Grand Theft Auto Led Teen to Kill
Varg Vikernes writes "FOXNews reports on a lawsuit that claims the video game 'Grand Theft Auto' led a teenager to shoot two police officers and a dispatcher to death in 2003, mirroring violent acts depicted in the popular game. 'What has happened in Alabama is that four companies participated in the training of Devin... to kill three men,' attorney Jack Thompson told The Tuscaloosa News, which reported the suit's filing. Thompson is also filing suit against Wal-Mart, Gamestop, Take-Two and Sony." Gamespot has coverage of this story as well. Thompson has made something of a career out of lawsuits of this nature.
When will it be "Parents irresponsible with how they raised their child leads to deaths"?
When will the blame be placed where it belongs, with the people who's job is to raise this child until he is old enough to support himself?
What the hell happened to being responsible for your own actions?
If I ever rob someone at an ATM I'll sue NBC because I saw someone on Law & Order do it once.
What the FUCK is wrong with this country?
Not a Twitter sockpuppet... but I wish I was.
I don't get America.. "Violent video games cause kids to commit crimes, we should ban them." Yet every motherfucking person in the Bible belt owns at least one Gun. Perhaps the kid wouldn't have shot the cops if he couldn't have got access to a Gun.
Before you moderate me flamebait.. please bear in mind that around fifty eight thousand Americans are killed by guns every year. Yes, that's around eleven times as man as in 9/11 and that is EVERY year. Bush would do a better job of protecting americans by removing firearms than countering terroism. You're more likely to be killed by a pig than a terrorist - and your around a million times more likely to be killed by a gun than by Osma.
America needs to stop living in fear and start addressing the real threats to society - one of them being the gun culture.
Yours Sincerely,
AC
...the exact date personal responsibility died?
Finally, we can lay off the easy access to guns, apathetic education, parental neglect / abuse, drugs, low self-esteem, and a rampant culture of violence and consumerism... The real culprit here was a video game.
Luck favors the prepared, darling.
Alcohol-related accidents kill people every day. I don't see anyone trying to put Budweiser or Anheuser-Busch out of business.
It seems rather odd that if video games influence poor decisions, it is the fault of the game manufacturer and/or distributor, but when people make bad decisions and drive when drunk, its just the fault of the person.
I love double standards.
..then so is suing priests, politicians, and Dr. Phil.
If I said the President of the United States taught me that solving problems with violence was appropriate, which is why I shot my next door neighbor, I'd be called a lunatic. But if I say video games made me do it, I'm just a victim?
I can't believe he can seriously make this argument. I've played the same game and seen the same things in that game as this kid did. I have no desire to commit violent acts because of that.
What happened here is that an individual who was predisposed to violent behavior saw some other violent behavior and (perhaps) modeled it.
According to this guy's sick logic, we should not report crimes in the newspapers or on television because the details of those crimes will motivate other people to commit them. While it is true that people do copycat crimes, they do them because they are criminals, not because of what they saw.
What entertainment value vs. educational value does a game solicited towards minors which promotes violence against authority figures have? Would the concept of having students entertaining with video games which promotes or otherwise displays strong violence, listen to music on over the air radio broadcasts which promotes or otherwise condones violence, watch TV programs which promotes, displays, and or condones violence in various fashions and physical degrees? Would the consideration of programs on HBO, or various urban rap songs, lyrics and artists which promotes prison has the gangsters paradise be any consideration in the proliferation of violence in students minds?
Would the thoughts of the freedoms we enjoy come back and haunt us? Ever?
Would a society where its children drink two or three soda's a day, eat a hamburgers several times a week, watch various degrees of violence on TV, listen to on radio or music with phrases like "pimp my ho" and "nasty bitchs" and other choice "Ghetto is good"(TM) phrases, or entertains via internet or games with violence the only option, be destined for self destruction?
I'm sure I will be attacked as a troll or zealot or religious fanatic or something of that sort, doesn't matter. What does matter is the simple thought of society training children and students with everything they don't need for a healthy life style. You teach your children to talk through example. You teach your children to dress, act, and interact through example. Why cant a teenager wait to drive, cause he wants what has been around his set as an example.
Same thoughts apply to violence. Everything is set through example.
http://www.freebsd.org
People also think a game that allows
- taking a rocket launcher and shooting someone in the face is 'fun'
- taking a broadsword and hacking off an opponents arm is 'fun'.
- driving at triple digits on public roads is 'fun'.
- building a rollercoaster that is designed to crash is 'fun'.
- having a giant ape throw boulders at you is 'fun'.
Games are escapism. Deal with it.
Not to be morbid, but, the game trained a kid to do all that, I'd say the POLICE need to be playing more GTA themselves.....
Light travels faster than sound. This is why some people appear bright until you hear them speak.........