Mono Progress In the Past Year
Eugenia writes "OSNews posted an article accounting the applications created in GTK# the past 8 months, since the release of Mono 1.0. While many of them are still in their infancy, it's clear that the platform had a healthy progress, with 'super-hits' like Tomboy, F-spot, MonoDevelop, Muine & Blam! and other, less known gems, like SportsTracker, PolarViewer, MooTag, GFax, GIB, Sonance and Bluefunk. The 2.0 version of Mono is expected around May, but the developers advised distros and users to upgrade to Mono 1.1.4 despite being a beta."
I just happen to be one of the few official developers for the mono project, just catching this artical early. Mono is quickly becoming better then ever. The biggest difference between Mono 1.0.x and Mono 1.1.x is the fact that our Just-In-Time compiler (or JIT) is getting more and more amazing every day. The 1.0.x series use a interprator capable of understanding things at the application start. One huge correction is that Mono will be called 1.2 in May not 2.0. While it is true that gtk-sharp-2.0 is moving to 2.0 from 1.0, the Mono runtime will remain at 1.2 as not to be confused with Microsoft.NET 2.0 (all though support for many of .NET 2.0 features will be included). Gtk# being based on Gtk+ 2.2 and Gtk# 2.0 being based on Gtk+ 2.4. Windows support is just as compatable with GTK# as it is on Linux, minus support for Gnome, VFS, GConf, GtkHtml 3 and DBus of course.
Hope that helps!
No.
Wow, it's really too bad that people these days think that OO is about a language spec. It's not! OO is a design paradigm! (ugh. i hate that word, but that's what it is.) Your design is either OO or not OO, and the language that you implement it in is irrelevant. All that c++ does that c doesn't is do a few checks in the compiler. You can implement OO designs in C, Scheme, and plenty of other languages that don't have built-in checks for such things. (and yes, c++ does have a number of other features, but they are wholly unrelated to OO) OO doesn't fix buffer overflows either. Why would it? If you have crappy design/use the wrong functions for the wrong things, then you're going to end up with buffer overflows. C# goes quite a ways, as a language, to prevent this, but don't confuse it with OO.
This isn't 100% accurate since there is also the issue of patents to consider. In order to implement some parts of the
MS gets to say that their solution (C#) is cross platform and usable on numerous platforms. In short, publicity.
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