Inside the Games Machines of the Future
UtahSaint writes "Electronic design, the guys who nicely opened up the
iPod a couple of weeks back take a look into the future of gaming - covering everything from the PC to the Gizmondo to
the upcoming Xbox 2 and Playstation 3 next-generation units. If you want to get more of an understanding as to where we're heading, this is
not a bad place to
start."
I'm more interested in wondering when the new XBox and Playstations will run linux or hacked proggies. */me hugs his xbmc*
It's funny how many people I know don't even think about using XBoxes for actual gaming.
What's really needed now is a one-hand glove for interacting inside the physics engine. With physics only slightly better than HL2, the mouse-only interface becomes pretty cumbersome. The big revolutions in the near future should be in physics engines, and we're gonna need better interaction.
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The article was nice and all, but it basically summed up everything most gamers already know, those people who have been out of the loop, the article is a good read. As for the future of games and the people that play them...one word...'generic' The average player who been playing games since Idsoftware release of Commander Keen find just about every game that been released in the past 5 years very generic, its always the same formula, if the storyline is different, the plot is the same. Fable for the xbox was suppose to change that, it was said to be the game where you pick either 'good or bad' unfortunately whichever you pick in the game you still get the end result and the ending, nor the game is different from whatever path you choose. Then we had Doom 3 that was released in 2004 by idsoftware, sure it was 'spooky' and 'creepy' some say, I mean the average review in a pc magazine or online boards said its probably the scariest game ever released. The average gamer however found that eyecandy doesn't make the game, and cute little monsters jumping from walls isn't enough to excite a old time gamer. So whats the future of gaming if you ask me? There is no future, eventually we will hit the pinicale where either a game changes its true environment and play style everytime you play or eventually games will die out.
The article is pure speculation. They have no way of knowing exactly what the future will bring. Will the XBOX have a cell processor, or will it have a standard one? They don't know, neiether do I, but judging from the past, it will probably have a standard one; they chose PIII last time. While I own a XBOX now, my next system will probably be Playstation 3 because Microsoft is too draconian with their hardware, especially with XBOX Live and mod chips. I love XBMC, and I need that chip to run it. I'm aware that you can turn the chip off, but if you forget to turn it off, the XBOX gets banned.
So, in essense, it boils down to the fact that having more hardware capability will not guarantee better games. It will probably guarantee better looking games, but the rest is up to creativity and execution and a good balance between revenue plans and creative risk.
"There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
But come on, PCs don't trail behind consoles. It's the other way around. Resolution for starts, 480p vs 1024x768 (native of my front projector) makes a world of difference. I bought the XBox for HDTV but the hardware can't do it apparently, because there are very few games that will output more than 480p.
You say that like one is obviously better than the other, but you didn't say which one? I have the PS2 and I haven't seen car games on the PC as good as Burn Out. But on the other hand, I haven't seen a FPS on a console that rivals that of Half Life on the PC.
I have no intention of (re)starting the PC vs Console debate, each platform has their ups and downs... Since you asked, for most games I play (racing, action/adventure, shoot-them-ups) the console is obviously a better choice. But as you say, for first-person shooters (HL2, Doom3, etc) the PC is clearly superior, if only because of the dual mouse/keyboard inputs.
I may be biased since most PC ports of console games I've seen completely sucked (*cough* RalliSport Challenge *cough* - it was unplayable on a beefed-up PC but flies at 60fps on a lowly Xbox).
I guess my point is that in general the best way to fully enjoy a game is to play it on its original platform (much like movies are generally better in their native language).
gcc: no input sig