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NYT on Warhammer

Spoooon wrote in to mention a New York Times story on Warhammer, old skool table-top wargaming favorite. (registration required) From the article: "In a culture dominated by virtual diversions and mass marketing, Warhammer has acquired an ardent following by being tactile and mysterious, using no advertising at all. Games Workshop, the British company that makes it, has licensed two video-game versions, but it is usually played with three-dimensional figures by opponents who face each other across a real-life table." In related news, registration for GenCon Indy 2005 opened on Monday. Best four days of gaming, and all that.

8 of 60 comments (clear)

  1. The problem with WH and 40k by Bootle · · Score: 3, Interesting
    And Games Workshop even admits it, is that 99% of the audience is between 12 and 16. Why do you think there is a new edition every 4 years?

    Realizing that it takes 6 hours to play a game, countless hours to paint armies and make terrain, etc. then only kids who haven't discovered the opposite sex will ever have time to play. Which is quite something considering how well this game must help stunt that discovery...

    I played mostly 40k (2nd edition) and the new editions both look exciting, but I'm not going to hang out with a bunch of home-schooled 14 year olds, even if I had the time.

    Games workshop is in a tough position, with their demographic so narrow. If I was in their position, I wouldn't know of a quick fix to expand market share

    1. Re:The problem with WH and 40k by Grab · · Score: 4, Interesting

      "Quick fix?" It's GW who deliberately elected to be in that position.

      I played at school and briefly after, from about 13 to about 20. That's the time when it started going all cartoony. To start with it was very much the "dark future" approach - a great gothic atmosphere to all the games. Then when I was about 16-17 it went right downhill. The Orks/Orcs became comic relief, the rules were dumbed down, everything became "heroic", and suddenly it was bright cartoon colours everywhere! Quite simply, GW deliberately aimed for the young-teen market, altering all their games and introducing new figure lines to do so.

      And since they were aiming at kids, they chose not to charge pocket-money prices (like TSR did). No, prices started at £1 a figure (when TSR figures were about 50-60p) and had reached £3 when I jacked out. The intention was clearly to target adults buying these for kids as presents. If you wanted to buy them out of your own money, well, tough.

      It's an interesting comparison against TSR (or whatever they're called today). TSR deliberately kept it adult, and as a result still have a zillion adult roleplayers and games. GW consciously went kiddie, and as a result have cut off all their adult audience, who left to other fantasy games or historical gaming. They made their bed, so they can't bitch about having to lie in it.

      Grab.

  2. Tactile dimension hardly unique to Warhammer by JackBuckley · · Score: 5, Interesting
    TFA contains the following quote:

    "But for these toy army generals, craftsmanship matters as much as tactics, and it is this aspect that most distinguishes Warhammer from fantasy games like Dungeons and Dragons."

    Maybe I'm showing my age, but back when I played D&D (and that would be AD&D, youngsters) we spent a lot of time custom painting lead figures for our 3D tabletop model of the game. I still have a bag of plastic sea creatures and dinosaurs and other yard sale beasties as well that could serve as creatures we didn't have leads for in a pinch, but PCs were always lead and painstakingly painted.

    It's hard to beat a physical representation of the game for settling disputes ("I wasn't near that chest--my character was on the other side of the room spiking that door, remember?") and visualizing what's going on.

  3. From a Warhammer Fanatic by discordja · · Score: 5, Interesting

    I've followed Warhammer for the better part of 10 years now, and have tested or played nearly every game they(Games Workshop) have created. Blood Bowl, Talisman, Fantasy and 40k, Gorkamorka, Gothic .. the list is pretty large.

    The article, I feel, does a remarkable job discussing aspects of the tabletop wargamming industry that makes it so enticing. If you like chess, chances are these productions will probably not fail to interest you. Seems like every week, even after so long, I learn something else, am surprised by the ingenuity of my opponents, think of better strategies to annihilate my adversary. I honestly do not believe you can ever master the game.

    But I think that, for the most part, this exists for all highly tactical games. Warhammer is unique however in that along side their decent rules (which change every few years to keep things fresh and interesting), they have a fantastic creative direction. Their monthly publication White Dwarf is filled not just with rules and battle reports, painting primers and strategies; but with a hefty helping of fluff, fiction, heroes, betrayal, victory and all the things that make a good story.

    Many players, myself included, choose armies often times as a telling of themselves. The never say die dwarves, the emperors finest space marines, the wildly hillarious skaven (all of their war machines are nearly as risky for the skaven as they are for the opponent), the haughty high elves.

    Their lead is simply the best in the industry. It's highly stylized, out of proportion. Orcs wielding high tech weapons in one hand and "Choppas" (mechanical axes) in the other. They have massive vehicles like the Steam Tank and the Land Raider. The game is simply oozing with flavor.

    While I've generally no problem with their no advertising mentality, GW has classicly been a bear to deal with if you are a shop owner. If you sell GW merchandise, they want you to buy everything in 6 blister groupings, they want you to meet a certain dollar ammount per week, so a lot of shops turn to groups like Alliance who buys and bulk and acts as a middle man for small stores that don't put through enough sales to keep up with GWs demands.

    The only other real complaint is that the cost of entry is high. I've had years to collect, have 6 different armies and would estimate my collection well over $4,000 in value. That is not to mention the time expenditure to paint, base and secure all my models. It makes it very hard for a new player to enter the market, so hunting for new blood is a bit of a chore. They have tried more and more however to become the drug pusher (The first one is always free) and that's helped get interest from those that can afford it but would be hesitant otherwise.

    --
    I stole this .sig
  4. Re:Specifics by Pinkoir · · Score: 2, Interesting

    Add to that the fact that, in competitions, the paint job on your army counts more towards winning the tournament than winning a battle, and it's obvious why many are leery of the whole thing.

    The reason why sportsmanship and painting count as much as winning is to limit the number of smacktards whose only interest is in wtfpwning everybody they meet. Warhammer is a hobby not an olymic sport and Games Workshop is very careful to keep it that way. Fun is more important than winning in a hobby and people who feel the other way are welcome to aim-hack in counterstrike.

    -Pinkoir

  5. Re:Warhammer Online by imr · · Score: 2, Interesting
  6. Warhammer isn't the only table top wargame by mutewinter · · Score: 2, Interesting

    I've been painting miniatures since I was in 2nd grade, but I never managed to actually play any wargames simply because of the cost and money involved. I honestly don't think I'll have the time until I retire.

    If you have any interest in any non-warhammer wargaming take a look at some of these sites:
    www.nirya.be/snv/ttm/
    www.wargamesfoundry .com
    www.wargamesjournal.com

    And no, its not cheap. If you don't have at least $1000 to spend it will be difficult to play anything beyond a skirmish level.

  7. Re:Specifics by sanggye_dorje · · Score: 2, Interesting

    Proof, specifics? Well I owned a game store for a little over 2 years. We carried GW, but it wasn't our biggest seller. We bought everything from a game distributor, though GW constantly offered us good deals. About 40 miles away, was another game store, who bought from GW, within a year, they (GW) opened a store in the same town as the other store. (Both that town and mine had populations of under 40,000, so not major cities) One of the employees from the non-GW store became a regular and explained it all. On top of this, I have attended many gaming conventions as a merchant and have heard this from various other retailers. In the gaming business, it is common knowledge that GW does this. Of course this is my own experiance.