware issues are much improved over release. When speaking about the World of Warcraft everyone seems to have selective memory. There hasn't been a majorly anticipated MMORPG launch in the history of internet gaming that didn't have bottlenecks.
What have they done that they are good again?
They released World of Warcraft.
w00t! They must be talking about Medivh's Tower in Deadwind Pass! A lot of us old beta hands have been waiting to get in there. Given Medivh's prominence in the history of Azeroth, it promises to be an absolute bounty of Warcraftian lore!
Plus, Deadwind pass is just spooky. I mean, it just reeks with atmosphere =) How can the big instance in that not be cool?
Wood Shavings!
- Godai
Bnetd are your friends? They publish a public server to bypass the copy protection on Blizzard games and they're your friends? Maybe some people like software pirates as friends, but I don't get it. Why was Slashdot moved by the plight of BnetD? I used BnetD when I couldn't get into beta, and I actually later bought a beta and with the knowledge I gained helped Blizzard directly with War3(if you saw war3 early beta, you laugh at the imbalances). So in a way BnetD was good there. But when Blizzard released War3, the only way the pirates could play would be to use BnetD. You can't log into BattleNet with a pirated CDkey, its pretty good copy protection.
God spoke to me.
Actually, I see this as the "next big thing" in litigation.
.mp3's but it's no where near as easy as it was with Napster.
First we had the RIAA going after Napster and Kaaza and others...can still get
Now we have the MPAA going after P2P bittorrent sites...fight not as easy as it was with Napster...but they're still throwing out lawsuits as fast as their little junior associates can print them off.
Next I belive the game companies are going to not only go after pirated games (already been doing this to mediocre success) but also going after IGE type companies and game cheaters and hackers like on Steam.
Will it work...probably as well as the others have done...meaning making a small dent yet not really doing much.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
Just because someone decided to use the software for that purpose doesn't mean that the sole intention of the developers of the software was to pirate games. Give me a break. I've used it to play StarCraft games with a legitimately purchsed copy, so don't try and say that it was soley for pirates. I guess nobody remembers the times when the chances of getting a decent game on the actual battlenet servers was crappy at best. That is why it was written and used.
I haven't purchased or played a Blizzard game since and I own all of their titles previous to the incident. They lost a lot of repect from me that day.
"Bnetd are your friends? They publish a public server to bypass the copy protection on Blizzard games and they're your friends?"
The Bnetd people are like your friends that always bail you out of attending your 6-year-old niece's terrible birthday party to instead film a car chase on the interstate and then all go to an action movie with Samuel L. Jackson followed by Steak n' Shake.
Here's a list of the online gaming communities that are stupider than battle.net:
While it would be unfair to say Blizzard's art department doesn't receive enough acclaim, I think they deserve every ounce of good press and more besides, Blizzard is one of the few developpers out there that uses the quality of their art to act as a central element of their game engines. While the game does sport some noteworthy techical specifcations (pixel shaded post-processing, dynamic distance polymorphic (no pun entended) LOD, and some very sharp specular lighting effects) it is far and beyond their unique art style that makes it such a beautiful game. And style needs no hardware requirements, only taste =)
"You directly helped Blizzard with balance issues in Warcraft 3? I thought you designed the game......"
No way man, I had no hand in designing it. I just pointed out a ton of imbalances, and was rewarded with Blizzard friend status from my frequent feedback. It was barely a game at beginning of beta, just a bunch of units with semi-random statistics. Its fun for me when a game doesn't choose to balance their game because I can find imbalances like no other. I was winning close to 100% of my games at start and as things became more balanced and everyone started learning strats, my winning % dropped down to like 85%. I definately would like to design games though, or do more beta testing. I like to be in the development process because I think thats where all the fun is. Once a game's strategies are known by all, the game either becomes paper rock scissors, a twitch fest or a fun psychological battle of wits. I think a psychological game is the best, but they're hard to achieve.
God spoke to me.
Amazing how somebody brings this up on every WoW post. You've missed it several times obviously.
Most people don't care. An obviously large chunk of slashdot doesn't care.
As soon as you get off this idea that slashdot is one giant mob as opposed to a collection of people who MIGHT have their own opinions that differ from yours, you will be a lot better off.
I've heard that Microsoft is the most secure OS. I've heard that Iraq has WMD. I've heard that there's nothing wrong with Diebold voting machines. I've heard that IBM ripped off code from SCO.
I've heard that in Soviet Russia, other people think for YOU.
has a piece on Blizzard's World of Warcraft, discussing the game's popularity and high sales.
:)
A few of the things I like about World of Warcraft.
1. It's not a real 'grind'. You get an experence bonus for being offline, so you don't have to feel like you need to play all the time to 'keep up' if you are the keep up type.
2. There is a good questing system, that offers rewards that are at least as good as the rewards (ie drops) you would get from just farming mobs.
3. Decent PvP system. Those who want PvP join PvP servers, and PvP combat is limited enough to not scare off newbies, but prevalent enough to be enjoyed at higher levels.
4. Things aren't too hard. Most of the professions (ie crafting) aren't too comlicated which is nice for a casual player like myself who has a full time job.
I think WoW is the first MMORPG to really reach out to and reward casual players, and it's succeeding.
People tend to get confused and think that what IGE is doing is illegal, when it is not. What IGE does is against the Terms that you agree to when you play the game. From the terms I have read from a few MMORPGs that I have played, the only way they will/can do to you is cancel your account. And it is rare that they will even do this.
It is rather hard to prove that any single player is involved in the sale of in-game money. The only for sure way I've ever heard of would be to have the company (Like Blizzard), buying money from a site like IGE, then when the money is delivered, they cancel the account of the person who sent them the money. I don't see many game developers doing this.
Plus, IGE is only the middleman in the deal. IGE doesn't have anyone directly work for them that farms money to be able to sell to other players. IGE pays people as those people sell the money to IGE, then IGE sells that money to some other person. This makes it even harder for them to get caught.
Its not what it is, its something else.
But most of you guys whine and moan on here before logging off to go play WoW on an MS Machine that you paid for with W's tax cut.
Hey Hey Hey...
I play WoW on a Mac.
"It takes many nails to build a crib, but one screw to fill it."