Arcade Version of Mario Kart Coming to Japan
Gamespot has the story about a heads up arcade version of Gamecube favorite Mario Kart. The arcade version will apparently have several tweaks from its console brother to allow for the changes in setting. From the article: "The Mario Kart series features an item system so that players can catch up by using them when they're trailing behind, but with the new rubber-band system that Namco implemented [in Mario Kart Arcade GP], the races become a really close-pitched match..."
Is it just me or are methods to help you catch up (i.e., you go faster when you're last place) in racing games kinda cheap? You already get better items when you're down (like the blue shells), making you catch up by other methods ruins the fun of the game.
Mario Kart was play balanced for console type multi-player. The mechanic is cheap and dirty. And it results in newbie players having a chance against moderate types. It does not, however, result in newbies completely obliterating experienced players. The only loser in this mechanic is CPU racers.
Then again, there is really no shortage of racing games out there, both Console and Arcade. By all means, if this play mechanic bothers you, feel free to play something else. I hear Gran Turismo has very realistic gamplay.
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Well, if you don't live in Japan, don't bother giving this game a second thought.... arcades are dead in just about every other country, especially the US :(
"A truly wise man realizes he knows nothing."