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MMOG Currency Seller Owns Media Network ?

The interview on Okratas we mentioned yesterday was mostly funny. Game currency seller IGE responded to the honest (if ham fisted) questions of a reporter with harsh marketroid speak. A reporter at Warcry responded with his own reactions, expressing publicly some of the distaste the average MMOG player has for IGE. Since then threads started last week in various online communities have started to appear on online news sites, shedding some more light on uncomfortable realities about IGE. Namely, that the currency seller apparently owns gaming media outlet OGaming. Read on for more.

Ogaming is a hub site much like Warcry, with a sub-site about most of the major Massively Multiplayer Games out there. Some enterprising /whois work by the original author of the WowCensus thread led him to realize that OGaming was registered with the same street address used for IGE's New York Office. OGaming's registration information was updated on the 10th, and now displays the name and address of a proxy registration service. Further damning is the thought that at one point a page on the Ogaming site claimed to own Thottbot.com, a universally respected and utilized tool for World of Warcraft in-game information.

The page that once claimed this (an advertising page) is now blank, with the words "under construction" displayed there. The Internet Archive's last update for ogaming.com is this time last year, so there is no way to check on the authenticity of that claim. If it is true it's disquieting to say the least. Thottbot is a massive database of in-game quest, item, character, and drop frequency information. Thottbot's information was gained through the goodwill and work of World of Warcraft players. The popular UI enhancement, Cosmos, included a plugin that sent information from the user's playing experience back to Thottbot. This included locations of enemies, the types of loot dropped, items the character had, and other specific details. While Thottbot claims to only keep information that is pertinent to other players, with the revelation that they may be owned by the disreputable IGE their trustworthiness is out the window.

This revelation didn't stay quiet for long, with MMOG sites CorpNews, Grimwell.com, and Allakhazam all creating discussions of their own about this weighty topic.

The authenticity of this story is hard to prove or disprove at this point, with the OGaming.com and Thottbot.com domains having a proxy listed under their contact information. But if it's hard to believe that IGE would go to the trouble of owning a media outlet and a popular plugin, think again. Garthilk writes "Cindy Bowens, community manager for Sigil Games online and Vanguard: Saga of Heroes, outlines their stance on secondary market items, and how they deal with IGE. Most interesting is the fact that IGE approached Sigil, and had offered to cut Sigil in on the revenue that IGE might make in the future."

Update: 02/15 20:07 GMT by Z : Drey pointed out in the comments that, at least for the time being, Google still has a cache of the page listing Thottbot as an Ogaming site.

15 of 268 comments (clear)

  1. Ogaming and Thottbot by LearningHard · · Score: 5, Interesting
    Ogaming ownd Thottbot for world of warcraft also btw. So IGE owns Thottbot which has information on almost every player ingame. To go even farther Thott setup Thottbot and worked on Cosmos in closed beta which means IGE has been in closed beta.

    Frankly this looks very disturbing to me. I'm not saying IGE is going to break into accounts. I'm saying they are getting lots of information they can sort to find the best spots to farm various items and then use that to flood the market. I for one will not be using thottbot any longer.

  2. Bad day for IGE by RogueyWon · · Score: 4, Interesting

    I'm a regular FFXI player. I just noticed an announcement regarding the suspension of accounts of known violators of the TOS on PlayOnline (the DRM-client-thingy that FFXI runs through). So I log in, do a few searches and not one of the usual known gil-sellers on my server is online. I wonder how badly this is going to hurt their margins.

  3. harsh marketroid speak? by jbellis · · Score: 4, Insightful

    Huh, I just re-read the interview to be sure, and it seemed to me that IGE was quite reasonable in their responses. Even the "PR mouthpiece" ones.

  4. "Page under construction" by Drey · · Score: 4, Informative

    Google's cache still has the page which is now mysteriously blank.

    http://64.233.167.104/search?q=cache:s7q2fzgQjeM J: www.ogaming.com/data/2115~VIPClub.php+thottbot+oga ming&hl=en

  5. Wow, news... by Telastyn · · Score: 4, Funny

    So, let me get this straight...

    People will try and exploit other people for profit.
    People will release closed source software that does more than advertised.
    People in MMORPGs are asshats, and cause the more honest MMORPG players harm.

    Right. Thanks for the heads up, I -never- would've known...

  6. Conspiracy by CrazyJim1 · · Score: 4, Interesting

    If everyone gets banned off ebay within an hour of their MMORPG item listing, but one seller mysteriously has 10 pages of gold selling on every sever, what do you think is the case. Especially considering the amount of gold being sold would be impossible to obtain without the main company creating it. Also consider this seller is selling this same style for two different MMORPGS(DAOC/AO).

    My only guess is that some MMORPGS give selling rights and items to select individuals for a deal. I've done the math, the market this guy had was $100,000 a month, so it wasn't so trivial a company would ignore it.

    So don't be suprised if these sellers are actually 'financed' in virtual goods by the MMORPG companies themselves. The key is that they don't want the public to find out or it could negatively impact the MMORPG's image.

  7. Re:Non-player by Qzukk · · Score: 4, Informative

    Well, lets show a hypothetical situation that will cover who they are what they do and why they're bad.

    Let's say that to earn a certain rank in Game X, you have to get a special item Blizzrt's Tail in order to prove your strength and valor, yadda yadda. Obviously, you get this by killing Blizzrt and taking its tail. The problem is that there is only one Blizzrt in the game world at any one time, so it becomes more a test of "waiting your turn" than of strength or valor.

    Now, what IGN does is called "farming". They get 30 or 40 players to all stand around in the cave that Blizzrt lives in (where it appears every time its killed, this is its spawn point). Every time Blizzrt appears, they immediately start to kill it, and take the tail for themselves. Over and over, without respect for the other people who need to kill it in order to advance.

    But thats ok, if you can't get a sword in edgewise to score a tail for yourself, the IGN crew will be more than happy to sell it to you on ebay for real money, since they seem to have just "stumbled across" a few hundred extra. Now getting that tail isn't about patience or valor, just about shelling out enough dough on an auction site somewhere.

    Now whether this is bad or not depends on how much you care. If you say "its just a game" then consider it as frustrating as waiting in line at say... McDonalds. You have 11 kids in front of you, and they think its real cool to keep you from getting your food by ordering a glass of water, getting it, then getting their buddy in 11th place to let them cut in front for another glass. Unless of course you slip them a buck to get to the front of the line.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  8. IGE: The MMMORPG. by Tackhead · · Score: 4, Interesting
    MMMORPG: As in, "Meta-MMORPG".

    Let us take for example you invite your friend and myself to your house to play Monopoly . I land on park place and buy it. Your friend then lands on Boardwalk. I offer your friend 5 real life dollars to sell Boardwalk to me, and he does. I now have an in game advantage. Does this behavior undermine the spirit of the game?

    It undermines the spirit of the game "Monopoly". It does not undermine the spirit of the meta-game being played by (in this case) Parker Brothers against other board game manufacturers. If being able to buy Boardwalk for $5 makes Monopoly more fun to play, odds are greater that I'll buy Monopoly. (And if it makes Monopoly suck, I'll be less likely to buy the game.)

    IGE (and SOE and Blizzard) are all playing the same MMMORPG, the object of which is to use the MMORPG market to make RL money. MMORPG Producers sell the ability to play WOW, SWG, EQ, EQ2, and so on. IGE sells the ability to more easily play the aforementioned properties.

    If the MMMORPG were a game of Monopoly, I would start with representations of sheep (gamers), squares (producers such as SOE or Blizzard), houses/hotels (properties such as SWG or WoW), credits (dollars), bling (in-game loot, in-game credits), and bits (software).

    The market has yet to the extent to which folks like IGE make MMORPGs "more" or "less" fun. Consequently, MMORPG producers are still experimenting with the question of whether to ban eBaying for credits, or to encourage it. (An interesting question: how many dollars would you have paid SOE for a Jedi out of the box, rather than craptastically grinding your way through a year and a half of, umm, craptastic grinding, only to find... well, more craptastic grind at the end of the tunnel?)

    The MetaMMORPG - how to get the most bucks from the gamer, while not completely eliminating the fun and thereby killing the goose that laid the golden egg - has just begun. Game on.

  9. Re:Non-player by flibuste · · Score: 5, Insightful

    people with lots of real-world money can achieve in games what normally takes hard-working players a long time to accomplish.

    Sad to say, but it sounds just like the real life. Replace "game" by "university" and you get one such example.

    So basically, people blame IGE for being just one more company servicing the "rich people"? I don't see any difference with what I see everyday in the capitalist world.

  10. Re:Non-player by ThousandStars · · Score: 4, Interesting
    I think WoW has done a great deal to solve this problem through Bind-on-Pickup items and Instance Dungeons (level requirements for gear help too).

    That's not to say farming won't become a problem and such, but Blizzard also incorporated enough in-game money sinks (buying skills, mounts, etc.) that I think inflation from farmers will be slower to develop in WoW that in other games.

    Finally, keep in mind that the ultimate way to stop farming and such is to play on a PvP server -- because if you don't like the farmer, you can round up a group of buddies to put an end to the farmers.

  11. Re:Non-player by Anonymous Coward · · Score: 4, Insightful

    I don't see any difference with what I see everyday in the capitalist world.

    And that is exactly why so many are opposed to IGE and other such operations. When you start blurring the line between game and reality, you lose a lot of what makes a virtual world so exciting to begin with. I want to play a game, not log into "DnD sponsored by EBay". IGE, farmers, sweatshops, etc. just suck all the fun out of the experience for me. Particularly when you're talking about an RPG, as most MMOs claim to be, introducing such real-world influences just corrupts the feel of the world. I mean, roleplaying doesn't have to mean using "thee" and "thou" all the time, but it seems to me that at a bare minimum, you would "play the role" of a character within a fantasy world. When that character starts making financial transactions with beings from another dimension, and when the finances of the player have more effect than the actions of the character, it just doesn't appeal to me anymore.

  12. I'm new to all this and don't get it.... by sumbry · · Score: 4, Insightful

    I haven't played a MMO since SWG first hit, so I'm just now gettting what Thottbot, IGN, etc is... but here's my question:

    If paying real money for in-game items is cheating, then isn't using an out-of-game utlility to locate items in-game also cheating as well?

    Both involve doing something out-of-game that affects what's in game... This seems to me like the pot calling the kettle black!

    Obviously, since Thottbot is an add-on, not every player has it. So even though it's a free add-on, it still unfairly gives some players an advantage over other players, which is essentially what's being argued.

  13. Re:Non-player by vicviper · · Score: 4, Insightful
    How is that a problem with IGE? It sounds like the game's screwed up if it's possible for 30-40 people to prevent anyone else from getting the item.

    It is a problem only in part with IGE. From what I can tell, IGE is sort of like an item/money/account broker. Where they make their Real Life money from the transfer of In Game items/money/accounts. While IGE has claimed in the past that they don't employ others to retrieve the in game items, they certainly do facilitate the sale of these items no matter how they were obtained. In truth, it's the griefers who are the most noticable effect of the service that IGE provides.

    Selling items outside the game should be OK.

    I disagree because the world in game is affected directly by the amount of cash a player has outside the game. I see these types of games as closed systems where advancement comes with skill, and time invested.

  14. Re:Non-player by Golias · · Score: 4, Interesting

    What is really going on is that people are playing different games within the MMO - some are playing the Advancement Game, and for them, people who buy stuff are cheating. But people who are playing the Exploring Game or the Socializing Game only see the advancement as a means to an end - in the case of the latter, it may be a way to keep up with friends.

    That's just about the smartest thing I've ever seen anybody say on the subject of farming.

    Personally, I tend to play the "roleplaying game."

    In EverQuest, I had a character named "Iwalk", who was an even cleric with a very simple ethos:

    1. Never run. It's undignified.

    2. Never fight. Hurting people is beneath me.

    3. Heal people if they want me to.

    I played the character up to about level 8 or so (and that took weeks) while strolling leisurely through the forest. Some were amused by my quirky character, and dozens tried to explain to me how I was playing "wrong" because it would take longer for me to "level up" doing what I was doing.

    All of my exp came from delivering mail for the bard's guild (a newbie quest which merely involved going from one place to another with "mail"), and from rare people chosing to invite me into their group, in spite of the fact that I told them up front that I would neither fight nor run. (Some of them were stunned when they discovered that I meant it. They would try to "lead" me to some hunting ground or another, only to turn around at the end of their jog and realize that they left me about a half-mile behind.)

    I got almost nothing "accomplished" in that vitrual world, but man was it ever fun. I felt a lot like Kwai Chang Caine, walking among the cowboys of the Old West, who can't understand why he doesn't carry a gun or eat meat like regular folks.

    In fact, next time I log in to WoW, I think it's about time I bring the character concept back. :)

    --

    Information wants to be anthropomorphized.

  15. Re:Non-player by ultranova · · Score: 4, Insightful

    Also you analogy is flawed. It be more like fishing and having people camp a fishing hole. No one is cutting in line(immoral) in the game, they were there before you.

    It's more like buying all the food within a week's journey, and then selling it to people for outrageous prices. This is very immoral.

    You're analogue is flawed, because

    1. There's no other fishing holes - in real life there are.
    2. In the gameworld, the "fishes" are absolutely vital for fullfilling your purpose in life (gaining power). In real life they aren't.
    3. These people didn't just happen to be there first. They purposefully made a public resource scarce so they could release it a little bit of a time for a fee. This is immoral. It is analoguous to someone who lives in the desert hiring a bunch of thugs to keep anyone from getting into an oasis, just so he can sell them water (which he took from the oasis, just to make it more outrageous).
    4. Don't we already have enough psychopathic jerks screwing everyone else just to get a bit more for themselves in real life ? Do we absolutely must have them in the virtual worlds as well ?

    Point of the game is gather items and advance, there is no moral obligation for them to allow you a chance to advance.

    Actually, as a matter of fact, people do have the moral obligation of taking into account the consequences of their actions have on other people, and to try and minimize any negative effects. People who do not follow this obligation are called psychopaths (which, according to dictionary.com, means "A person with an antisocial personality disorder, manifested in aggressive, perverted, criminal, or amoral behavior without empathy or remorse").

    So yes, there is a moral obligation for them to allow you a chance to advance.

    Furthermore, don't forget that they aren't just refusing to help you (which would be within their rights to do) - they are actively keeping you from advancing (which you could do just fine without their harassment), unless you pay them a certain amount. This is Mafia tactics.

    Also if they didn't sell the items for real money but instead traded the items for other items in the game would you still be complaining? Trading items is perfectly legit in the eyes of the people who run the games.

    "Trading items" and "creating an artifical shortage in supply by keeping anyone else from getting to the item just so you can sell it" are a bit different, don't you think ?

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.