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Blizzard Releases StarCraft Patch

NRP128 writes "Blizzard has released an update for the aging StarCraft real time strategy game. From the official site: 'We have released a mini patch for StarCraft (1.12b) to address a crash that occurred for certain players using the new Korean chat functionality in patch 1.12. Please see the patch notes for further details.' Several new features seem to have been added in addition to the Korean chat functions. The patch notes can be found on the Starcraft site.

3 of 113 comments (clear)

  1. Re:Impressive by Drac8 · · Score: 3, Interesting

    Indeed, Starcraft was and still is one of the best RTS games and its soo cool to see blizzard still fixing it. I read in a CGW mag. that there is a starcraft mod in development for War 3. Lets hope Blizzard is as cool as they usually are and lets them continue (they were waiting a response from Blizzard about it).

  2. Update: ladder for newbs now by CrazyJim1 · · Score: 5, Interesting

    I used to be a top ranked Starcraft player, I'd say changing the ladder speed from fast to fastest removes a great deal of micro tactics. So many tactics, I could make a good argument that there would be less skill involved. But I don't care anyway, I stopped playing because people started map hacking. If map hacking was stopped in its tracks early on, Starcraft may still be popular today.

    1. Re:Update: ladder for newbs now by CrazyJim1 · · Score: 3, Interesting

      The race power question is answered this way: Which map are you playing, and is it broodwar. Broodwar islands has the most imbalanced race: Protoss. You can use a strategy I invented: DarkTemplar+ Shuttle + TONS of corsair. You can destroy any expansion with DT+ shuttle, and they can't run detection on you because the corsair defeat it. I went 72-0 on ladder with it, only to be defeated in semi-finals worlds (25,000$ tourney) because people scouted on me and the guy had good luck. If things get bad for this initial strategy, you mass expand to every island and put up cannontowers/templar for psistorm and its almost impossible to take out any of them.

      If you're not on islands and start extremely close, its not zerg that wins, but terran. Do 4-6 marine + 4-6 scv, and nothing can stop it feasably. I dominated river styx with this opening strategy.

      Like chess, Starcraft is all about who could get the upper hand fastest. Once you have the upper hand, you can use strategies to sure up your lead and theres little the enemy can do about it. I've played games that escalated the whole way up to Carriers and BattleCruisers before someone started to get an advantage, but those are 1/1000 games. Warcraft3 is a newb game, where you can lose half your army and come back to win if you click faster than your opponent. There was some solace in the rest you can do by changing up to a conservative strategy in Starcraft.

      For the most part zerg has the upper hand though, especially on fastest. You need to be able to micro to stop a good zerg, and its unpredictability. To crawl up your forces with siege or microing psistorm, you need the game to be slow. The mass drop of zerglings/hydrolisks is the biggest imbalance in the game. Protoss and Terran have to pay for their dropships, but zerg gets theirs for nearly free. Terran almost has to put all their forces together to stop zerg, so when you spend time to push out from your base, and they drop way back inside your base, you lose all your buildings. Protoss's psi storm was weakened last patch so you can no longer rely on cannons/psistorm to stop the drop.

      I also prefer traditional Starcraft over Broodwar. Broodwar's units completely cancel out the short game. You can have the upper hand early on, but the mid game units can level the entire playing field. Of course, most players aren't top notch and just like to use all the units in the game without earning them by playing a competitive game.

      A majority of players aren't skilled enough to play a game of Starcraft and tech successfully against a good player, but teching is absolutely necessisary for Broodwar. So a majority of players like Broodwar over Starcraft because it makes them feel like they're using a wider range of units. They don't see that by being forced to tech to tier 3, they lose 1/3 of the game(tier 1).