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Wearable PC with an Artificial-Reality Helmet

Roland Piquepaille writes "In this short article, InformationWeek writes that 'two sexy technologies that flamed out five years ago -- wearable computers and artificial reality -- are combined in a new training-development system' for the military. This system, developed by Quantum3D, includes a binocular head-mounted OLED display and head-leg-weapon motion-tracking systems, integrated with a vest-worn tactical visual computer. It runs under Windows XP and is compatible with the 802.11 a/b/g wireless networking standards. It will be used by the infantry to train soldiers, but it looks so complex that I would need intensive training just for using it. Read more for other details and an illustration of the full scary system."

57 of 197 comments (clear)

  1. Welcome to the Borg ! by JaCKeL+1.0 · · Score: 3, Funny

    Welcome to the Borg !

  2. platform? by Anonymous Coward · · Score: 2, Insightful

    Ok, I'm not as religous a microsoft hater as many here, but is there ANY good reason to have this run on XP?

    1. Re:platform? by glib909 · · Score: 2, Funny

      Games, perhaps?

      --
      Suudsu, that stuff is G-E-W-D.
    2. Re:platform? by hozozco · · Score: 5, Funny

      Having XP in the background gives you something to blame for all the 'friendly fire'. Hey, I'd believe it!

    3. Re:platform? by nuclear305 · · Score: 4, Funny

      "Ok, I'm not as religous a microsoft hater as many here, but is there ANY good reason to have this run on XP?"

      Since TFA wasn't all that informational I'm going to take a guess and say:

      1) The military primarly uses Windows (Yes, I know there are exceptions....)

      2) On a system like this I'd imagine a GUI-centric OS is essential, and face it...Windows does this better than Linux. (Note: don't confuse this statement with anything even close to the word 'stability')

      3) In the event of a crash, I suspect on a system like this it's easier to hit the reboot button; rather than dumping the user to a Linux CLI where they have to have some access to a keyboard to restart whatever failed; whereas with Windows it's point-and-click.

      Of course...these are entirely my opinions and I'm sure there are going to be plenty of Linux users to come along and attempt to shoot holes through them.

    4. Re:platform? by Greyfox · · Score: 4, Informative
      The Military uses Windows because the 3 companies on the planet that can stand to do government contracts use Windows and are Microsoft partners. They get all the bids because no one else wants to do the paperwork necessary to do Military contracts. If you look at, say, EDS, it really appears that even for those companies military contracts are more trouble than they're actually worth.

      Windows might have an edge over Linux for an immersive 3D environment simply because more video cards support it. Doing a good 3D environment with information overlays is a complex problem and most of the work that I've seen done has been UNIX/OpenGL based.

      In the event of a crash you'll know you're running Windows. If your crappy linux video driver causes a kernel panic, it's just as easy to hit reset on Linux as it is on Windows. Especially if you use one of the journaled filesystems that have been built into the OS for the past 5 years or so now.

      Anyway, I'd be surprised if the entire reason Windows was chosen over any other OS was due to the contractor's familiarity with it and possibly because they're a "Microsoft Partner." Whether it's the best, cheapest or most secure option they could have chosen probably didn't even enter the equasion.

      The military's not as fickle as the public. If you build a Windows based PVR that has to cost $30 more than a Linux based PVR due to the Windows license, most people will go for the linux based one, all other features being equal. The military will choose and pay for whatever their contractor bids out for them, no questions asked.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    5. Re:platform? by coaxial · · Score: 2, Insightful

      Wearable and ubiquitous computing is an academic interest of mine.

      2) On a system like this I'd imagine a GUI-centric OS is essential, and face it...Windows does this better than Linux. (Note: don't confuse this statement with anything even close to the word 'stability')

      The main thing wearable computing provides is augmented reality. These devices are not general purpose machines, and therefore do not feature a traditional WIMP interface. The user doesn't have a mouse, nor a keyboard. He may have a joypad, but that's not exactly the same, the ease of moving a mouse pointer isn't the same. There has been research in finger tracking, so users select options by pointing at where they appear, but they have met with limited success.

      Ideally, wearable computers are context aware, which means they automatically "do the right thing". To achive this, computer vision is needed to find the objects in the realworld, and then overlay a virtual world on top of it. This isn't that easy, since GPS systems don't have the resolution needed, and the camera isn't typically inline with the user's eyes.
      ith the users eyes.

      3) In the event of a crash, I suspect on a system like this it's easier to hit the reboot button; rather than dumping the user to a Linux CLI where they have to have some access to a keyboard to restart whatever failed; whereas with Windows it's point-and-click.

      Never messed with an embedded system in you life have you? When they crash, they reboot automatically. When they're really broken, that's all the machine will do.

      Granted, research systems don't reboot automatically, because the user is the developer, and therefore needs to diagnose the problem. Most of these systems never leave the lab.

      In the end, the are two probable reasons for XP. First, the military may have required it, but I kind of doubt it since these are standalone systems, and not really part of the general computing environment. More likely is, XP is what the company was most confortable with using.

  3. Mod Article by Anonymous Coward · · Score: 5, Insightful

    -1, Roland

    1. Re:Mod Article by Lord_Dweomer · · Score: 3, Informative
      No, he's the plague of Slashdot stories.

      He gets stories submitted to Slashdot for the sole purpose of increasing his ad revenue. I recommend strongly against visiting his blog and contributing to his ad revenue.

      --
      Buy Steampunk Clothing Online!
  4. XP, and wireless by Squigley · · Score: 4, Funny

    From the article:

    It runs under Windows XP and is compatible with the 802.11 a/b/g wireless networking standards.

    Let the flaming begin.

    1. Re:XP, and wireless by XFilesFMDS1013 · · Score: 4, Funny

      Indeed, I don't think that I'd like to wear anything Windows-based around my head. I can see the error messages now.

      A fatal exception 0E has occurred at 0137:BFF9A3C0. The current brainy will be terminated.

      * Press any key to terminate the current application.
      * Press CTRL+ALT+DEL to restart your body. You will lose any unsaved information in all applications.

      Press any key to continue

    2. Re:XP, and wireless by xsupergr0verx · · Score: 2, Funny

      You can't wardrive in here, this is the war room!

      --

      Click here for a free picture of an iPod!
  5. Too bulky by metlin · · Score: 4, Informative

    After having worked with ubiquitous computing for a while, I can tell you one thing -- that thing is too big and has very bad affordances for it to take off big time.

    On the other hand, look at something that folks like Thad Starner or Steve Mann come up with - better affordances.

    (Mann actually had a different helmet design and changed to the Eye-tap design)

    1. Re:Too bulky by Spy+Hunter · · Score: 2, Funny

      I think somebody should upload this picture to Wikipedia for the "nerd" article. Especially the helmet on the left; that picture is priceless.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    2. Re:Too bulky by MoneyMan · · Score: 3, Informative

      I think you're missing the point.

      This isn't meant to "take off big time".

      It's meant as a training device, specifically designed for military use. The military leads a VERY different life from you and I.

      From the limited information (image) provided, the equipment used here is not significantly, if any, larger or heavier than standard equipment carried in the field by our military on a daily basis. In fact, it looks right inline with what is "humped" on any given day.

      Also, this is meant as a training device, not an augmentation to the standard load. Training devices should be close to, if not a little bit heavier, the weight of what is carried in the field. Using Ultra-light equipment in training makes for exhausted soldiers in the field.

      The HMD looks roughly equivalent to standard issue Night Vision Goggles. The battery pack is MUCH lighter than a standard rucksack (though that could easily remedied :-) ). The weapon looks a bit off. (Hopefully, it's balanced out to approximate a loaded M16).

      The real questions are durability, usability, and cost.
      Durability: When a soldier must dive for cover to avoid being "shot" by the virtual enemy, the HMD shouldn't shatter in his eyes. It should "simply" keep working, as designed.

      Usability: Most military training equipment requires no more than an 8th grade education to operate. (Yes, that is the actual standard)
      Soldiers don't have time in the middle of combat to try and remember which key sequence to push to get the weapon to fire. Press the button and BOOM.

      Cost: This equipment looks to be aimed at small squad tactics. A couple of thousand dollars per soldier is not out of line for this type of equipment. Not budgeted dollars, but actual cost. Budget is a whole different ballgame.

      --
      mm

  6. BSOLD by Anonymous Coward · · Score: 2, Funny

    Blue screen of literal death.

  7. A crutch by Staplerh · · Score: 2, Interesting

    This sounds like a crutch for good, realistic training. From the short article, which leaves a lot of questions in my head:

    Quantum3D Inc., which bills itself as a visual-computing vendor, has announced the availability of the Expedition, a combination wearable computer and artificial-reality gear. The Expedition's target market is developers of so-called immersive training. Their products, in turn, are used to train armed services personnel and emergency-response workers.

    Hmm.. it sounds bulky and cumbersome. Are soldiers really running around with a wearable VR gear - no, they aren't (at least not the line troops).

    Now, I have limited military experience (some basic training and basic courses), but I happen to know that these troops are going to have a crapload of equipment and this will just add an extremely unrealistic element to their training exercise.

    Besides, it will be unreliable and probably add a lot of time to various training exercises. I'm not saying it'll be unreliable just because of Windows XP (although it won't help matters.. BSOD in the middle of an exercise?), but because soldiers tend to crash around heavily with their equipment - and equipment, however sensitive, tends to be broken by technically inept people.

    Looks cool, but I'm sure it will take a few million tax dollars to do an evaluation of this machine by Quantum3D and discover the flaws.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
    1. Re:A crutch by Anonymous Coward · · Score: 2, Interesting

      Being a retired Marine with 20 years experience. The biggest problem I see will be getting them to wear it as My troops as well as myself would take stuff off strip the plates out of our flak jackets, any thing we could do to lighten our load as speed of movement was more important to us than what minute protection the gear provided. Not to mention the lack of being able to hear with a bell on your head and and now they want to further limit your vision. Can't see that as being good. A heads up display on a google for night vision would have been a good thing however especially with full perpheal vision instead of looking thru binoculars mounted on your head. My 2 cents

  8. Insert Another Quarter by Doc+Ruby · · Score: 2, Interesting

    Aren't our soldiers already getting too much "virtual" training before we send them to places like Iraq, so huge percentages are coming back with Post-Traumatic Stress Disorder?

    --

    --
    make install -not war

    1. Re:Insert Another Quarter by Doc+Ruby · · Score: 3, Informative

      There's a difference. "Virtual" reality is synthesized in the helmet, immersing the soldier's senses, responding "just like" reality to their reactions. "Artificial" reality is synthesized in a press conference, immersing the society's senses, responding "just like" reality to its reactions. The virtual one never exists materially, while the artificial one is thrown up all around us - but don't peek behind the scaffolds.

      --

      --
      make install -not war

    2. Re:Insert Another Quarter by demachina · · Score: 2, Insightful

      Was reading this interesting article today on the extent to which military recruiters are invading high schools and community colleges.

      Anyone still in school who can confirm this is what's its like today?

      - Military recruiters in the lunch room on a daily basis
      - Guest military speakers in classrooms
      - Army and Marine recruiting ads mandatory viewing in classrooms
      - Recruiters telling kids to stay out of college and go in to the military instead because then college is free and you will be able to get jobs once you get out of the military and not if you go straight to college.
      - Do recruiters disproportionately target the poor and minorties

      That has to be great for American competitiveness and the economy when your own government is trying to dissuade kids from going to college in order to prop up sagging recruitment.

      Rumsefeld and General Meyers(Chairman Joint Chiefs) were in front of Congress this week and grilled about the fact that the Army and Marin reserves and guard are now officially missing their recruiting goals. Meyers rationalized one reason is because the Army and Marines were doing such a good job of retaining soldiers there aren't veterans going in to the guard and reserves. I think he forgot to mention a prime retention tool is stop loss which prevents people from leaving the military when their enlistment is over.

      Meyers other proposed solution was hire even more recruiters to hunt down young people and trick them in to the military.

      It will be interesting, if the Bush administration will have to either:

      - Start bailing on Iraq
      - Refrain from starting new wars in Syria and Iran
      - Restart the draft and commit political suicide
      - If they do restart the draft what kind of dodges will they provide for rich, white kids like George W. had in the Air National Guard, trained at great expense to be a pilot and no chance of ever seeing combat and for the most part didn't even report for duty.

      Probably should write a long post about the goal of the military to use video games and simulations to train children to be soldiers and to desensitize them to the consequences of being in a war where people are being killed and you might be killed. Computers are god to the military for that. Has anyone seen a video simulation or game showing dogs eating dead bodies and dragging of limbs, or maybe dead women and children, or people burned half way to charcoal. We really need more of that in video games, actual war footage so kids learn that war is not clean, tidy and heroic. Its brutal, ugly and horrific and lots of innocent people die. If you are a pilot it might not entirely register when you drop bombs you are killing people, often innocent people, but if you end up in the Army and Marines, you may be killing people close up, and one of two things will probably happen:

      - You will regret it for the rest of your life
      - You will start liking it and start doing it at every opportunity, and not be very discriminating in who you kill. In Vietnam it was apparently common for some people in this class to start taking pictures of their kills, building scrapbooks so they could revel in their handwork later.

      --
      @de_machina
  9. Games? by digidave · · Score: 2, Funny

    Counter-Strike? Oh yeah.

    Wasn't there recently a Slashdot story about people confusing reality with games? Nearly every comment suggested that gamers had that experience at least once... even with Tetris! I think this technology will can that to a whole new level.

    Maybe we ought to have a game where you hunt for Osama Bin Laden and then let loose an army of 17 year olds into Tora Bora.

    --
    The global economy is a great thing until you feel it locally.
    1. Re:Games? by bombadillo · · Score: 2, Funny

      Maybe we ought to have a game where you hunt for Osama Bin Laden and then let loose an army of 17 year olds into Tora Bora

      We already did that. Some how they all ended up in Iraq!

    2. Re:Games? by Badfysh · · Score: 2, Insightful

      I suspect that part of the training is to confuse games with reality. There's a distinct tactical advantage with having soldiers who forget that when you die, you don't respawn...

      --

      I was conned by an old man in a cloak. It turns out those *were* the droids I was looking for.

  10. Ctrl+Alt+Del = ..... by LoverOfJoy · · Score: 4, Funny

    They are training the soldiers to pat their head, rub their tummies and wiggle their toes simultaneously to reboot.

  11. It runs Windows? by flyingsquid · · Score: 3, Funny

    Great, now instead of shooting at our troops, our enemies can simply attack them with viruses and spyware!

  12. Do they seriously use Win XP in war situations ? by Anonymous Coward · · Score: 3, Funny

    God help us

  13. Battlefield VR and the Quantum Gate by D4C5CE · · Score: 4, Interesting

    Looking at the description and the name of the manufacturer, it is interesting to recall that in the history of early CD-ROM videogames, "Quantum Gate" was a "season" of so-called "interactive movies" (VirtualCinema by HyperBole Studios) featuring the idea of VR overlay being (ab)used to turn the actual "soft" targets into something ugly the soldiers would no longer hesitate to shoot.

  14. Clippy! by Man+in+Spandex · · Score: 3, Funny

    "Hello I'm Clippy. You'll go where I go, eat who I eat and bother who I bother" =)

    1. Re:Clippy! by oKtosiTe · · Score: 2, Funny

      Who do you want to kill today?

  15. Prior Art by kajoob · · Score: 3, Funny

    I think the patent office may have something to say about this; Steve Jobs has had an Artificial-Reality Helmet for some years now.

    --
    Quidquid latine dictum sit, altum viditur
  16. an army of 17 year olds in Tora Bora? by game+kid · · Score: 2, Informative

    I'm glad that hasn't happened ye--oh wait...

    --
    You can hold down the "B" button for continuous firing.
  17. Screw the military! by __aailob1448 · · Score: 3, Insightful

    Why don't WE have VR helmets yet? It's been almost 15 years since the primitive arcade ones appeared and yet here we are in 2005 and still nothing.

    This sucks!

  18. remember, this is for soldiers by Stone316 · · Score: 2, Insightful

    this isn't for a soccer mom or surfing the net in the food court while the wife is shopping. Its for soldiers, people who are used to carrying around 100 pounds of equipment. I don't think this is going to be that much of a bother for them.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
  19. Not worth it... by RavenChild · · Score: 2, Funny

    If you read the small print on the bottom of Q3D's picture of the Explorer you will see "Soldier not included". You need someone else to operate it after you pay an arm and a leg for it.

  20. Re:another one? by metlin · · Score: 2, Insightful

    Your brain comes with one.

    As much as I do not like Piquepaille's articles appearing ever so often, I cannot understand why you need to keep complaining about it. If you do not like them, just ignore them. As simple as that.

    Atleast some of his articles are vaguely interesting and refer to something or the other you're probably unaware of. Don't like them? Don't read them. As simple as that.

  21. Uh oh... by Anonymous Coward · · Score: 2, Funny

    Windows XP, AND 802.11* networking? How long until the first soldiers are scarred for life by goatse beamed directly into their helmet?

  22. The Helmet is a good thing ... by EnronHaliburton2004 · · Score: 4, Funny

    The Helmet is a VERY good thing, IMHO.

    After all, something needs to protect your head when you keep walking into things because you're staring at a COMPUTER SCREEN instead of the sidewalk.

    1. Re:The Helmet is a good thing ... by burns210 · · Score: 2, Insightful

      I would rather have a clear plastic panel that covers my eye, and have a projected image hit it. So that the display was transparent, and when not in use, could be looked through with ease... This would also go well when you start writing the display software to overlay map information with what your eye see, so looking with your left eye, you see all real world terrain as you normally would, through your right eye, you see the real world terrain, with computer generated graphics laid on top of that terrain, highlighting known object, friends, targets, etc.

      The closest visually I have seen to this device is the (useless) HUD used in Hackers, the mid-1990s movie. Most consumer HUDs are far too bulky. These really need to be near sunglass weight on the ears/nose/neck, even if they feed of a small PDA strapped to your hip.

  23. I don't know what's funnier.... by Laebshade · · Score: 2, Funny

    The fact that he has 'accessories' kit or the fact that the caption says "Soldier not included".

  24. Why we don't use VR helmets today. by mpesce · · Score: 5, Informative

    Back in the early 1990s I started a company designing consumer VR ware for video games. We did lots of design work, got a few patents (hardware) on our work, then got a big contract from Sega to design key portions of their Virtua VR system - which was an HMD (head-mounted display, the real name for these things) that would plug into the Sega Genesis system to give you full immersion into the game playing world. We worked out all of the technical details, got the prices on the parts down to where it could sell for about $199 retail, and sat back and waited, and waited, and waited. Then Sega killed the project. We never heard from Sega why they killed the project. But, a year later, I heard a lecture from some researchers at SRI, who had done the testing for this helmet on Sega's behalf. Sega wouldn't allow them to release the results, so they did the tests again - on their own dime - and released them. And here's why you won't be wearing an HMD anytime soon:

    1) Binocular dysphoria: when you wear a stereo HMD, your eyes/brain are getting one clue for depth perception (parallax) whereas in reality, there are six different cues for depth perception (focus plane, shadowing, etc) which your eye/brain uses to sort out what's going on in the z-plane of reality. While you're in the HMD, the brain adapts to this. Trouble is, when you take the HMD off, your brain is _still_ adapted to this. Now your brain eventually goes back to normal, but this takes some time, and it varies from individual to individual along a bell-curve distribution. Some people come back almost immediately. Others come back very slowly. That is an enormous problem if you go out and get into a car right away, or - as would be the case with the kids using the Virtua VR - getting onto a bike, walking down stairs, etc.

    2) Torque: The Virtua VR was, like most early VR HMDs, closer to Darth Vader's helmet than to a pair of eyeglasses. That puts pressure onto the neck, and the neck can't really handle more weight than the head's already putting on it. Adding weight adds a lot of torque to the neck's movements, resulting in much more frequent neck strain.

    3) Barfogenics: Although computers are more than fast enough to update images at 30 fps (even the Genesis could do this), the sensors which are used to calculate the yaw/pitch/roll of the head - in order to keep the image aligned with your proprioceptive sense of where your head is - generally don't work nearly as quickly. Most cheaper tracking systems, the kinds you'd find in consumer electronics, have some hysteresis associated with them. And that's bad, because if the image lags the movement by more than 50 msec, almost everyone will end up getting motion sickness. (Technically, this is known as "simulator sickness".) But the sensitivity of people to simulator sickness is also distributed on a bell-curve. Some folks get it very quickly, others don't get it at all.

    So there you have it: Sega was told that they'd be selling a device that would cause kids to ruin their depth perception, would give them neck sprains, and would make them puke. Sega didn't even want to think about those kinds of lawsuits...

    Today HMDs are lighter, but these fundamental issues remain, and remain unresolved. Yes, you can use optical tracking these days, because comupters are much faster with optical processing, but it's difficult to set up. HMDs are lighter, but they're still bad for your eye/brain. And until those problems get resolved, don't expect to be putting your head into an HMD.

    1. Re:Why we don't use VR helmets today. by mpesce · · Score: 2, Informative

      Display size: NTSC analog broadcast is _essentially_ 320x240 resolution, so it's not really all that bad. Yeah, it sucks for FarCry, but for a scroller - and, in 1993, there were _only_ side scrollers on the consoles - it's more than adequate.

      The tracking issue: I am _positive_ that an EyeToy or iSight could be used as the basis as a very potent tracking system. (I saw demos at SECA research a few years ago which essentially proved this point.) It can be done now, in R/T. I would imagine this is a good use of the PS3's Cell chip. :-)

      The HMD issue: a unary focal plane is not a good thing to use for long periods of time - it makes your eyes weak, because the cornea isn't getting its regular exercise. And any long term use of an HMD produces eyestrain, stereo or not, high-resolution or low. It's a fundamental problem in the design (Robinett, 1992).

    2. Re:Why we don't use VR helmets today. by NoneExpected · · Score: 2, Interesting

      Nice overview.

      I built an HMD for the Army back about 16 years ago. Hmmm maybe more. Called the HELMID program. Helmet Mounted Infantry Display. The results were shall we say less than acceptable. It was weight, weight, weight and weight. And the helmet is a not so good mounting platform, moves too much. The idea was to rifle mount a TV and let the user shoot around corners and over fences without sticking their head out.

      You see a display can not allow any light to escape, if it does then you have lit up the user and he/she is a well lit target for any one else using night vision gear. Very bad. A bullet in the face does not make for an effective soldier.

      This appears to be see through, which means the combiner only reflects a percentage of the image. Which also means the image has to compete with the Sun as in Solar, very tough to do. This display is probably only viewable when the user is looking at a dark surface. The image will be washed out against the sky. You'll need to use stroke graphics for sky viewing.

      A couple of years ago a company started selling one eyed head mounted HUDs for the general aviation market. I asked the salespeople at Oshkosh about all your points, and if they have been getting headaches like the Apache pilots do. Their reaction was interesting, and mixure of "oh my god, some one knows about this and what is he talking about?", I gave them my card and told them I was available for consulting, never heard from them.

      As Bill M used to say, "That eyeball boy ain't changing". The issues are the same, the head can only carry soooo much weight, the sun is bright, and our eyeballs/brain interface is millions of years old and it don't handle mulitple images well.

      Interesing work when you can get it.

      This system is stereo so it should be easier on the eyes/brain. However it'll never see combat if it lights up the user's face.

  25. Hardware behind it all... by Doppleganger · · Score: 2, Insightful

    It's interesting to that a number of manufacturers are putting out glowing press releases about their involvement with this, including Transmeta. There's a bit more information on Transmeta's site about the actual specs of the wearable system itself.

    And, yes, it can run Linux.

  26. cLIPPY by Uber+Banker · · Score: 2, Funny

    Hello. I notice you're attempting to assymilate or eliminate deverse species into your race. It seems like youj're writing a letter...

  27. what's "quantum" got to do with the company? by Avishalom · · Score: 2, Funny

    whenever you encounter a company with the word "quantum" in its name, and you ask yourself why, you should always keep in mind one thing
    Nobody would surrender to the dread pirate Westley

  28. Re:mesh or mess by Uber+Banker · · Score: 2, Insightful

    Absolutely. Relying on wireless communication for troops just needs the enemy to use a little bit of interference to obselete the system. Relying on HUD identification depends on a lack of simple EMG weapons.

  29. how to build an HMD by mpesce · · Score: 4, Insightful

    Building HMDs is not rocket science. Back in the early 90s (when I did this kind of research) we used LCD displays purloined from the new portable TVs that were coming on to the market. Sega used 2 320x240 displays (left and right). The focusing system for the eyes (so you don't need to wear glasses, which you can't with most HMDs) is very similar to what you might find in a pair of binoculars. Add an orientation sensor (yaw pitch roll) and that's really just about it. Oh, and you may want a pair of headphones.

    Seriously, this isn't rocket science. We manufactured test HMDs in my garage for a year and a half, using off-the-shelf components. That said, my focal plane can now do things that are downright unnatural - because we used some very odd lensing stages which, well, didn't always work perfectly. ;-)

    But again, these things really aren't safe for any sort of extended use. 20 minutes, a few times a week, is all that anyone could really hope to tolerate without producing unpleasant side-effects.

    All things considered, I think that heads-up displays are far better, because they only add to the real world, rather than substituting something for it. That's where I'd like to see this sort of development go.

  30. Anti AD Revenue below; by Anonymous Coward · · Score: 2, Informative

    A Man-Wearable PC with an Artificial-Reality Helmet

    In this short article, InformationWeek writes that "two sexy technologies that flamed out five years ago -- wearable computers and artificial reality -- are combined in a new training-development system" for the military. This system, developed by Quantum3D, includes a binocular head-mounted OLED display and head-leg-weapon motion-tracking systems, integrated with a vest-worn tactical visual computer. It runs under Windows XP and is compatible with the 802.11 a/b/g wireless networking standards. It will be used by the infantry to train soldiers, but it looks so complex that I would need intensive training just for using it. Read more...

    Here is how InformationWeek describes the system.

    Quantum3D Inc., which bills itself as a visual-computing vendor, has announced the availability of the Expedition, a combination wearable computer and artificial-reality gear. The Expedition's target market is developers of so-called immersive training. Their products, in turn, are used to train armed services personnel and emergency-response workers.

    Among the components are a binocular head-mounted display and head-leg-weapon motion-tracking system by eMagin, and Quantum3D's Thermite tactical visual computer that's worn on a vest. Together, the components are designed to give the wearer accurate simulations of fabricated situations, including visuals, surround sound, and voice command.

    http://www.primidi.com/images/wearable_expedition. jpg

    The above illustration shows all the components of the Expedition. (Credit: Quantum3D Inc.) It comes from this datasheet (PDF format, 2 pages, 901 KB), which includes a description of the realtime visual system -- but please keep in mind that it comes from the company which wants to sell the Expedition.

    The Quantum3D THERMITE Tactical Visual Computer features a man-wearable, light weight, small form factor, superrugged, sealed alloy enclosure with Mil-Spec connectors and conduction cooling that brings the performance and application compatibility of mobile PC workstations to deployed operations in hostile environments. The onboard NVIDIA GeForceFX Go 5200 Mobile GPU with 64 MB of frame buffer memory delivers industry-leading image quality and graphics performance.

    The eMagin binocular OLED head mounted display (HMD) technology is used in Expedition's primary viewing device and provides a 40 degree diagonal field of view and 1.44 megapixels per 24-bit color SVGA microdisplay. With a 200:1 contrast ratio, patented OLED-on-silicon technology to enhance refresh rates, and on-chip signal processing and data buffering, the HMD provides bright, crisp, and flicker-free stereovision capability.

    Quantum3D offers slightly more information in this press release, but doesn't provide a price for the Expedition system.

    Sources: Jim Nash, InformationWeek, February 16, 2005; Quantum3D website

    Related stories can be found in the following categories.

  31. 800x600 hmd by edward.virtually@pob · · Score: 2, Interesting

    i thought the most interesting thing is that 800x600 oled hmd displays are coming (finally) vs. the currently on market 640x480. of course, how long it takes for the emagin unit to make it into consumer-available (and affordable) technology remains to be seen.

  32. Re:Replacing the Eye by mollymoo · · Score: 2, Informative
    Think about it, eyes have almost infinite resolution

    No they don't. As far as optical systems go they are pretty poor; chromatic aberration, spherical aberration, they aren't even close to the theoretical performance for an optical system with an objective that size. Human eyes have of the order of 1 arcminute resolution.

    --
    Chernobyl 'not a wildlife haven' - BBC News
  33. What the heck's going on by advocate_one · · Score: 2, Insightful
    I mean... submitted by Roland Piquepaille and the banner strip across the top of that page has " Roland Piquepaille's Technology Trends"

    This is ridiculous... why aren't the editors kicking this guy out??? but then again, at least he's honest sorta about himself... other sneaky types probably are pushing their own ad revenue by making their submissions with a pseudonym slashdot account

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  34. Re:one bullet or piece of frag and the system is by Spy+Handler · · Score: 3, Interesting
    Well, there's a philosophy with the military brass that they HAVE to go high-tech. Reasoning is, America has more money and more high tech than anyone, it's our only true advantage over our adversaries, so we have to keep pushing it and find a technological edge.

    The former Soviet bloc had more troops than us, China has WAY more troops than us, both match us in tanks bombs and artillery, so we needed to develop better stuff than them. To a large degree this has paid off, although the amount of money spent has been tremendous. But things like GPS guided bombs, stealth aircraft and high tech command-and-control systems do give our troops an advantage.

    Even though the military does do stupid things on occasion, give them some credit. If a system is truly unwieldy and flops miserably during testing, it won't get adopted for field use. The fact that they're constantly looking at new high tech stuff, trying to find something useful, means that they will have lot of flops too. But one thing you can say about U.S. military for sure - they're not stagnant.

  35. Re:The Graphics on the site: by reverius · · Score: 2, Insightful

    It's the "Woodlands" theme from this guy's site: http://www.bryanbell.com/radioThemes/

    He says anyone is welcome to use the themes, or to adapt them for other weblogs (Roland Piquepaille runs Radio UserLand, which the theme was originally for, and Groklaw runs GeekLog).

  36. difference by goon · · Score: 2, Interesting

    What is the difference in approach with your kit and say Steve Manns? Admittantly your system is commercial consumer grade where constraints of market and production play a big part in releasing product. But Manns research and production into wearable computers (wearcomp: tapping into his right eye) has been around for ages.

    --
    peterrenshaw ~ Another Scrappy Startup
    1. Re:difference by mpesce · · Score: 2, Interesting

      A single-eye system will produce eyestrain, but I don't know that it will necessarily produce binocular dysphoria. I doubt any studies have been done on this - and quite probably, they should be. Although VR is all fun and games, it's quite closely coupled to our biology, and that makes it very potent.

  37. Actually... by cr0sh · · Score: 2, Interesting
    800x600 resolution HMDs have been around for quite a while - for example, I own a CyberEye CE-200M HMD which uses 800x600 LCDs - very crisp output I might add (though the FOV isn't great). In fact, a ton of money will get you XGA and beyond HMDs. Most consumer and prosumer level HMDs have been *maximum* 640x480, often with very crappy FOVs.

    I think the real nice thing is that this is a recent instance of an HMD using OLEDs instead of LCD or CRT devices. That is the real story on it...

    --
    Reason is the Path to God - Anon