Game Developer's Choice Nominees Announced
The International Game Developers Association has announced the nominees for the 2005 Developer's Choice Awards. The list includes some pleasantly surprising decisions, such as the inclusion of the quirky Katamari Damacy in the running for Best Game of the Year.
Take a look at some of the nominees:
Leisure Suit Larry: Magna Cum Laude for writing? I've seen more engaging plots in first-graders' short stories.
Prince Of Persia: Warrior Within and World of Warcraft for character design? Sure, maybe if they're talking about visual design only.
My dislike for a lot of the games listed aside, the ones above are just grossly out of place.
...when it doesn't have Metal Gear Solid 3 anywhere on it. I'd have put it in any of Best Game, Character Design, Game Design, Visual Arts, or Writing. I'd say it's probably the best game I've played in two years, maybe more.
It's got a great story (which manages to tie in well with all the other games), some of the most memorable characters I've ever seen, great music, good sound, impressive voice acting, and at least one really, really impressive one-on-one battle (versus The End, who feels like battling a real human at times). Then there is the whole camouflage mechanic which, while mostly unrealisitic, is pretty unique and interesting. And cut scenes that are actually interactive in a limited way, one that I found really appealing.
To top it off, the game is actually fun to play, which is what we all wanted anyway.
I also appreciated the fact that I could complete the game without killing any enemy soldiers and was able to use tranquilizer darts and stun grenades to defeat all the bosses. This gave me a special ranking at the end for not killing any humans (which apparently excludes bosses, since they do actually die, but that's a quibble). This is indicative of what I feel is one of MGS3's strengths: the freedom to get from point A to point B using any of a variety of methods. Despite being a completely linear game in the large sense, most players will have unique experiences because they'll do the various small tasks using different strategies.
To get back on topic...list is flawed when it doesn't include MGS3. Sorry.
Curmudgeon Gamer: Not happy
The choice snippet above caught my attention:
The list includes some pleasantly surprising decisions, such as the inclusion of the quirky Katamari Damacy in the running for Best Game of the Year.
We keep beating this drum - I think Katamari Damacy looks like a cool game, but believe it or not, most of my friends think that as well. While my friends are nerds (engineers, mostly), they aren't slashdot fans and such. I should ask my far younger brothers and sisters...
What I'm trying to say is that Katamari Damacy is pretty mainstream now, and although it looks like a victory for the 'little guy', I think that victory came a long time ago.
Meh, good call for the awards people anyways, just chippin' in my two cents.
"There's no success like failure, and failure's no success at all."
- Bob Dylan
Warning - The rest of the comments will look like:
whine whine whine Game X didn't get nominated whine whine whine Game Y wasn't really all that good whine whine whine. I shall resume my ignoring them.
TRHOnline - Staggering Towards Brilliance
Dude, you TOTALLY forgot to mention Game Z!!! It was the best of the bunch!!!
..but isnt this the "DEVELOPERS CHOICE" awards? everyone is going to be posting about how they agree or disagree with the picks. However, If your not a developer your opinion doesnt really mean squat. now if it was awards for popular choice I could understand.
Because the last contest I read about had only EA games listed as nominees and winners.
:)
Like The Sims, Fifa "pick a number", etc
I believe these to be well thought out nominations.
I just hope my current favourite game WoW will win
This is the sig that says NI (again)
but I would have hoped to see more variation than just "Doom 3, Half-Life 2, GTA, WoW, Doom 3, Half-Life 2, WoW...."
I mean, seriously. There are thousands of games released in a given year, and at least half of every category's nominations are just repeating the same tune.
I'm not going to whine about what I think they should have nominated, that'd be pointless. But I will point out that maybe, just maybe, there should be more variation in where they're looking for their nominations.
The story seems to lack cohesion with the original's (which was a satisfying Star Wars style archetypal good vs. evil thing - simplistic perhaps, but fun), and they apparently failed to run the game's dialog through a spellchecker, let alone a grammar checker. This ruins the sense of immersion, for me at any rate. There are several seemingly gaping plot holes, that I'll detail in a reply, for anyone who's interested (some mild spoilers, so I'll leave it for now). Also, the music is quite banal compared to the original's haunting melodies (Jeremy Soule did the first one's music, I believe - not sure if it's him again, or someone else, but I liked his music in Dungeon siege too). You'd think that building on KotOR1's game engine would result in fewer bugs, but that's sadly not true either - I've already encountered a few (generally minor, but very annoying).
"The slave who knows his master's will and does not get ready...will be be beaten with many blows."Luke 12:47-48