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NYT on Warhammer

Spoooon wrote in to mention a New York Times story on Warhammer, old skool table-top wargaming favorite. (registration required) From the article: "In a culture dominated by virtual diversions and mass marketing, Warhammer has acquired an ardent following by being tactile and mysterious, using no advertising at all. Games Workshop, the British company that makes it, has licensed two video-game versions, but it is usually played with three-dimensional figures by opponents who face each other across a real-life table." In related news, registration for GenCon Indy 2005 opened on Monday. Best four days of gaming, and all that.

23 of 60 comments (clear)

  1. Games Workshop by garwil · · Score: 4, Funny

    Is commonly known as Geek's Workshop in my local area. ;)

    --
    If ignorance is bliss, knock the smile off my face.
  2. The problem with WH and 40k by Bootle · · Score: 3, Interesting
    And Games Workshop even admits it, is that 99% of the audience is between 12 and 16. Why do you think there is a new edition every 4 years?

    Realizing that it takes 6 hours to play a game, countless hours to paint armies and make terrain, etc. then only kids who haven't discovered the opposite sex will ever have time to play. Which is quite something considering how well this game must help stunt that discovery...

    I played mostly 40k (2nd edition) and the new editions both look exciting, but I'm not going to hang out with a bunch of home-schooled 14 year olds, even if I had the time.

    Games workshop is in a tough position, with their demographic so narrow. If I was in their position, I wouldn't know of a quick fix to expand market share

    1. Re:The problem with WH and 40k by RedHat+Rocky · · Score: 4, Informative

      I've been playing since around 2001, started right in the middle of the Game Store Crash (another topic). Games don't take 6 hours to play any more, typically 2 hours if both players are wanting to get done and not sitting around BSing (which is common in friendly games).

      Tournament games typically have a 2 hour time limit, which includes setup/deployment.

      Most important point: I've met exactly one player below the age of 23. Average age is 25-35, on a guess.

      --
      Anything is possible given time and money.
    2. Re:The problem with WH and 40k by nb+caffeine · · Score: 2, Informative

      I played 40k in high school, sold my army after i went to college. I was 16-18 when i played. Now that Ive graduated and have a "real" job, im contemplating getting back into it. Ill still be younger than what you've seen, being only 22 now. Only problem is that there is nobody in this hick town i live in to play.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    3. Re:The problem with WH and 40k by RedHat+Rocky · · Score: 3, Informative

      I'd recommend drafting your friends (I have the same problem as you, small town with torches and burning crosses for those dirty gamers).

      A new twist to 40k is Combat Patrol. Small points games (400) that are fun and don't take a lot of models. Perfect for getting back in and taking someone with you.

      See more here:
      http://www.patrolclash.org.uk/index.htm

      --
      Anything is possible given time and money.
    4. Re:The problem with WH and 40k by Grab · · Score: 4, Interesting

      "Quick fix?" It's GW who deliberately elected to be in that position.

      I played at school and briefly after, from about 13 to about 20. That's the time when it started going all cartoony. To start with it was very much the "dark future" approach - a great gothic atmosphere to all the games. Then when I was about 16-17 it went right downhill. The Orks/Orcs became comic relief, the rules were dumbed down, everything became "heroic", and suddenly it was bright cartoon colours everywhere! Quite simply, GW deliberately aimed for the young-teen market, altering all their games and introducing new figure lines to do so.

      And since they were aiming at kids, they chose not to charge pocket-money prices (like TSR did). No, prices started at £1 a figure (when TSR figures were about 50-60p) and had reached £3 when I jacked out. The intention was clearly to target adults buying these for kids as presents. If you wanted to buy them out of your own money, well, tough.

      It's an interesting comparison against TSR (or whatever they're called today). TSR deliberately kept it adult, and as a result still have a zillion adult roleplayers and games. GW consciously went kiddie, and as a result have cut off all their adult audience, who left to other fantasy games or historical gaming. They made their bed, so they can't bitch about having to lie in it.

      Grab.

  3. Warhammer Online by SteelLynx · · Score: 5, Insightful

    It's a shame Warhammer Online never got finished. The screenshots etc they released looked very close to my image of the world.

    --
    It's 19:11:42. Do You Know Where Your Meat Body Is?
    1. Re:Warhammer Online by imr · · Score: 2, Interesting
  4. Tactile dimension hardly unique to Warhammer by JackBuckley · · Score: 5, Interesting
    TFA contains the following quote:

    "But for these toy army generals, craftsmanship matters as much as tactics, and it is this aspect that most distinguishes Warhammer from fantasy games like Dungeons and Dragons."

    Maybe I'm showing my age, but back when I played D&D (and that would be AD&D, youngsters) we spent a lot of time custom painting lead figures for our 3D tabletop model of the game. I still have a bag of plastic sea creatures and dinosaurs and other yard sale beasties as well that could serve as creatures we didn't have leads for in a pinch, but PCs were always lead and painstakingly painted.

    It's hard to beat a physical representation of the game for settling disputes ("I wasn't near that chest--my character was on the other side of the room spiking that door, remember?") and visualizing what's going on.

    1. Re:Tactile dimension hardly unique to Warhammer by Basje · · Score: 2, Informative

      That's how I got into Warhammer, and other minigames for that matter. Thru ADnD and later other RPGs. Nowadays I paint more than I play RPGs and minigames combined.

      A good site to look at quality paint jobs is this site. Yes, I'm on there, but I won't volunteer my nick :). I'm not that good... Keep in mind most of these minis are only around 35mm (or 1.5 inch, give or take a few mm) large.

      --
      the pun is mightier than the sword
  5. Incredible... by Master_T · · Score: 2, Insightful
    284 million dollars in Warhammer sales last year?

    It is amazing how a company can build a following for something that seems so silly to a lot of people. I mean really for me at least (I no longer game, but I used to game a little bit, Rifts mostly and a bit of D&D) gaming was more of a social pastime than a competitive activity. However when I got involved my friends had already spent copious amounts of money on the games. These things have come to represent part of who people are today in this world. Any activity that connects people can provide someone with much needed identity. This must be how the warhammer people have made so much money. Find a market where you can get into someone's life and stay. Those are the best customers.

  6. You're kidding me by Anonymous Coward · · Score: 2, Insightful

    Ah, yet another example of the fine standards of journalism employed by the modern press.

    Tactile? Mysterious? No advertising???

    Just because GW never ran a television commercial doesn't mean they havn't spent the last 20 years advertising out the wazoo. I'll give the author the benefit of the doubt and assume he meant 'no advertising that I've ever seen'.

    I've seen the way GW operates, both at a retail and corporate level. They're one of the scummiest companies in the gaming industry. If the reporter had dug into that a bit more he may have had a decent story. Instead he gave them a nice fluff piece that almost qualifies as advertising by itself.

    1. Re:You're kidding me by RedHat+Rocky · · Score: 3, Informative

      GW publishes a magazine, White Dwarf, which is pretty much one giant ad for their stuff. Oh, and the occasional interesting piece for the players.

      But mostly, it's "Look, new cool models released this month!! And see, they beat this other army, wow!".

      --
      Anything is possible given time and money.
  7. From a Warhammer Fanatic by discordja · · Score: 5, Interesting

    I've followed Warhammer for the better part of 10 years now, and have tested or played nearly every game they(Games Workshop) have created. Blood Bowl, Talisman, Fantasy and 40k, Gorkamorka, Gothic .. the list is pretty large.

    The article, I feel, does a remarkable job discussing aspects of the tabletop wargamming industry that makes it so enticing. If you like chess, chances are these productions will probably not fail to interest you. Seems like every week, even after so long, I learn something else, am surprised by the ingenuity of my opponents, think of better strategies to annihilate my adversary. I honestly do not believe you can ever master the game.

    But I think that, for the most part, this exists for all highly tactical games. Warhammer is unique however in that along side their decent rules (which change every few years to keep things fresh and interesting), they have a fantastic creative direction. Their monthly publication White Dwarf is filled not just with rules and battle reports, painting primers and strategies; but with a hefty helping of fluff, fiction, heroes, betrayal, victory and all the things that make a good story.

    Many players, myself included, choose armies often times as a telling of themselves. The never say die dwarves, the emperors finest space marines, the wildly hillarious skaven (all of their war machines are nearly as risky for the skaven as they are for the opponent), the haughty high elves.

    Their lead is simply the best in the industry. It's highly stylized, out of proportion. Orcs wielding high tech weapons in one hand and "Choppas" (mechanical axes) in the other. They have massive vehicles like the Steam Tank and the Land Raider. The game is simply oozing with flavor.

    While I've generally no problem with their no advertising mentality, GW has classicly been a bear to deal with if you are a shop owner. If you sell GW merchandise, they want you to buy everything in 6 blister groupings, they want you to meet a certain dollar ammount per week, so a lot of shops turn to groups like Alliance who buys and bulk and acts as a middle man for small stores that don't put through enough sales to keep up with GWs demands.

    The only other real complaint is that the cost of entry is high. I've had years to collect, have 6 different armies and would estimate my collection well over $4,000 in value. That is not to mention the time expenditure to paint, base and secure all my models. It makes it very hard for a new player to enter the market, so hunting for new blood is a bit of a chore. They have tried more and more however to become the drug pusher (The first one is always free) and that's helped get interest from those that can afford it but would be hesitant otherwise.

    --
    I stole this .sig
  8. Specifics by Thedalek · · Score: 4, Informative

    For those who might be wondering, "Gosh, what could GW have done that was so bad?" consider the following:

    GW has set up a system whereby hobby-level shops (Mom-n-Pop type independently owned stores) can obtain virtually anything GW makes for 50% retail. That gives the stores a 100% markup, which is good for small stores. So far, so good.

    However, when sales in any geographic region reach a certain saturation level, GW moves in, installing a Games Workshop store, undercutting the retail stores they supplied to by about 25%. If Warhammer was the primary source of income for the local Mom-n-Pop stores (which it probably was, if sales reached the saturation level), the Mom-n-Pop stores die. The local Warhammer market dries up, and the GW store moves out.

    Add to that the fact that, in competitions, the paint job on your army counts more towards winning the tournament than winning a battle, and it's obvious why many are leery of the whole thing.

    Myself, I don't trust any game you need a tape measure to play.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Specifics by Pinkoir · · Score: 2, Interesting

      Add to that the fact that, in competitions, the paint job on your army counts more towards winning the tournament than winning a battle, and it's obvious why many are leery of the whole thing.

      The reason why sportsmanship and painting count as much as winning is to limit the number of smacktards whose only interest is in wtfpwning everybody they meet. Warhammer is a hobby not an olymic sport and Games Workshop is very careful to keep it that way. Fun is more important than winning in a hobby and people who feel the other way are welcome to aim-hack in counterstrike.

      -Pinkoir

    2. Re:Specifics by Wylfing · · Score: 2, Insightful
      However, when sales in any geographic region reach a certain saturation level, GW moves in, installing a Games Workshop store, undercutting the retail stores they supplied to by about 25%. If Warhammer was the primary source of income for the local Mom-n-Pop stores (which it probably was, if sales reached the saturation level), the Mom-n-Pop stores die. The local Warhammer market dries up, and the GW store moves out.

      Riiiight. So Games Workshop's business plan is to make the market for their product disappear. How cunning! Something tells me you can't show any evidence to back this up. Oh wait, let me guess. You either you "heard it from someone whose brother's cousin's best-friend's sister-in-law knew a guy who owned a store like that" or you just made it up entirely.

      Next time you feel like fabricating claims against a company, at least summon enough imagination to invent something that sounds plausible.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    3. Re:Specifics by Wylfing · · Score: 2, Insightful
      I've talked to numerous people who have owned/run/worked in games shops, they all tell the same story.

      Like I said, it's always "My fourth cousin's flatmate's uncle's wife knows someone who heard it from a friend."

      When asked for proof you gave this link. Yes. Games Workshop has tried to put restrictions on online discount sales. The reason for doing so is to prevent undercutting of brick and mortar stores. Where is the evidence that Games Workshop is trying to put poor Mom and Pop out of business? Oh, right. They're not. They're protecting the business interests of those shops by keeping store-less Internet ops from dumping product on the market at 5% markup (far below what a real store can compete with).

      So the point stands. Stop making phony claims about Games Workshop's business practices.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    4. Re:Specifics by sanggye_dorje · · Score: 2, Interesting

      Proof, specifics? Well I owned a game store for a little over 2 years. We carried GW, but it wasn't our biggest seller. We bought everything from a game distributor, though GW constantly offered us good deals. About 40 miles away, was another game store, who bought from GW, within a year, they (GW) opened a store in the same town as the other store. (Both that town and mine had populations of under 40,000, so not major cities) One of the employees from the non-GW store became a regular and explained it all. On top of this, I have attended many gaming conventions as a merchant and have heard this from various other retailers. In the gaming business, it is common knowledge that GW does this. Of course this is my own experiance.

  9. Dropped the ball on Talisman by TheAngryMob · · Score: 2

    Ask any Talisman fan (essentially anyone who's played it) what they think of Games Workshop and be prepared for some "colorful metaphors."

    Not only has the product been discontinued, they refuse to let anyone else acquire it to keep it going.

    Yeah, I get all warm and fuzzy just thinking about it too.

    --

    Don't just game, Dungeoneer
  10. Warhammer isn't the only table top wargame by mutewinter · · Score: 2, Interesting

    I've been painting miniatures since I was in 2nd grade, but I never managed to actually play any wargames simply because of the cost and money involved. I honestly don't think I'll have the time until I retire.

    If you have any interest in any non-warhammer wargaming take a look at some of these sites:
    www.nirya.be/snv/ttm/
    www.wargamesfoundry .com
    www.wargamesjournal.com

    And no, its not cheap. If you don't have at least $1000 to spend it will be difficult to play anything beyond a skirmish level.

  11. Informative Article by MonkeyCookie · · Score: 2, Insightful

    I thought that article was fairly informative and objective. Most of the articles one reads about this type of activity tends to regard the participants as weird dorks who are socially inept, or it condemns such activities as being bad for children.

    It was refreshing to read an article that treats it like a normal hobby.

  12. Games Workshop doesn't care about the hobby by ChaosDiscord · · Score: 3, Insightful

    I played Warhammer for several years and a number of their other games (Dungeon Quest, Warhammer Quest, Talisman (multiple editions), Space Hulk) for even longer. Like any company Games Workshop (GW) is a bit of mixed bag, but it was the attitude that irritated me the most.

    I think GW's attitude is best summarized by how their in-house magazine (White Dwarf) describes the hobby. It's not the "wargaming hobby" or perhaps the "gaming hobby". No, it's "the Games Workshop hobby". Feh. Tabletop gaming is a small market. Wargaming (which is most of what GW does these days) is a subset of that. The hobby as a whole has had a rough decade. What the hobby needs is unity, to grow the hobby as a whole, to not be selfish pricks about it. Sure, I wouldn't expect GW to advertise for other products, but to try and control the language to deny the broader hobby is wrong.

    Beyond that, it's a series of minor missteps that irritated me. Sure, release new editions of your games every few years. Release new models to go with them. But to declare that models from previous editions are not allowed in tournaments is bogus. Demanding that the models be genuine Citadel miniatures (Citadel being Games Workshop) is awfully selfish. Building a miniature army is expensive. Expecting customers to exclusively use your product and to buy (and paint!) an entire new army every few years is the wrong attitude. This is the sort of thing that turns many people off to wargaming as a whole.