KOTOR II Pushed To Retail Too Soon?
Gamespy has a Resident Cynic column, detailing his opinion that Knights of the Old Republic II was released prematurely. He has some good points to make, and interesting "could have been" details to share. From the article: "I'm not going to spoil the ending for you, nor even dwell too much further on what exactly the issue is, but believe me, it's there. I'm not talking about leaving the story open-ended in order to facilitate sequels. That's fine and I can thoroughly understand it. The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping."
The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping."
Obviously, this guy is talking about my job, not some silly game.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
Thanks! Based on that review I've stopped my torrent download.
Trolling is a art,
they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping."
Sounds like a true "Star Wars" product... they had to stay true to the Genre!
But I bet there were alot of cool special effects, and a cute robot or two.
94% of Repubs and 21% of Dems voted to renew the Patriot Act
My roommates bought the game, crashes and freezes on his ati card. Forums are saying it is happening quite a bit on ati cards. Seems like the developers didn't take into account half the video card market.
1) there was a major disagreement among the creators in the coding or script writing that led to a bad compromise with the ending;
2) time constraints forced a rush job that cut out anything deeply non-essential to shipping;
3) they just couldn't deliver on the ambitious nature of the plot.
It might have been all three. I certainly don't want to think the last, but this was a new studio doing the sequel. They certainly delivered a great game right up to the 'end sequence', then dropped the ball in a way that KOTOR certainly did not.
Spoilers to follow...
In the first KOTOR, the endings left the state of the party more or less known, as most of their tales were resolved before the final battle.
But here, save for perhaps Visas, none of the side characters' stories are resolved. (I played a light-side Jedi, BTW). Why bother putting HK-47 back together, or awakening the Force in anyone? No one save Kreia plays a significant role in the endgame, and I can't even sway her fate. It just turned into a Sith kill-fest and completely lost the questy, thoughtful nature that had been developed for 20+ hours of play.
And in the end, the Ebon Hawk just soars off. To where? Why? Who's at the controls? Did anyone survive the crash? My entire party just evaporated save for Mira and that annoying floating droid.
Kriea's whole plan is the height of Bizarro logic; she makes Malak in the first game look alarmingly sane. Her buddies Sion and Whatsits-with-the-mask were anticlimatic pushovers, also; they folded too easily and served no greater purpose than speed bumps.
When Kriea says, 'there is no great revelation' in the end, I knew I'd been screwed. Because there needed to be one. I expected some classic Star Wars drama - "I'm Balista/Revan/someone-other-than-an-insane-preachy -witch, looking for redemption by destroying everything, starting with you." and I didn't get it.
This was not the kind of story that needed a Patrick O'Brian-style adrupt ending. It needed an epilogue at the very least, beyond Kriea's musings before the main character is set off into the void.
Bugs I've found:
1) Incredibly bad pathfinding. Even the character you control sometimes has trouble walking over to that container 3 feet away to open it.
2) Impossible quests. Sometimes your actions will render a quest impossible to finish. Not such a problem except they will haunt your quest journal for the rest of the game.
3) Buggy quests. DO NOT FIGHT THE HANDMAIDENS. This scripted arena-style challenge seems to work fine. However, if you do it, the next level will not load correctly and you'll be stuck staring at a black screen. Hooray!
4) Rushed scripting. (First game had similar problems.) I've almost given up on using any sort of stealth in the game because you will be sneaking along in solo mode (rest of your party hiding behind a rock) and suddenly you'll hit a script spot. Magically, all enemies can suddenly see you (and converse with you) AND the rest of your party will be conveniently teleported (isn't that a Star TREK thing?) to your location. Hooray! WHY don't they check to see if the NPCs can see you?!
5) Low FPS in areas. I have an AMD 2700+, 1.5GB RAM, and a geforce 6600GT. There are STILL certain areas where the framerate just gives up and dies. (It's not just *my* computer if that's what you're thinking.)
I'm not to the point the article mentions where storyline is thrown out the window yet. So far the story is fairly compelling although there are a few items they seem to hint at and then abandon.
I am so glad this came up.
I was an enormous fan of KOTOR I. I beat it multiple times and loved everything about it.
KOTOR II is one of the most pointless, frustrating, and boring games I've ever played.
It suffers from multiple bugs. (I had to restart my game at one point because of a fatal crash... on the xbox). It has horrible slowdowns and stutters during battles. The load times are on average 4-5 seconds longer than KOTOR I load times. (In computer time, 5 seconds is a LONG time.)
And the story was a total lump of bullshit. It barely made sense, it never inspired me to complete the game (even though I did, out of pure frustrated desire to see something coherent happen), and the characters were useless and paper thin.
Shame on Obsidian for taking such a royal shit on this game, and what could have been an enduring franchise.
God damn that game was disappointing.
KOTOR II had a lot of stuff that should have been in KOTOR I. For example, the upgrade system was much improved, as well as being able to have two weapon sets to switch between instantly and in some cases, automatically.
I also liked the concept that your Light/Dark choices would have an impact on who you got for a companion, and to a lesser extent your gender would as well. If anything, I thought that they didn't go far enough with this angle.
They were also doing an amazing job, up until the Jedi Enclave on Dantooine of building up an incredible sense of atmosphere and tension. There were all sorts of hidden angles going on there between all of the characters. Even nice little T3-M4 was prone to even creepy behavior at various points.
And it all fell apart after that. One of the reasons I'm so terribly disappointed with the ending of KOTOR II is that they had such a powerful setup and they fell short of that. It could have been a truly mind blowing game and in the end they weren't able to sustain it.
Historically, the very first batch of pen-and-paper contained a good section of fantasy representation. All from most likely well before you were even born. Gamma World, RIFTS, the original star wars RPG, all jewels from teh golden age of roleplaying. And by roleplaying i mean rollplaying.
Pathman, Free (as in GPL) 3D Pac Man
Ex Black Isle?
Could people finally stop to put nonsensical praise on everyone who happend to live in the same building as the few people that did Fallout?
Frankly, even Black Isle produced more shit than good titles and had been living of BioWare's infinity engine for years. Everything remotely successful (and no, PS:T was not commercially successful) after Fallout was created either by BioWare (Baldur's Gate) or by taking BioWare's Engine and squeezing it for cash (Icewind Dale)
Troika is a good example of "Ex Black Isle". Three ambitious PC games, bug infested and commercially not successful and people still blame the publishers for their demise, even if, miraculously, a lot of developers can work just fine with these publishers.
Stop it!
..an absolutely unforgiveable sin.
:)
Do it to a FPS and no one will notice though
Anyway, I'm still trying to play it despite having to reboot my computer every 5-35 minutes.
By the way, did you read the bottom of the readme.txt?
"Intermittent Crashes
The game may freeze or crash to a blank screen if you play in one level for extended periods of time. This was typically seen when playing the game between thirty and forty minutes without transitioning to a new level or movie. We recommend that you save the game often to avoid losing progress if you encounter this issue."
Is this supposed to be a game ready for retail?