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Havok Team Profiled

obchrisj writes "Chief Technology Office of Havok, Steve Collins, has spoken to FileFront about the team, their projects, and the trials and tribulations they had on their way to success. FileFront profiled Havok and their technology in an article titled: "F! True Project Story: Havok". The Havok physics engine powers many popular titles, including Valve's Half-Life 2."

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  1. Re:The funniest part of this technology by SammyJ · · Score: 3, Interesting
    Actualy people 200 years ago would easily understand the concept of highways. Hell, we've had trade routes for thousands of years. Ever hear of caravans or carriages? They used roads to travel between cities. Not to different from modern highways, no?

    Also, why is a 3D engine required for AI? Wouldn't it be easier to get AI to think about abstract data, without the overhead of a 3D engine and physics simulations?