I agree to everything said in the parent. But I also feel the need to add a bit.
Yes. We work hard. Yes. You might too, but you don't have to. Yes. We are not your father. Yes. You are an adult.
But yes, we still love you, and want to spend time with you. Just not exclusively. We have our lives, and you have yours. Live it, and let us live ours. Do that, and we'll treasure the time our lives intersect, instead of dreading it.
I'm a gamer. I also have a full time job. And a relationship. None of them interfere with the others. My girlfriend has a life of her own, too. When she's busy and I'm not, I'll play video games, or hang out with other friends. Sometimes both. I think a large part of the problem is that people demand that all their free time be spent with a significant other. That's simply not the way it should be. You both have your own lives; it's great that you want to share them with each other, but you aren't the same person. Everybody has there own little things that take up their time, that a significant other might not approve of. It's pure arrogance to try to change that, and not change yourself.
I'm actually pretty annoyed at a lot of the comments in that article. One was about a girl who told her boyfriend that he could get a PS2, or keep her as a girlfriend. One or the other. Honestly, do we ask you girls (if any read this), to either put away your soap operas and boy bands, or leave us? No. And you shouldn't ask the same of us. Even if your significant other did agree to give up his hobby for you, if that is how your relationship works, it isn't going to last. And he will regret chosing you over his hobby, and you will regret the fact that all of his friends now know how bad of a person you are. This works the other way, too. Guys shouldn't ask girls to give up their hobbies.
I got into trench more than any of the svs zones. WB duels in TW against a decent opponent were probably the most fun times I had. It always seemed like a dance to me, y'know? Anticipating, dodging, snapping off that one shot, and praying your energy comes back before theirs, to get another shot off. WB Elim was pretty fun, too.
It's entirely possible that svs was like this with good players, as well. I suck ungodly ammounts of suck at svs;)
Roleplaying is enforced, so that naturally turns a lot of people off of the game. But in addition to the fact that it is a very social game, (You could get to the upper spheres (levels 70+) without killing a single player or monster, if you really wanted to.. Some do), PvP is handled really well.
There are 8 "Great Houses" that most players end up joining. Beyond dueling and such, most of the PvP is done in wars between the Houses. You always have your housemates at your back, and you always have someone to go kill, if you like. Most houses, except the Alliance of the Eclipse (which is a pacifist house), keep Kill on Sight, and Seek and Kill lists, which they populate with the names of the enemies of their houses. And some of the more militant houses (Dreamers of Light, and House Calenture) are usually either fighting a war, or conspiring to start one.
So there isn't a lack of PvP, but it is handled really well. None of it is random.
Now granted, Graal Online's audience is largely a bunch of kids in middle school, so the experience is a bit.. Annoying, most of the time. But I really like their AP system. AP standing for Alignment Points.
It works like this: When you start on a new server, you have 50 AP. The range goes from 0-100. People's names are colored according to their AP, white at 50, and turning a deeper blue as you get closer to 100. It shifts to the red as you get closer to 0. As time goes by, you AP slowly goes up, but faster the lower your AP is, so if your AP is 99, it will take quite a while to get that last point to 100. When you kill someone, your AP drops, depending on how high the AP of the person you killed was. You get a huge AP drop for killing a saint (someone with 100 ap) compared to killing a regular PKer. In addition to just coloring names, though, it also has some practical effects. Saints, who are people that just don't PK at all (you won't get 100 AP if you PK..), cannot be hurt by swords. So if you don't PK, you don't need to worry near as much about the people that do. And for those that go after people with high AP (you'll end up with a high AP if you don't PK, or if you just suck at fighting and never get a kill), their AP will drop to the 0-10 range, from the penalties that come with killing high APs. When you're in the 0-10 range, picking up hearts doesn't heal you. Which means is you go fighting a lot, you will die more too, as you can't heal.
My friends made a "Pi Pie" a while back.. An apple pie shaped like the Pi symbol. It was awesome. Really hard to make edible pieces out of, though, 'cause of the weird shape.
I mean... No handheld is complete without the ability to hold it up to your face and look like a complete idiot.
But, I suppose it is ok if the PSP can't make phone calls... I know -I'll- just pretend it can anyway. Or at least, that's what I'll say I'm doing. In reality, I'll just be cuddling with it. Or something.
I work for a tech support office that handles several sites across the state... We have a "Bonzo the clown" in the tech Van...
Whenever all four of us go on a trip (usually just me.. but sometimes we take a trip), one of my coworkers, the responsible one, usually tries to plan things out in the vehicle, to make sure everything'll go smoothly when we get there.
My boss, however, is a bit more immature. Whenever my coworker tries to do this, my boss picks Bonzo off the dash, waves it at her, and repeats "BONZO'S NOT LISTENING!!" over and over.
Kind of a mascot, and kind of a tradition.
I don't know about that. I think that with Fable, they were more going for "Fun" than "Realistic." I mean, sure, you -could- have it horribly realistic, but then all those people who want to play as mercilessly evil (the larger crowd, if the buzz is believable) would be screwed, because then they couldn't really do -anything-. I think that the Fable team did think ahead in creating a situation like that. They want people to be able to be as evil as they want, and still have fun. I personally think that that scenerio bodes well for the good side of things, as well. Being nice will probably have just as cool results. But I suppose my point is, don't think of Fable as a "Real world." Think of it as a really in-depth playground where you can have fun and do what you want. Or at least, that's the way I think you should think of it. I haven't -actually- played it;)
I disagree. In Morrowind, you just didn't have -impact- on the world. I became the Lord Dragon, or whatever it was called of the imperial legions, and when I went to go see if the local guards reaction to me changed, was told that I "should be honored to serve in the Imperial Legion!." Then, a lowly little guard asked me to deliver a letter for him.
From my impressions thus far, your actions and rank and status or whathaveyou will have far more impact.
Just my thoughts... On the whole, I didn't think Morrowind was as revolutionary as it was hyped up to be.. I don't think it'll steal Fable's thunder.
It seems to me that the uses for this aren't confined simply to VR... I don't have anything specific in mind, but I'm picturing something along the lines of the scene from X-Men, (or was it X2) where Magneto is walking and the bridge builds itself in front of him. Except the bridge in front of you would be build with pieces of the bridge from behind you...
I mean jeeze.. These reviews come out so fast, now a days.. How are the reviewers supposed to get a good feel for the game in so short a time?
On a related note.. 1800WANTPOT http://www.time.com/time/archive/preview/0,10987,1 101901126-153185,00.html
Sorry for the double-post. But reading through this, I'm pretty disgusted with how commercial this "news" post is. Ew.
Underlight has had player-created missions for years and years and years.
Yes. We work hard. Yes. You might too, but you don't have to. Yes. We are not your father. Yes. You are an adult.
But yes, we still love you, and want to spend time with you. Just not exclusively. We have our lives, and you have yours. Live it, and let us live ours. Do that, and we'll treasure the time our lives intersect, instead of dreading it.
I'm actually pretty annoyed at a lot of the comments in that article. One was about a girl who told her boyfriend that he could get a PS2, or keep her as a girlfriend. One or the other. Honestly, do we ask you girls (if any read this), to either put away your soap operas and boy bands, or leave us? No. And you shouldn't ask the same of us. Even if your significant other did agree to give up his hobby for you, if that is how your relationship works, it isn't going to last. And he will regret chosing you over his hobby, and you will regret the fact that all of his friends now know how bad of a person you are. This works the other way, too. Guys shouldn't ask girls to give up their hobbies.
It's entirely possible that svs was like this with good players, as well. I suck ungodly ammounts of suck at svs ;)
Roleplaying is enforced, so that naturally turns a lot of people off of the game. But in addition to the fact that it is a very social game, (You could get to the upper spheres (levels 70+) without killing a single player or monster, if you really wanted to.. Some do), PvP is handled really well.
There are 8 "Great Houses" that most players end up joining. Beyond dueling and such, most of the PvP is done in wars between the Houses. You always have your housemates at your back, and you always have someone to go kill, if you like. Most houses, except the Alliance of the Eclipse (which is a pacifist house), keep Kill on Sight, and Seek and Kill lists, which they populate with the names of the enemies of their houses. And some of the more militant houses (Dreamers of Light, and House Calenture) are usually either fighting a war, or conspiring to start one.
So there isn't a lack of PvP, but it is handled really well. None of it is random.
It works like this: When you start on a new server, you have 50 AP. The range goes from 0-100. People's names are colored according to their AP, white at 50, and turning a deeper blue as you get closer to 100. It shifts to the red as you get closer to 0. As time goes by, you AP slowly goes up, but faster the lower your AP is, so if your AP is 99, it will take quite a while to get that last point to 100. When you kill someone, your AP drops, depending on how high the AP of the person you killed was. You get a huge AP drop for killing a saint (someone with 100 ap) compared to killing a regular PKer. In addition to just coloring names, though, it also has some practical effects. Saints, who are people that just don't PK at all (you won't get 100 AP if you PK..), cannot be hurt by swords. So if you don't PK, you don't need to worry near as much about the people that do. And for those that go after people with high AP (you'll end up with a high AP if you don't PK, or if you just suck at fighting and never get a kill), their AP will drop to the 0-10 range, from the penalties that come with killing high APs. When you're in the 0-10 range, picking up hearts doesn't heal you. Which means is you go fighting a lot, you will die more too, as you can't heal.
It's a system that makes sense, to me.
It just seems less clunky to me, somehow.
My friends made a "Pi Pie" a while back.. An apple pie shaped like the Pi symbol. It was awesome. Really hard to make edible pieces out of, though, 'cause of the weird shape.
Free food, a free bed, and free video games.
Why haven't I killed someone, yet?
Firefox's installer handily moves bookmarks and most settings over all by its self. The wonders of technology.
KJC Games
All their games are PBM. I particularly like Phoenix.
I just see, looking through my "translated" agreement: You can't agree to this if you are reading an interpreted form.
I'm sorry... Did you miss something?
Sure.. I'm sure that they could still very well be working on a GBrowser, but they could just as well be not.
I mean... No handheld is complete without the ability to hold it up to your face and look like a complete idiot. But, I suppose it is ok if the PSP can't make phone calls... I know -I'll- just pretend it can anyway. Or at least, that's what I'll say I'm doing. In reality, I'll just be cuddling with it. Or something.
That may be so.. but neither rode on the dash of my tech van.
I work for a tech support office that handles several sites across the state... We have a "Bonzo the clown" in the tech Van... Whenever all four of us go on a trip (usually just me.. but sometimes we take a trip), one of my coworkers, the responsible one, usually tries to plan things out in the vehicle, to make sure everything'll go smoothly when we get there. My boss, however, is a bit more immature. Whenever my coworker tries to do this, my boss picks Bonzo off the dash, waves it at her, and repeats "BONZO'S NOT LISTENING!!" over and over. Kind of a mascot, and kind of a tradition.
Whatever. Isn't 7 the one with the musical episode? (read: the only Buffy episode worth watching)
Heh.. You probably could actually get some money for a magic DVD that kills DVD players... There are a lot of malicious people out there...
I don't know about that. I think that with Fable, they were more going for "Fun" than "Realistic." I mean, sure, you -could- have it horribly realistic, but then all those people who want to play as mercilessly evil (the larger crowd, if the buzz is believable) would be screwed, because then they couldn't really do -anything-. I think that the Fable team did think ahead in creating a situation like that. They want people to be able to be as evil as they want, and still have fun. I personally think that that scenerio bodes well for the good side of things, as well. Being nice will probably have just as cool results. But I suppose my point is, don't think of Fable as a "Real world." Think of it as a really in-depth playground where you can have fun and do what you want. Or at least, that's the way I think you should think of it. I haven't -actually- played it ;)
I disagree. In Morrowind, you just didn't have -impact- on the world. I became the Lord Dragon, or whatever it was called of the imperial legions, and when I went to go see if the local guards reaction to me changed, was told that I "should be honored to serve in the Imperial Legion!." Then, a lowly little guard asked me to deliver a letter for him. From my impressions thus far, your actions and rank and status or whathaveyou will have far more impact. Just my thoughts... On the whole, I didn't think Morrowind was as revolutionary as it was hyped up to be.. I don't think it'll steal Fable's thunder.
Whoops. Didn't see the um.. top comment there. And the fact that it's exactly the same as mine.
It seems to me that the uses for this aren't confined simply to VR... I don't have anything specific in mind, but I'm picturing something along the lines of the scene from X-Men, (or was it X2) where Magneto is walking and the bridge builds itself in front of him. Except the bridge in front of you would be build with pieces of the bridge from behind you...