Slashdot Mirror


EA Faced With Another Employee Lawsuit

GamesIndustry.biz has the news that EA has been slapped with another employee-filed lawsuit. He's part of the engineering staff, and feels unfairly targeted by the "creative staff" laws in CA. From the article: "...in the midst of a storm of unwanted publicity about EA's employment practices, and provoked a response from the firm's vice president of human resources, Rusty Reuff, who admitted that 'as much as I don't like what's been said about our company and our industry, I recognize that at the heart of the matter is a core truth.'"

14 of 139 comments (clear)

  1. surprised? by tim256 · · Score: 2, Interesting
    I personally think overtime is an issue you should take up with your superviser. If you won't get paid for overtime, then you should be able to simply not work it. Aren't engineers usually salaried workers anyways?

    Anyways EA has 4400 employees worldwide, so I'm not suprised they have disputes every now an then.

    1. Re:surprised? by Anonymous Coward · · Score: 2, Interesting

      Downsizing is a layoff. When you replace somebody, that means you fired them. Firing somebody for not working unpaid overtime is illegal in most states. The way you punish workers who don't kick in extra hours is by witholding raises and bonuses. After a couple years of never getting anything more, most employees get the hint and move on. If not, just monitor their Internet use. Odds are that sooner or later they'll reveal a trade secret or surf for pr0n or something like that.

  2. The Saddest Part by superpulpsicle · · Score: 2, Interesting

    The saddest part is that EA games is a publisher, not even the development powerhouse it used to be. It makes literally ONLY EA-sports games. 9 out of 10 of the other games are acquired via merger or buy outs.

    For a company that has 5000 employees and engineer only 5 sports title a year, basketball football hockey baseball nascar. All EA does is hire $400,000 salary lawyers to slap EA logos on other company's work.

    1. Re:The Saddest Part by ChristianBaekkelund · · Score: 2, Interesting

      omg, where to even begin with all the misconceptions and outright falsities.

      1) They don't make only EA-Sports games. That's just flat out incorrect.

      2) 9 out of 10 game are not even remotely "acquired via merger or buy outs"...that's so ridiculous I don't even know what to say. Do you understand the concept of developers and publishers?

      3) They make a few more than 5 sports titles a year.

      4) As for the last sentence, I'm not even going to bother. See #3.

    2. Re:The Saddest Part by Aeron65432 · · Score: 2, Interesting

      Well to be completely fair to the other person, let's establish that several of these games are not made from the ground up. EA just has to either buy someone else's engine, or tweak an old game a bit.

      Take Medal of Honor, for example. They bought the Quake II engine and just made a single-player.

      Same with several of their sports games. They don't create a whole new game-engine, they just rehash it with new rosters, and people buy it.

  3. Employment Opportunities! by Anonymous Coward · · Score: 5, Interesting

    I work at EA and can (anonymously, at least) vouch for claims like this. After the first wave of lawsuits and the EASpouse publicity, EA immediately set out with an attempted rectification of thier employment practices by distributing an employee satisfaction survey and openly claiming about thier search for ways to reward hard working employees.
    I can't say they aren't actually trying to end this negative situation, but it's obvious from our point of view that they're attempts are fueled by the desire to quell the bad press and save face, as opposed to actually compensating overworked employees and resolving the issues.
    Obviously the company sees the issue differently than the press and public, and is trying to rectify issues for the wrong reasons. (i.e. Cure bad press, not employee hardship). I believe they will only put forth the effort enough to stop thier people from complaining publicly, before returning to the tyrancy and money-mongering.

  4. Part of the problem by DrZombie · · Score: 5, Interesting

    One of the biggest problems in the software industry, speaking as someone who's been here for a modest amount of time (6 years, since my sophomore year of college, full-time), is that management sets unrealistic timelines. If more upstream design was done (sorry, reading Code Complete for the 2nd time) then they could develop more realistic schedules. Enough with the 90% floating requirements, enough late-schedule additions. Engineer for quality from inception, and they could come out with better games on realistic schedules with happy, healthy employees who will be a value added in the sheer amount of innovation they can bring to the table when all aspects of their lives are balanced (for some, this is an impossibility, and businesses take advantage of this neurotic behavior, which I think is unethical).

    1. Re:Part of the problem by jbolden · · Score: 3, Interesting

      There is a myth that corporate America does a good job using resources. Most companies are a waste of this nation's economic capital, and have terrible rates of return (when the earnings statements are looked at either long term or with a sceptical eye since fraud is now a major problem). In the 1960s when companies were far less concerned about getting the most out of each employee but rather built institutional structures to create productivity large business was so effective that there was a great deal of fear that small business wouldn't exist at all. And that's with employees having 2 hour lunches where they drank and an 8 hour work day. Today the structures aren't in place everyone works 60 hours a week and gets and gets nothing done.

  5. As much as I want to Keep Government out... by haplo21112 · · Score: 2, Interesting

    ...this is really something that is ripe for legistation to deal with esspecially because its legistation that has caused the problem in the first place. The only reason this stuff has come up is because laws exist that allow EA and other companies to deny overtime.
    I have not seen overtime where I work since the bubble burst. Before that they did give it to me and others who by law they didn't have to; however they had exemptions in out company policy (which still exist) which allowed for overtime on critical approved projects. Since the bubble burst those exemptions never get invoked. Its really to bad because pervious to the change I would regualrly work 55 hour weeks (I unfortunately couldn't collect overtime until 50 hours because of my pay status) Now I go home at 40 since on my pay scale thats the minum number of hours.

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
  6. $91840 salary + overtime? by JavaLord · · Score: 3, Interesting

    If you read the article, you can see that the law they are trying to dispute is only applied to programmers who make $41 an hour or more. If you add that up, it means these programmers make at least $91,840 a year.

    Now if you are a programmer, (I am) I'm sure you work some overtime during crunch time. Do you get overtime for it? I know I don't, it's expected that I work until the job is done. Do you make $91,840? I don't think too many programmers are making 91k nowadays.

  7. Re:Employers Need to Be Smart by MalaclypseTheYounger · · Score: 2, Interesting

    Not really. Maybe for some small-time people starting up with their first game.

    But I honestly doubt anyone was so pissed off about Gran Turismo 4 being delayed until today to be released (I await the UPS man currently) that people won't still buy the damn game. They want it, they will get it, whenever it comes.

    Duke Nuken Forever will fly off the shelves, if/when it ever gets released.

    --
    Check out the best P2P sharing website: MEDIACHEST.COM
  8. Re:Solution by voisine · · Score: 2, Interesting

    I suspect EA is trying to survive. I don't know what kind of profits they're making but there is a lot of competition in the gaming space. If they set realisting deadlines and add more programmers, it could easily double their production costs. I somehow doubt they're making 50% profit margins. They're prefectly justified in reducing costs anywhere they think they can get away with it. If the programmers don't like the way things are run and think they can do a better, why doesn't a group of them get together and start a rival company. These aren't coal miners or auto workers. The infrastructure costs to get started are close to zero. If they're smart enough to be good software engineers, they're smart enough to start a software company.

  9. QA by Anonymous Coward · · Score: 5, Interesting

    The whole industry needs an overhaul, and quick.

    Since this has turned into a complain-fest, it's my turn. I know programmers have it bad, but what about the QA department? I work at a company (see below) that does not pay its QA Leads OT. This wouldn't be that big a deal if we got paid a descent salary to start with or maybe had some perks. During Crunch-time last year, I worked 25 days in a row (12-hour days, mind you) and didn't get so much as a "thank you", much less proper compensation. It got to the point that my testers where making more than me a week.

    At least at EA, they have such perks as a free employee gym, free meals if you have to work OT, employee soccer/basketball fields, etc. At THQ (supposedly the second biggest publisher), we don't even have a freaking game/break room to relax in. It boggles my mind that a company that makes 600 million dollars a year can't afford to pay OT to those who deserve it. I'm not a greedy guy, but pay us what we are owed, before you are forced to.

    Ahhh, I feel a bit better now that I got to vent.

  10. Re:The first one, no... by ChristianBaekkelund · · Score: 2, Interesting

    Ah...so complete crap includes the Medal of Honor games? The Command & Conquer games? The SSX games? The FIFA games? The Need for Speed games? The Burnout games? The Battlefield 1942 games?

    I'm having a difficult time spotting the crap amidst all these highly acclaimed titles. Perhaps you're looking at a different list than I?

    BTW, Two Towers and Return of the King were both fine games that god pretty much solidly good reviews...Could they have been better with more time? Probably (true of pretty much every game). Does that mean they were bad as they shipped? Hardly.

    Has EA made some games that I think sucked? Absolutely. Do they still? Absolutely (with any developer of that size there is BOUND to be something). But does that mean that they haven't made lots of great games? Well, if that were the case, they wouldn't still be in business, would they?