Eugene Jarvis to Receive Lifetime Achievement Award
Eugene Jarvis, creator of games such as Defender, NARC, and Smash T.V., is set to receive a Lifetime Achievement Award at the upcoming Game Developer's Conference in March. From the article: "The IGDA's award for Lifetime Achievement is considered the game industry's most prestigious award. Recipients are selected by the Choice Awards Advisory Board, comprised of a diverse set of developers from across the globe. Past recipients of this award include: Mark Cerny, Gunpei Yokoi (posthumas), Yuji Naka and Will Wright." Mr. Jarvis' achievements have been discussed previously on Slashdot Games.
Man, I wasted many a quarter on Smash TV. It was fast paced, quite addictive, and had some great humor in it. The graphics were also quite nicely done for the time. Too bad the MAME ROM doesn't play as well as I don't have a custom two-joystick setup.
ps: first post, fuckers!
I'd buy that for far more than a dollar.
(I played Super Smash TV once--not the same I'm sure, but while now primitive-looking, was fun and a bit scary, if only because of the "Running Man" sadistic game-show aspect of it.)
You can hold down the "B" button for continuous firing.
That game was very fun, controls were a little tough to get used to though (if I remember you never turned just a different button shot in a different direction?). Also it was one of my favorite Brood War custom maps to play as well.
I still play Robotron a couple times a week. Simply one of the most amazing, intense video gaming experiences ever made. I've found few games that give me the same powerful feelings I get playing it.
He pioneered some of the best action gaming ever to grace video games. Simply an outstanding choice for this award.
/// Zoid.
Mark Turmell created Smash TV as his first game at Williams as an homage to Robotron (Robotron and Defender were Vid Kidz games, created by Eugene Jarvis and Larry DeMar). To this day Mark and Eugene are two of the best Robotron players I've ever met.
Graham
You've got to be kidding, the final boss is absolutely unpossible! There's no way to outstrategize him, he just makes a straight line for you while moving faster than you can run away!
Hordes of enemies, and trying to squint yourself just in between them to grab the destruct-all-icon ... BINGO ! ;)
Excellent. Always happy to see those contributions get recognized. Heck, Defender was the game that set the standard for obsessive 48-hour "high score" binges. I don't think any other game had that effect (i.e., both the ability and the challenge to play it for 2 days straight for no good reason than an honorable mention in Newsweek).
Now, as for "posthumous" being "posthumas", well, I'd make a comment, but first I have to wait for this WILE {}; loop to end.
You know, they're going to need a lot of years to give out these Lifetime Achievement awards... (Miyamoto, Molyneaux, Kojima, Meier...)
When you look at the state of the world, how can you not become a radical, liberal anarchist?
Much better choice than the other Lifetime Achievement Award thats being given out this year.
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