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Review: Halo 2 And The MagicBox XFPS

The original Halo was a seminal moment in console gaming. The intuitive controls and memorable gameplay of Halo's multiplayer component still makes it a gaming favorite when it comes to LAN gaming. The sequel builds on the successes of the original game with new features (such as dual weapons) and Xbox Live integration. Some minor graphical glitches and a somewhat weak plot keep this from being the best game evar, but Halo 2 is an extremely enjoyable console shooting experience. Read on for my impressions of Master Chief's return, and a look at an Xbox Peripheral that allows you to use your keyboard and mouse with Xbox shooters.
  • Title: Halo 2
  • Developer: Bungie Studios
  • Publisher: Microsoft Game Studios
  • System: Xbox
  • Reviewer: Zonk
  • Score: 8/10

I have a confession to make. Two months ago, I was one of *those* guys. You know them. The hoity-toity PC people who swill champagne with one hand while manipulating their mouse with the other, saying "A First-Person Shooter without ze mouselook and WASD? I think not, my dear fellow. Fetch me zome more escargot." I'm a big man, though. I can admit when I'm wrong. And Halo 2 has not only proven to me that First-Person Shooters on a console can be fun, they can be handled by those of us who are used to mousing for teh win.

While I had no expectations when I first loaded Halo 2, that wasn't the case for a lot of people. The hype factor was enormous. The success of the first game and its role as a base of support for Xbox sales meant that there were a lot of frothing fans waiting for the second game's release day. A viral marketing campaign spearheaded by the Alternate Reality Game ILoveBees primed gamers for the release with tantalizing portions of the storyline. TechTV showed images of hundreds of screaming fans at the Halo 2 launch party held inside the Time Square Toys R' Us, and ran an entire day of programming based on the game. Was it all worth it? Kinda. If your expectations were centered around the multiplayer portion of the game you have a lot to celebrate, but some of the weaknesses of the first Halo's campaign are back again like a monkey on Bungie's back.

Campaign good news first, though. Bungie has taken everything enjoyable about Halo 2 and polished it until it shone. The speed and pace of the game is very enjoyable, with new game elements and locations being thrown at you as quickly as you can handle them. The AI in the game is a cut above, with enemy troops making intelligent decisions that keep you from getting lulled into a rut. Your companions, just meat filled shields in so many games, are just as on the ball as the enemy. They use tactics and firepower to overcome enemy positions, the distractions and destruction you cause allowing them to get in some good shots of their own. The storytelling is improved over the first game as well, with the campaign splitting off to allow you the opportunity to play as a disgraced Covenant warrior. The new gameplay elements and control scheme are explained in enough detail so that someone who went through the first game, as well as a new player, will have little problem getting into the action. Voice acting during the cinematics is very good, with the characters throughout the game being brought to life by a cast that obviously cared. The cinematics in general did a good job of moving the story of the game forward.

That said, there are some frustrating moments in the campaign as well. Much like Halo 2's contemporary Half-Life 2, the story of this second game feels very much like a waypoint in a larger journey. Unlike Half-Life 2, which gives you at least a modicum of closure, the story of Halo 2 ends very abruptly. Additionally while I applaud the move beyond the human frame of reference in the overall plot, the change in venue muddies the waters somewhat as regards overall cohesive storytelling. On a technical level I witnessed a lot of textures popping into view during cinematics, jarring me from enjoying them as much as I might have otherwise. The AI, which could almost convince you of a human-like mind in a ground battle, has a lot of problems when piloting a vehicle. I found myself crushed to death more than once when trusting the driver's seat to a team-mate. The most frustrating single-player experience for me, however, happened when I accidentally wandered outside of the gamespace as envisioned by the Bungie developers. Some missions were obviously meant to be traversed by a vehicle and were tedious to walk through. Annoyance with NPC drivers led me to ditch a Warthog during one of these levels, only to turn back when I realized I could be walking for quite a while. Unlike the Half-Life 2 vehicle sequences, these mid-mission vehicle changes could have been better tuned.

These frustrations didn't stop me from enjoying the relatively quick single player campaign, though. They also whet my appetite for Halo's true calling: multiplayer. The Xbox Live enabled multiplayer experience in Halo 2 is nothing short of brilliant. After logging in via your Live ID, all you need to do is pick a game type. The game's matching software hooks you into a game with other appropriately skilled players based on your previous multiplayer accomplishments. The actual gameplay has a very different tenor than traditional PC FPS gaming. Where PC gaming can allow for dead-eye marksmanship and long-range dogfighting, console FPS games are down and dirty affairs. The levels are more closed in by necessity and design. Bungie's care to the placement and composition of weapons and level components leads to a frenetic pace. The game kindly provides you with several metrics and your average lifespan is one of them. It's usually very low.

Beyond straight up deathmatch there are a multitude of gameplay options available. Capture the Flag and Team Deathmatch allow for collaborative battles, while a type of "football" (using a skull) allows for more traditional team play. You can also create your own games, for local play or online action. There are several specific settings that can be tweaked, allowing for specific weapon choices and available maps. On top of the quality of the gameplay experience, thanks to Bungie's extra consideration your exploits are not transitory. By signing up for a Passport ID and linking it with your Xbox Live ID, you can view your statistics from your multiplayer battles. These stats are made available via a personalized RSS feed, as well, allowing you bragging rights via your web site or aggregator of choice.

Halo 2 may not be the best game made in 2004, but there is no question that Bungie's skill and attention to detail has crafted a worthy successor to the original game, and via the Live service introduced a fantastic substitute for more traditional LAN gaming. If you enjoy action gaming and you own an Xbox, there is simply no excuse for you not to own Halo 2.

  • Product Name: MagicBox XFPS
  • Developer: Farmer Entertainment
  • Score: 6/10

A peripheral for the Xbox console, the XFPS fulfills the "why didn't I think of that" niche for console-based shooters. The small box allows you to plug a PS2 mouse and keyboard in, and then use them in place of a controller.

The device is simple to use, and setup involves taking off the packaging and plugging the peripheral into the controller port. The mouse and keyboard slot into standard PS2 ports on the front of the box. All other controls for the device are via the keyboard. The device directly maps the buttons on the Xbox controller to keyboard buttons and mouse movements. Which buttons on the keyboard the controller buttons map to are chosen by selecting F9, F10, or F11 on the keyboard. Which interface is currently in use is indicated by a light on the Magicbox itself. The "Blue Light" (F9) interface, for example, matches the controller. The X controller button maps to the X keyboard button. The "Red Light" (F11) interface seems more designed to take advantage of the keyboard layout, with the buttons grouped around the WASD keys.

The mapped keys work quite well. The mouse (at least for me) improved my control and accuracy while shooting. I made several shots in multiplayer games that I know I couldn't normally make with the controller. The autoaim that Halo 2 allows combines with the precise cone of movement that a mouse has to give you enhanced accuracy. The "cone of movement" part of that is the most important consideration to make when using the XFPS.

Unfortunately, while the mouse allows for increased accuracy it only allows you that accuracy as long as you don't have to turn. The problem is that mouse sensitivity is quite low, likely because of how the XFPS is mapping the thumbstick movements. In order to turn I found myself whipping the mouse across the mousepad repeatedly. The other players, able to turn with the simple angling of a thumbstick, schooled me. Halo 2 and other console based FPS titles are simply too spastic for the XFPS to be all that useful. PC titles may allow for distant fights, but the up close and personal fighting style required in console FPS games don't allow an XFPS user to move with enough agility to be a skilled player.

In addition to agility issues, actually using the XFPS can be something of a chore. The keyboard/mouse setup essentially demands a wide and flat surface along with an upright seat, not a setup you normally have in front of a television. One of the joys of console FPS gaming is the spontaneity with which you can indulge in quick fragging, and having to drag out a chair and rig specifically for the XFPS seems frustrating. There's also the issue that the XFPS is simply not a peripheral you can use for any other type of game, meaning if you want to switch games relatively often you'll be plugging and unplugging the thing just as frequently.

While the XFPS is a good idea, the lack of mouse sensitivity and necessity of setting up a rig specifically to use the peripheral makes it a device whose potential outstrips its usefulness.

Halo 2 screenshots are from Halo2.com and Bungie.net ©2004 Microsoft Games Studio and Bungie. Magicbox XFPS image is from Magicxfps.com, ©2005 Farmer Entertainment.

28 of 283 comments (clear)

  1. wow by Anonymous Coward · · Score: 0, Funny

    Thanks for this quick review : The game has been out, what, several MONTHS now ?

    1. Re:wow by wawannem · · Score: 4, Funny

      Hey, this is useful to the last three of us that still haven't played it :-)

    2. Re:wow by Skater · · Score: 2, Funny

      I played it briefly a couple weekends ago at a friend's place. All I can say is this:

      The controls are "intuitive"? I do not think that word means what Zonk thinks it means!

      Surely I'd get better after some practice, but even after 10 or 15 minutes I still didn't feel like I had control of the guy...

  2. Woah, jumping the gun a little bit? by Xaviar21 · · Score: 5, Funny

    I mean jeeze.. These reviews come out so fast, now a days.. How are the reviewers supposed to get a good feel for the game in so short a time?

  3. review? by Fr05t · · Score: 4, Funny

    Doesn't a review of Halo 2 seem a bit, er no make that very redundant? Seriously who hasn't at the very least seen this game being played? This is like doing a review of packing tape, a new device called a 'mouse', or a chair.

  4. Re:Old? by gowen · · Score: 3, Funny

    Well, because the reviewer is also the person who posted the story. And he filled it with his oh-so-hilarious French Person impersonation.

    Fetch an ambulance, my sides have split.

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  5. "Memorable Gameplay " by grimsweep · · Score: 5, Funny

    No offense to the author, but given how much of the level architecture is repeated in the single player, I think I'd mention it has memorizable gameplay, too...

  6. Re:Old? by Rei · · Score: 3, Funny

    Because people wanted to know if it was the best game evar, of course. Apparently you don't reed slashdot oftne.

    --
    "Lock and load, Brides of Christ!"
  7. Tune in next week by CleverNickedName · · Score: 5, Funny

    For a full review of "Pong" and an exclusive preview of "Pac-Man".

    --


    Unfortunately, I am not Wil Wheaton
  8. Seminal uh? by Rosco+P.+Coltrane · · Score: 5, Funny

    The original Halo was a seminal moment in console gaming.

    Given that "seminal" has another meaning, I wonder if Zonk means Halo 2 is a game to drop your pants and jerk off about...

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  9. Re:Old? by PopeAlien · · Score: 5, Funny

    You young people move too fast, its always rush rush rush. Why when I was a kid we didn't have these fancy-pants first person games.
    We had huge blocky pixels and we liked it.
    And a game stayed new for years and it only cost a quarter.

    now where did I put my teeth? has anyone seen my wooden teeth?

  10. One hopes you'll be a little timelier... by Anonymous Coward · · Score: 1, Funny

    ...when that Duke Nukem: Forever review becomes due. With the expected lead time, you'll have no excuses for tardiness.

  11. Slashdot. by KanSer · · Score: 1, Funny

    News for nerds. Stuff that mattered (3 months ago).

    --
    • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
  12. Best Game by say__10 · · Score: 2, Funny

    "....from being the best game evar" I agree it is not the best game EVAR also. Not sure what "evar" is but who am I to complain.

    --
    Home of the midwest loser - www.say-10.net
  13. Re:Sensitivity !?! by Anonymous Coward · · Score: 5, Funny

    Halo 2 has sensitivity settings. Did you try that? (!)

    Yes, you can jack the sensitivity up, in which case all your weapons fire bunny slippers and you apologize profusely for disturbing your enemies. After a point you start feeling so guilty that instead of killing them, you try to get them all over to your place to watch "Queer Eye for the Straight Guy" while sharing some Doritos and salsa and sing "Ebony and Ivory".

  14. Excuses by Omniscientist · · Score: 4, Funny
    If you enjoy action gaming and you own an Xbox, there is simply no excuse for you not to own Halo 2.

    Yes there is. It's called debt.

  15. What about Quake 3? by dioscaido · · Score: 4, Funny

    Did that end up being any good?

  16. Because by ergo98 · · Score: 2, Funny

    It's the best submission EVAR!

  17. Re:huh? by kerrle · · Score: 2, Funny

    Oh, that's just Zaphod. He's just this guy, you know?

  18. Re:Old? by zeath · · Score: 3, Funny

    many games seems terribly "looking through a small box"

    That's because you are. Add a second and third monitor and then you'll be able to start pretending otherwise.

  19. Re:Old? by ChaosDiscord · · Score: 5, Funny

    ...it's a advertisement for the XFPS. If this is an advertisement, Slashdot needs further work. When most gaming sites suck up to an advertiser, they say things like "10/10!!!!1!!1one! Perfect in every possible way!" They don't tend to say things like "6/10" (pretty mediocre by most standards) and "...the up close and personal fighting style required in console FPS games don't allow an XFPS user to move with enough agility to be a skilled player."

  20. Wait. Wait. Wait. by TheGax · · Score: 3, Funny

    You mean that it is actually possible to connect a computer keyboard and mouse to this specialized x86 computer via it's oddly shaped USB ports? No way!

  21. nine inch nails by tepples · · Score: 2, Funny

    Doesn't a review of Halo 2 seem a bit, er no make that very redundant?

    Damn right. I had Halo 2 back in 1989.

  22. Re:Old? by barc0001 · · Score: 2, Funny

    Paid advertising masquerading as a game review perhaps?

    So saying it's not so great, and has at least one dealbreaker flaw (for me) is pimping? By that standard, pretty much any review must be whoring for products, so we should stop reading reviews completely and just go back to buying shit based on the packaging and hoping it works out for the best.

  23. Worst. Impression. Ever. by StikyPad · · Score: 2, Funny

    A First-Person Shooter without ze mouselook and WASD? I think not, my dear fellow. Fetch me zome more escargot.

    Congratulations on mixing accents and phrases while at the same time retaining absolutely zero consistancy with your phonetic letter replacement scheme.

  24. Zork III by popo · · Score: 2, Funny

    If anyone enjoyed the first two Zorks, I'd like to recommend the third installment in the trilogy. It doesn't have the extensive maps of the first two games, but the text descriptions are far more lush and many key questions about the history of the Great Underground Empire are finally answered.

    Also, if you're sporting the Color Graphics Adapter (CGA) on your PC, descriptive text, dialogue text and user entered text are all color coded for ease of use!

    What will they think of next?

    --
    ------ The best brain training is now totally free : )
  25. Re:Sensitivity !?! by Blakey+Rat · · Score: 2, Funny

    I turned that on by accident once. I had to sit through Arbiter singing kumbaya for five minutes before I figured out what happened. But at least Bungie motion-captured all the hand movements that go with the song...

  26. Re:wow - yeah, wow by yerfatma · · Score: 2, Funny

    Way to take a stand and stick it to the man. Be sure to keep us updated on other popular things you don't like so we can confirm you are cooler than the average bear.